aloneDruid Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -15, D:1) 8 bolts (6, 4, D:1) a +0 dagger (7, 10, D:1) a +0 hunting sling (41, -15, D:1) a +0 leather armour (42, -13, D:1) a +0 dagger (48, 3, D:1) 30 stones (56, 19, D:1) a +0 dagger (64, -20, D:1) a +0 hunting sling (67, -21, D:1) a +0 dagger Level 2 of the Dungeon (6, -5, D:2) 10 arrows (22, 19, D:2) 18 sling bullets (30, -30, D:2) 25 stones (43, 5, D:2) a +0 ring mail Level 3 of the Dungeon (4, 8, D:3) a +0 leather armour (7, -14, D:3) a +0 hand axe 2 boomerangs (7, 4, D:3) 24 stones (15, 11, D:3) a +0 mace (16, 36, D:3) a human corpse (17, 36, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (20, 36, D:3) a throwing net {!f} (34, 15, D:3) a +0 scythe a +0 robe (34, 16, D:3) a +0 club (34, 26, D:3) a +0 short sword a +0 leather armour (34, 27, D:3) a +0 flail an orc corpse (34, 28, D:3) a +2 whip of draining (34, 29, D:3) a +0 club a +0 leather armour a +0 dagger a +0 ring mail