altcumming Level 1 of the Dungeon [Shop] Gidel's Weapon Shoppe a +0 dagger (24 gold) a +0 hunting sling (18 gold) 20 stones (24 gold) a +0 spear (36 gold) a +0 flail (42 gold) 20 sling bullets (120 gold) a +0 hand axe (36 gold) the +7 bardiche of Tomorrow {spect, rF+} (858 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. a +0 whip (30 gold) a +0 hunting sling (18 gold) (0, 0, D:1) a +0 robe (5, 3, D:1) a +0 dagger (7, 24, D:1) a +0 club (18, 18, D:1) a +0 leather armour (19, 1, D:1) 21 stones (31, 5, D:1) a +0 club (35, 18, D:1) a +0 club (35, 21, D:1) a +0 buckler (43, 10, D:1) a +0 whip of holy wrath Level 2 of the Dungeon [Shop] Cawerid's Distillery a potion of mutation (112 gold) 2 potions of might (112 gold) a potion of attraction (42 gold) a potion of lignification (42 gold) a potion of berserk rage (70 gold) a potion of degeneration (14 gold) a potion of cancellation (112 gold) a potion of flight (42 gold) a potion of degeneration (14 gold) a potion of lignification (42 gold) (1, 5, D:2) 31 arrows (1, 11, D:2) a +0 club (2, 35, D:2) a +0 ring mail (11, 26, D:2) a +0 dagger a +0 dagger a +0 animal skin a +0 dagger of venom a +0 dagger of venom (13, 26, D:2) a +0 dagger a +0 hunting sling a +0 club 34 stones a +0 club a +0 hunting sling (17, 3, D:2) a +0 ring mail (21, 29, D:2) a +0 dagger (26, 1, D:2) a +0 short sword (28, 3, D:2) a +0 dagger 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (3, -12, D:3) a +0 leather armour (21, -8, D:3) a staff of earth (27, -15, D:3) a +0 robe (27, 7, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 22 arrows (4, -4, D:4) 3 scrolls of identify (4, -3, D:4) a +0 club a +0 leather armour (5, -27, D:4) a scroll of noise (5, -11, D:4) a +0 whip (5, -4, D:4) a +0 whip a +0 mace a +0 chain mail (7, -15, D:4) a +0 club a +0 leather armour a +1 vampiric spear (7, -14, D:4) a +0 spear (8, -15, D:4) a +0 club a +0 robe (13, -9, D:4) a +0 spear (15, -9, D:4) 11 arrows (17, 5, D:4) a +0 scale mail (20, -21, D:4) 8 stones (29, 0, D:4) a +0 dagger (30, -19, D:4) a potion of degeneration (31, -22, D:4) a +0 club (31, -18, D:4) a book of Alchemy Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (6, -18, D:5) a scroll of identify (8, 10, D:5) 12 bolts (12, -18, D:5) 20 stones (12, -13, D:5) 17 arrows (15, 0, D:5) a +2 hand axe of freezing (34, -5, D:5) a book of Frost a +0 mace (34, 14, D:5) a book of Callings (37, 13, D:5) 19 sling bullets (38, 10, D:5) 7 stones (46, -19, D:5) 11 stones (48, -20, D:5) a scroll of identify Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (20, -2, D:6) a +0 flail (22, -15, D:6) a +0 hunting sling (39, -12, D:6) a +0 leather armour (43, 13, D:6) a +0 hand axe (45, 8, D:6) a +0 scale mail (48, -23, D:6) 20 stones (51, -15, D:6) an amulet of faith (56, 5, D:6) a +0 long sword a scroll of vulnerability (64, -16, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (3, -26, D:7) a +0 robe (14, -19, D:7) a +0 dagger a +0 mace (15, -17, D:7) a +0 flail (19, -57, D:7) 27 sling bullets (19, -50, D:7) 22 bolts (20, -14, D:7) a +1 spectral quarterstaff (35, -53, D:7) a +0 dagger (47, -33, D:7) a +0 hand axe (48, -2, D:7) the +6 trident "Nepp" {venom, rCorr Str-4 Dex+5} It poisons the flesh of those it strikes. Str: It affects your strength (-4). Dex: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. Level 8 of the Dungeon (0, 0, D:8) a +0 arbalest (0, 8, D:8) a +4 ring of evasion (6, 4, D:8) 15 gold pieces (6, 8, D:8) 15 gold pieces