Dungeon Crawl Stone Soup version 0.16-a0-3606-g1520cdc (webtiles) character file. 15 akwyp the Insei (level 2, -2/24 HPs) Began as a Merfolk Monk on Jan 12, 2015. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:48 (567 turns). akwyp the Insei (Merfolk Monk) Turns: 567, Time: 00:00:49 Health: -2/24 AC: 2 Str: 11 XL: 2 Next: 50% Magic: 2/2 EV: 14 Int: 14 God: Gold: 23 SH: 0 Dex: 16 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: brilliant, lethally poisoned, not resistant to hostile enchantments, unstealthy A: change form in water, swift swim, evolution 1, placid magic 1 a: no special abilities You were on level 2 of the Dungeon. You were full. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +5 ring of intelligence {unknown} Scrolls b - a scroll of enchant armour {unknown} d - 3 scrolls of identify {unknown} f - 2 scrolls of remove curse {unknown} Comestibles c - a meat ration Skills: - Level 3.2 Fighting - Level 4.0 Dodging - Level 2.1 Stealth + Level 5.1 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You evolve. Your spells are a little easier to cast, but a little less powerful. Message History Unknown command. Drink which item? (? for menu, Esc to quit) It was a potion of brilliance. You feel clever all of a sudden. The adder barely misses you. Drink which item? (? for menu, Esc to quit) It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. You feel nature experimenting on you. Don't worry, failures die fast. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. You are too injured to fight recklessly! You closely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You barely miss the adder. The adder is severely wounded. The adder bites you. You die... # .# ####+### ###.# #......# #S..# #......# #@# #......###?# ##### #.........?# #.).# #.......#### #.#.# ####+##.#..# ######.#.# #.#..# #<.....#.# #.#..##########รท## #.#..............# ##<##.############# You could see an adder. Vanquished Creatures An adder (D:2) A bat (D:2) A goblin (D:1) 2 jackals (D:1) A kobold (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | akwyp, the Merfolk Monk, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 177 | D:1 | You fall through a shaft! 214 | D:2 | Reached skill level 5 in Unarmed Combat 214 | D:2 | Reached XP level 2. HP: 14/24 MP: 2/2 565 | D:2 | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 565 | D:2 | Gained mutation: You evolve. [potion of mutation] 567 | D:2 | Slain by an adder Action || total -------------------------++------- Melee: Unarmed || 31 Use: Potion || 2 Stab: Sleeping || 1 Eat: Bread ration || 1