alpinistek Level 1 of the Dungeon (0, 0, D:1) a stone (0, 7, D:1) a stone (1, 6, D:1) 2 stones (2, 4, D:1) a +0 short sword 12 stones (8, 3, D:1) a stone (9, 3, D:1) a stone (14, 7, D:1) a stone (15, 3, D:1) a stone (15, 4, D:1) a stone (15, 5, D:1) 2 stones (15, 6, D:1) 2 stones (15, 7, D:1) a stone (20, -4, D:1) a cursed +0 robe (21, 6, D:1) a stone (21, 7, D:1) a stone (23, 7, D:1) 2 stones (30, -14, D:1) 12 stones (30, 5, D:1) a +0 club (30, 14, D:1) a stone (31, -14, D:1) a +0 hunting sling (31, 5, D:1) a +0 dagger (31, 18, D:1) a +0 dagger (38, -10, D:1) 14 poisoned needles (48, 8, D:1) a +0 club (49, 21, D:1) a +0 club (57, 2, D:1) a +0 dagger (58, 4, D:1) 15 bolts (59, 10, D:1) a +0 dagger (61, 1, D:1) 13 stones Level 2 of the Dungeon (0, 0, D:2) 13 stones (3, 12, D:2) 6 stones (5, -3, D:2) a stone (11, 0, D:2) a stone (14, -5, D:2) a +0 spear (14, 23, D:2) a +0 buckler (16, 15, D:2) a +0 ring mail (33, 16, D:2) a +0 dagger (33, 19, D:2) a stone (39, 36, D:2) 28 stones (47, 23, D:2) a +0 robe (48, -2, D:2) a +0 hunting sling (48, 31, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a scroll of immolation (5, 20, D:3) a +0 trident (11, 8, D:3) a cursed -1 flail (11, 10, D:3) 20 stones Level 4 of the Dungeon (0, 0, D:4) 11 poisoned needles (1, 0, D:4) a +0 hunting sling 15 stones (3, 0, D:4) a +0 whip a +0 dagger a +0 dagger a +0 club a +0 animal skin a +0 helmet a +0 ring mail a +0 club a +0 club a goblin corpse a goblin corpse a goblin corpse (4, -2, D:4) a +0 club a goblin corpse (4, 0, D:4) a stone (5, -1, D:4) a stone (5, 0, D:4) a +0 club (6, -2, D:4) a goblin corpse (12, 2, D:4) a +0 scale mail (16, -6, D:4) a throwing net (23, -3, D:4) a beef jerky Level 5 of the Dungeon (0, 0, D:5) a potion of invisibility (8, -5, D:5) 12 gold pieces (10, 1, D:5) a scroll of random uselessness (11, 3, D:5) 24 stones (19, -6, D:5) a potion of flight (23, -14, D:5) 9 stones (24, -5, D:5) a +0 spear (25, -6, D:5) a bread ration (29, -7, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 mace (11, -5, D:6) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion.