Dungeon Crawl Stone Soup version 0.26-a0-34-g9e0bf03589 (webtiles) character file. Game seed: 9910154632209228638, levelgen mode: deterministic 12 ahoss the Vexing (level 2, 0/23 HPs) Began as a Centaur Enchanter on May 29, 2020. Slain by a hobgoblin ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (528 turns). ahoss the Vexing (Centaur Enchanter) Turns: 528, Time: 00:00:37 Health: 0/23 AC: 4 Str: 10 XL: 2 Next: 20% Magic: 3/4 EV: 9 Int: 14 God: Gold: 7 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: large, hooves 3, deformed body, speed 2, tough skin 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles c - 7 chunks of flesh d - a ration Skills: * Level 1.2 Fighting - Level 0.8 Short Blades - Level 1.3 Dodging - Level 1.7 Stealth + Level 1.7 Spellcasting + Level 2.8 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 21% 2 ###.... Confusing Touch Hex #....... 22% 3 ####... Tukima's Dance Hex #....... 22% 3 ####... Dazzling Flash Conj/Hex #..... 38% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History The hobgoblin is almost dead. The hobgoblin hits you. The hobgoblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Unknown command. Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 62%) The hobgoblin is outlined in light. The hobgoblin hits you with a +0 club! You die... #...#..########...##### #.# ..................#...# #.# #####################.###.# ######...........# #....#######.##### #..#)# #.# #..# #.# .....>#.#######.# .#### #.gg@.....# ########### You could see 2 hobgoblins. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ahoss the Centaur Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 47 | D:1 | Reached skill level 1 in Fighting 291 | D:1 | Reached XP level 2. HP: 15/23 MP: 2/4 528 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_loops_ring Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Short Blades | | 0.8 Dodging | | 1.3 Stealth | | 1.7 Spellcasting | | 1.7 Hexes | | 2.8 Action || total -------------------------++------- Melee: Dagger || 48 Kick || 8 Cast: Corona || 5 Armor: Robe || 16 Dodge: Dodged || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 18 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 18 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------