Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 715106341972806437 15 altcumming the Firebug (level 2, -1/19 HPs) Began as a Human Fire Elementalist on Feb 12, 2022. Slain by a water moccasin (7 damage) ... on level 6 of the Dungeon. The game lasted 00:01:40 (280 turns). altcumming the Firebug (Human Fire Elementalist) Turns: 280, Time: 00:01:41 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 65% Magic: 0/5 EV: 12 Int: 15 God: Gold: 28 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: brilliant A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) (You took it off a goblin on level 2 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 1.8 Conjurations + Level 3.4 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 8% 1 b - Scorch Fire 34% 2d7 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 14% 6-21 22% 3 Inner Flame Hex/Fire 9% N/A 32% 3 Flame Wave Conj/Fire 14% 2d6 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Things that are here: a +0 whip; 4 stones; a kobold corpse The goblin throws a stone. The stone hits you but does no damage. The goblin throws a stone. The stone barely misses you. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. The goblin is severely wounded. The foxfire hits the goblin. You kill the goblin! Unknown command. Items here: ( )) ††. d - a +0 dagger (weapon) Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. Okay, then. Memorise Scorch, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A bat comes into view. Found an escape hatch in the ceiling. The bat hits you but does no damage. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. The bat is heavily wounded. The bat barely misses you. A ball python comes into view. The foxfire hits the bat. You kill the bat! The ball python moves out of view. Unknown command. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ball python hisses angrily. The foxfire hits the ball python. You kill the ball python! Your foxfire dissipates! An endoplasm comes into view. A bat comes into view. The endoplasm quivers. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. You kill the bat! The foxfire hits the endoplasm but does no damage. You see here a ball python corpse. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm but does no damage. The foxfire hits the endoplasm. The endoplasm is severely wounded. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Your magical contamination has completely faded away. A ball python comes into view. A sourceless malevolence fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! A water moccasin comes into view. It was a potion of brilliance. You feel clever all of a sudden. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the water moccasin. The water moccasin is moderately wounded. The water moccasin's fire resistance burns away. Unknown command. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. The water moccasin misses you. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. The water moccasin barely misses you. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The water moccasin bites you. You barely miss the water moccasin. The water moccasin is moderately wounded. The foxfire hits the water moccasin. The water moccasin is moderately wounded. The foxfire hits the water moccasin! The water moccasin is burned terribly! The water moccasin is severely wounded. The water moccasin misses you. The water moccasin barely misses you. You hit the water moccasin but do no damage. The water moccasin is severely wounded. The water moccasin is no longer more vulnerable to fire. The water moccasin bites you! You die... ### ..# #.# #.# ##### #.# # ...# #.# .## ##.#######.####S#...# ........##.....@..# #.......§.#...# #.######### .## #.# # #.# ... #.# #.# #.# You could see a water moccasin. Vanquished Creatures 2 ball pythons A giant cockroach (D:2) 2 goblins (D:2) A hobgoblin (D:1) 2 kobolds (D:2) 4 bats 2 rats (D:2) 14 creatures vanquished. Vanquished Creatures (others) 31 foxfires 31 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | altcumming the Human Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 126 | D:2 | Reached XP level 2. HP: 19/19 MP: 0/5 234 | D:3 | Learned a level 2 spell: Scorch 265 | D:3 | You fall into a shaft and drop 3 floors! 272 | D:6 | Noticed a water moccasin 280 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, basic_ecumenical_altar D:2: layout_loops_cross, minivault_26, uniq_robin, uniq_natasha D:3: layout_basic, minmay_misc_feat_rows D:6: layout_loops_ring, mainiacjoe_overflow_chevrons, portal_sewer_entry_f, eino_small_chamber_without_monster Action || total -------------------------++------- Melee: Dagger || 4 Cast: Foxfire || 19 Scorch || 1 Use: Potion || 1 Armor: Robe || 22 Dodge: Dodged || 39