aliadon Level 1 of the Dungeon (0, 0, D:1) 27 stones (2, 3, D:1) a +0 whip (11, 2, D:1) a +0 whip (24, 22, D:1) a +0 club (28, -14, D:1) a +0 leather armour (28, 23, D:1) 2 stones (30, 37, D:1) a +0 short sword (32, 27, D:1) a stone (34, 27, D:1) a +0 club a +0 dagger (35, 27, D:1) a +0 club a +0 club (38, 24, D:1) a +0 hunting sling (39, 5, D:1) 25 arrows (40, 26, D:1) a +0 robe (41, 26, D:1) a +0 ring mail (42, 26, D:1) a +0 club Level 2 of the Dungeon (6, -13, D:2) a +0 club (6, 26, D:2) 23 sling bullets (9, 11, D:2) a cursed -2 dagger (9, 22, D:2) 21 arrows (13, -6, D:2) a +0 whip (21, 16, D:2) a +0 leather armour (25, -11, D:2) 14 sling bullets (28, -4, D:2) a +0 club (33, -17, D:2) a +0 short sword (36, 3, D:2) 14 poisoned needles (39, 12, D:2) a +0 ring mail (44, -11, D:2) 21 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (10, 15, D:3) a +0 hunting sling (12, 4, D:3) a +0 club (17, 0, D:3) a +0 mace (20, -3, D:3) a +0 club a +0 ring mail (21, 3, D:3) a +0 leather armour (21, 39, D:3) a +0 club (29, 19, D:3) a +0 club (32, 5, D:3) a +0 club (33, 29, D:3) a cursed -1 dagger (34, 28, D:3) a +0 hand axe a +0 ring mail (34, 29, D:3) a +0 robe a +0 scythe (35, -6, D:3) 21 sling bullets (42, 30, D:3) a +0 whip (43, 17, D:3) a +0 war axe a +0 scale mail (52, 14, D:3) a +0 robe Level 4 of the Dungeon [Shop] Commyor's Weapon Boutique a +0 long sword of holy wrath (99 gold) the +10 hand crossbow of Gupp {elec, rPois MR+} (906 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. the +10 zealot's sword {holy, *Rage rN+ EV+3} (1264 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. 13 sling bullets (78 gold) 14 stones (16 gold) a +0 arbalest (54 gold) a +0 hand crossbow (42 gold) the +3 shortbow of the Solstice {flame, Dex+6} (480 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). a +0 quarterstaff (48 gold) (0, 0, D:4) a +0 halberd (0, 7, D:4) a +0 dagger a +0 robe (4, 0, D:4) a +0 whip (4, 1, D:4) a +0 spear (5, 36, D:4) a +0 dagger a cursed +0 robe a +0 flail (12, 50, D:4) a +0 flail (23, 18, D:4) a +0 giant club (30, 27, D:4) a +0 plate armour a +0 halberd (31, 27, D:4) a +0 club (32, 27, D:4) a +0 club a +0 flail a +0 robe a +0 club (42, 8, D:4) a +0 robe (45, 43, D:4) a +2 dagger of speed a +0 scale mail a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 whip of flaming a +0 robe (0, 3, D:5) a +0 animal skin (3, -10, D:5) a +0 dagger (4, -10, D:5) a +0 animal skin (9, 35, D:5) a cursed -2 dagger a +0 leather armour a +0 dagger a +0 robe a +4 whip (24, 4, D:5) a +0 trident (26, 37, D:5) a +0 mace (26, 39, D:5) a +0 mace (27, 38, D:5) a +0 mace (27, 39, D:5) a +0 mace (28, 38, D:5) a +0 mace (28, 39, D:5) a +0 mace (28, 40, D:5) a cursed -3 mace (29, 37, D:5) a +0 mace (29, 38, D:5) a +0 mace (29, 39, D:5) a +0 mace (30, 38, D:5) a +0 mace (30, 39, D:5) a +0 mace (31, -8, D:5) a +0 animal skin (33, 5, D:5) a +0 giant spiked club (35, 24, D:5) a +0 leather armour (37, 38, D:5) a +4 quarterstaff of chaos (39, 37, D:5) a +0 mace the +1 mace of Indomitability {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). a +0 mace (52, 1, D:5) 12 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 26 arrows (4, -23, D:6) the +4 pair of boots of Qasileme {*Corrode rElec rC+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. (5, -11, D:6) 27 sling bullets (10, 6, D:6) a +0 giant spiked club (10, 7, D:6) a +0 leather armour (11, -27, D:6) a +0 hand axe a +0 blowgun a +0 plate armour (12, -29, D:6) a +0 whip (13, -30, D:6) a +0 leather armour (13, -28, D:6) a cursed +0 club a +0 leather armour a +0 dagger (14, -28, D:6) a +0 war axe (16, -15, D:6) a cursed +3 hand axe a +0 robe (18, -25, D:6) a +0 leather armour (18, -17, D:6) a +0 halberd a +0 robe (18, -16, D:6) a +0 falchion (19, -20, D:6) a +0 spear a +0 robe of magic resistance (20, -20, D:6) a +3 battleaxe of freezing a +0 robe (27, -23, D:6) a +0 giant spiked club (33, -17, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a cursed -3 whip (0, 1, D:7) a +0 spear (1, -1, D:7) a +0 flail (5, 1, D:7) a +0 dagger (6, 12, D:7) a +0 short sword (20, -22, D:7) a +0 dagger a +0 leather armour (25, -21, D:7) a +0 short sword a +0 chain mail a +0 flail (33, -1, D:7) a +0 short sword a +0 scale mail a +2 dagger of draining a +0 leather armour a +0 dagger a +0 robe (34, 0, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (34, 1, D:7) a +0 leather armour a +0 short sword (34, 3, D:7) a +0 flail a +0 ring mail (34, 4, D:7) a +0 dagger (39, -13, D:7) a +0 blowgun (40, -2, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Nuul's Weapon Shop a +0 short sword (42 gold) 28 stones (39 gold) a +0 short sword (42 gold) a +0 battleaxe (91 gold) a +0 flail (49 gold) 11 stones (15 gold) a +1 hunting sling of velocity (128 gold) a +0 battleaxe (91 gold) 20 arrows (56 gold) (0, 0, D:8) a +0 falchion a +0 leather armour (1, 0, D:8) a cursed +0 dagger a +0 robe a +1 dagger of venom a +0 robe a +0 club a +3 leather armour (9, 18, D:8) a +0 leather armour (12, 9, D:8) a +0 flail (17, -18, D:8) a +0 shortbow 15 arrows (17, -15, D:8) a +0 war axe (19, -18, D:8) an arrow (20, -18, D:8) an arrow (21, -18, D:8) an arrow (23, -2, D:8) a +0 giant club a +0 giant club (27, 7, D:8) a +0 glaive (41, 24, D:8) a +0 flail (42, -2, D:8) an uncursed staff of poison (47, 8, D:8) 16 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 robe (7, 43, D:9) a cursed +0 giant spiked club a +0 giant spiked club (8, 31, D:9) a +0 mace (11, 47, D:9) a +0 falchion (16, 1, D:9) a +0 flail (20, 3, D:9) an arrow (20, 8, D:9) a +0 buckler (22, 2, D:9) a +0 shortbow 27 arrows (38, 13, D:9) a +0 giant club (38, 26, D:9) a +0 trident (40, 17, D:9) a +0 dagger (43, -5, D:9) a +0 hunting sling (45, 36, D:9) a cursed +0 giant spiked club a +0 robe a +0 buckler (60, 11, D:9) a +0 rapier Level 10 of the Dungeon (0, 0, D:10) 4 large rocks (5, 2, D:10) a scroll of identify (8, -1, D:10) a +0 dagger (still there?) a hound corpse (still there?) (30, 6, D:10) a +0 giant spiked club a +0 giant club (37, -28, D:10) a +0 hand axe a +0 animal skin a yak skeleton