Dungeon Crawl Stone Soup version 0.31-a0-995-g04711c9635 (webtiles) character file. Game seed: 232799536075376510 42 aks0t the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 5, 2023. Slain by a gnoll ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon on Nov 6, 2023. The game lasted 00:03:54 (1478 turns). aks0t the Conjurer (Deep Elf Conjurer) Turns: 1478, Time: 00:03:57 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 35% Magic: 7/9 EV: 12 Int: 24 God: Gold: 58 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Missiles d - 2 throwing nets Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of noise {unknown} f - a scroll of revelation {unknown} h - a scroll of enchant weapon {unknown} Potions b - a potion of magic g - a potion of mutation {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.2 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. Found a club. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a ring mail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 club. Found a stone staircase leading down. There is a stone staircase leading down here. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear a shout! x2 A gnoll comes into view. It is wielding a +0 spear. A gnoll comes into view. It is wielding a +0 flail. There are monsters nearby! There are monsters nearby! Welcome back, aks0t the Deep Elf Conjurer. Press ? for a list of commands and other information. Welcome back, aks0t the Deep Elf Conjurer. Press ? for a list of commands and other information. Welcome back, aks0t the Deep Elf Conjurer. Press ? for a list of commands and other information. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You die... #.# #.##..# #♣~~~~ #.# #.##..# #~~~~~ #.# #.##..# #♣~~~~ #.# #.##.)####♣~)≈~ #.# ##[........♣~P≈≈ #.# #..........~~~~~ #.## #.###....####♣~~~ #.#.###.# #.........~P≈ #.###gg@.# #....###..♣~~ ## #g####......## ♣~~ #.# ####.## ♣~ #g .. ~ # .## ~ .. You could see 3 gnolls. Vanquished Creatures 3 dart slugs An endoplasm (D:1) A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins 4 jackals (D:1) 3 quokkas 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 kobolds 7 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aks0t the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 248 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 251 | D:1 | Learned a level 2 spell: Searing Ray 346 | D:1 | Reached skill level 5 in Conjurations 846 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1475 | D:2 | Upgraded the game from 0.31-a0-988-g08d55dae12 to | 0.31-a0-995-g04711c9635 1478 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, minmay_misc_feat_roman, dreamdust_princess_corridor D:2: layout_loops_ring, serial_bayou, serial_bayou_lagoon_b, serial_bayou_pond_c, serial_bayou_shore_b, serial_bayou_ford_a, serial_bayou_crossing, minmay_tetromino_o4 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 66 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1485 | 1474 | 11 | 0 | 1355 | 2 | 742.5 | Dungeon | 1485 | 1474 | 11 | 0 | 1355 | 2 | 742.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1258 daAuts D:2: 227 daAuts