alignant Level 1 of the Dungeon (5, -28, D:1) 3 stones (7, -13, D:1) a +0 club (13, 1, D:1) a +0 dagger (13, 4, D:1) a +0 robe (16, -19, D:1) a +0 whip (26, -30, D:1) 8 stones (28, -8, D:1) a +0 club (30, -10, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Boqawos's Weapon Shoppe a +0 mace (36 gold) a +0 club (12 gold) 3 atropa-tipped darts (32 gold) a +0 short sword (36 gold) a +0 dagger (24 gold) a +0 short sword (36 gold) the +10 flail "Killer Klown's Death" {venom, rF++ rN+ SInv} (1045 gold) rF: It greatly protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. a +0 morningstar (48 gold) (0, 0, D:2) a +0 ring mail (2, -6, D:2) a +0 sling (5, -28, D:2) a +0 dagger (5, -11, D:2) a +0 whip 2 stones (5, 3, D:2) a +0 whip (7, -21, D:2) 7 stones (7, -1, D:2) a +0 whip (11, -17, D:2) a +0 robe (12, -15, D:2) a +0 dagger a +0 robe (24, -26, D:2) 8 stones (39, -2, D:2) a +0 spear (40, -6, D:2) a +0 dagger (42, -12, D:2) 8 stones (43, -11, D:2) a Necronomicon (43, 8, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Ciokh's Weapon Boutique the +11 spear "Grim Tooth" {speed, rF+ Will+ rCorr Stlth-} (1141 gold) rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you less stealthy. a +0 hand axe (39 gold) a +1 morningstar of venom (153 gold) 3 poisoned darts (23 gold) a +0 dagger (26 gold) 5 stones (6 gold) a +0 falchion (39 gold) a +0 long sword (45 gold) a +0 short sword (39 gold) [Shop] Rapasont's Book Boutique Nufyo's Lectures on the Wyrd and Locality (308 gold) Spells Type Level a - Slow Hexes 1 b - Confusing Touch Hexes 3 c - Passage of Golubria Translocation 4 Trog disapproves of the use of such an item. a book of Frost (280 gold) a book of Displacement (308 gold) a book of Sloth (504 gold) a book of Beasts (532 gold) a book of Necromancy (336 gold) a book of Geomancy (252 gold) a book of Alchemy (392 gold) a book of the Dragon (644 gold) a book of the Earth (700 gold) [Shop] Famuy's Distillery a potion of degeneration (11 gold) a potion of curing (33 gold) a potion of curing (33 gold) a potion of resistance (110 gold) a potion of lignification (33 gold) 2 potions of magic (176 gold) [Shop] Othagar's Book Shoppe Ozocubu's Autobiography (288 gold) a book of Hexes (432 gold) a book of Unlife (432 gold) a Fen Folio (504 gold) a book of Scorching (360 gold) a book of Geomancy (216 gold) a Trismegistus Codex (312 gold) a book of Sloth (432 gold) a book of Power (504 gold) a book of Cantrips (144 gold) (4, 17, D:3) a +0 dagger (4, 23, D:3) 2 stones (5, 7, D:3) a +0 ring mail (5, 17, D:3) a +0 dagger a +0 ring mail (5, 18, D:3) a +0 robe a +0 dagger (16, 33, D:3) a +0 short sword (17, 24, D:3) a +0 dagger (20, 15, D:3) a +0 club (21, 8, D:3) a +0 halberd (22, 7, D:3) a +0 flail (23, 9, D:3) a +0 whip (26, -9, D:3) 3 stones (31, 8, D:3) a +0 leather armour (36, 8, D:3) a +0 flail (39, 21, D:3) Ozocubu's Autobiography (41, 17, D:3) a book of Burglary (44, 13, D:3) 4 stones (45, 19, D:3) a +0 leather armour (47, 13, D:3) a +0 scale mail (47, 18, D:3) a +0 dagger (47, 20, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (4, -6, D:4) a +0 robe (8, 10, D:4) a +0 dagger (13, 6, D:4) a +0 club a +0 short sword (16, 3, D:4) a +0 club a boomerang a +0 dagger a +0 robe (16, 12, D:4) a +0 dagger (17, 6, D:4) a +0 club (17, 8, D:4) a +0 dagger (17, 27, D:4) a +0 mace (23, -4, D:4) a +0 giant club (25, 27, D:4) a +0 rapier (33, 17, D:4) a +0 dagger (34, 19, D:4) a +0 club (35, -2, D:4) a +0 dagger (35, 20, D:4) a +0 trident (37, 8, D:4) 6 poisoned darts (38, 12, D:4) a +0 leather armour (39, 28, D:4) a +1 chain mail of poison resistance (40, 15, D:4) a +0 sling (43, 4, D:4) 4 stones Level 5 of the Dungeon [Shop] Uwoaq's Weapon Shoppe a +0 dagger (24 gold) the +4 mace "Seqik" {heavy, *Noise Fly rC+ rCorr} (523 gold) rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. 8 stones (9 gold) the +2 spear of Zumes {elec, Str+3 Dex+6} (520 gold) Str: It affects your strength (+3). Dex: It affects your dexterity (+6). the +0 mace of Tent {elec, Int+4} (274 gold) Int: It affects your intelligence (+4). a +0 mace (36 gold) 7 stones (8 gold) a +4 quarterstaff of speed (408 gold) 6 poisoned darts (43 gold) [Shop] Dopnouz's Distillery a potion of lignification (42 gold) a potion of enlightenment (70 gold) a potion of mutation (112 gold) a potion of enlightenment (70 gold) a potion of invisibility (112 gold) a potion of cancellation (112 gold) a potion of attraction (42 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) (13, 13, D:5) a +2 helmet of intelligence (19, 30, D:5) a +0 hand axe (32, -8, D:5) a +0 rapier (33, 6, D:5) a +0 club a +0 chain mail (34, 17, D:5) a +0 hand axe a +0 short sword (35, 14, D:5) a +0 hand axe (35, 15, D:5) a +0 club a +0 ring mail (37, 2, D:5) a +0 falchion a +0 ring mail (37, 30, D:5) 7 stones (38, 28, D:5) a +0 hand axe (41, -11, D:5) a +0 flail (43, -9, D:5) a +0 club (47, 15, D:5) a +0 dagger (59, 4, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 falchion a +0 leather armour (1, 0, D:6) a +0 mace a +0 club a +0 club (2, 11, D:6) a +0 pair of gloves (7, 32, D:6) 3 stones (11, 17, D:6) a book of Dreams (17, 15, D:6) a +0 dagger (21, 39, D:6) a +0 ring mail (22, 13, D:6) a +0 long sword a +0 robe (26, 4, D:6) a +0 flail (40, 19, D:6) a +0 robe a +0 flail 6 poisoned darts a +0 leather armour (40, 23, D:6) a +0 robe (42, -1, D:6) a +0 club (42, 0, D:6) a +0 animal skin a +0 dagger (42, 1, D:6) a +0 short sword a +0 chain mail a +0 whip (43, 1, D:6) a +0 whip Level 7 of the Dungeon [Shop] Ritempyth's Distillery 2 potions of haste (220 gold) a potion of mutation (88 gold) a potion of curing (33 gold) a potion of degeneration (11 gold) a potion of lignification (33 gold) 2 potions of curing (66 gold) a potion of resistance (110 gold) a potion of haste (110 gold) a potion of might (44 gold) a potion of degeneration (11 gold) a potion of attraction (33 gold) (0, 0, D:7) a +0 leather armour (5, -40, D:7) a +0 trident (5, 3, D:7) a howler monkey corpse (10, -37, D:7) a +0 robe (18, -39, D:7) a stone (20, -19, D:7) a +2 halberd a +0 robe a +0 club (21, -37, D:7) a +0 orcbow (22, -4, D:7) a +0 hand axe a +0 plate armour (22, -3, D:7) a +0 dagger a +0 robe (26, -12, D:7) a +0 flail (31, -21, D:7) a +0 rapier (32, 5, D:7) a book of the Hunter (45, -15, D:7) a +0 flail a +0 mace a +0 leather armour a +0 dagger a +0 robe (45, -10, D:7) a +0 morningstar Level 8 of the Dungeon (0, 0, D:8) a potion of heal wounds (6, 5, D:8) a scroll of identify (7, 1, D:8) a +0 quarterstaff (15, 9, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) 15 gold pieces (0, 1, D:9) a +0 war axe (3, 2, D:9) a staff of conjuration (unseen)