Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 13003817220925748574 2 altcumming the Ducker (level 1, -1/14 HPs) Began as a Merfolk Fire Elementalist on Feb 7, 2022. Slain by a quokka (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:19 (168 turns). altcumming the Ducker (Merfolk Fire Elementalist) Turns: 168, Time: 00:00:19 Health: -1/14 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 0/3 EV: 12 Int: 14 God: Gold: 18 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.9 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations - Level 2.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 14% 2d5 14% 2 Conjure Flame Conj/Fire 5% 6-21 36% 3 Inner Flame Hex/Fire 4% N/A 41% 3 Flame Wave Conj/Fire 5% 2d5 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Will you be the one to retrieve the glorious Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A hobgoblin comes into view. A hobgoblin is nearby! The helpless hobgoblin fails to defend itself. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin misses you. You completely miss the hobgoblin. You punch the hobgoblin, but do no damage. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You start resting. HP restored. Found a short sword. Found an escape hatch in the floor. A quokka comes into view. You see here 18 gold pieces. A kobold comes into view. It is wielding a +0 whip. The kobold shouts! You see here 18 gold pieces. You now have 18 gold pieces. A bat comes into view. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat hits you but does no damage. The kobold hits you with a +0 whip. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold but does no damage. The foxfire hits the bat. You kill the bat! The kobold hits you with a +0 whip. The quokka misses you. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The foxfire hits the kobold but does no damage. The foxfire hits the quokka. The quokka is lightly wounded. The kobold closely misses you. The quokka bites you. x2; The kobold misses you. You aren't carrying any items that you can evoke. You aren't carrying any potions. You aren't carrying any scrolls. Unknown command. Your magical contamination has completely faded away. Found a knobbly wooden ring. There is an escape hatch in the floor here. The quokka bites you but does no damage. The quokka barely misses you. You slide downwards. The hatch slams shut behind you. The kobold shouts! The ball python hisses angrily. The quokka barely misses you. The quokka closely misses you. You hit the quokka but do no damage. The quokka is lightly wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Found 15 gold pieces. The quokka bites you. * * * LOW HITPOINT WARNING * * * Found 3 boomerangs. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The quokka bites you. You die... #.# #.# #.# ..# #.#.# #.#.# #####.#v#### ($.....@rS.# .###...v##K# #.....##.# #.....##K# #......#.# ##.......# ..........# ####.....## ##...## You could see a quokka (ally target), a ball python and a kobold. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 creatures vanquished. Vanquished Creatures (others) 4 foxfires (D:1) 4 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | altcumming the Merfolk Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 168 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_cross, serial_shops, nicolae_square_shop, shop_coins, shop, palyth_stone_intersect D:2: layout_loops_ring, hellmonk_ecumenical_altar_slurped_away, chequers_serial_rivers_micro_b, chequers_mini_garden, chequers_arboretum, minmay_tromino_v2 Action || total -------------------------++------- Melee: Unarmed || 11 Punch || 1 Cast: Foxfire || 3 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 11