Dungeon Crawl Stone Soup version 0.25-a0-63-gbefff83b7c (webtiles) character file. Game seed: 7865551962623084575, levelgen mode: deterministic 5 an12 the Conjurer (level 1, 5/14 HPs) Began as a Draconian Conjurer on Nov 1, 2019. Got out of the dungeon alive. The game lasted 00:01:50 (106 turns). an12 the Conjurer (Draconian Conjurer) Turns: 106, Time: 00:01:51 Health: 5/14 AC: 4 Str: 10 XL: 1 Next: 66% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Comestibles b - a ration Skills: + Level 1.9 Dodging + Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 6% 2 ###.... Dazzling Spray Conj/Hex #..... 28% 3 ###.... Iskenderun's Mystic Bla Conj ##...... 36% 4 #####.. Force Lance Conj/Tloc #....... 67% 4 #####.. Fulminant Prism Conj/Hex #......... 67% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The jackal is almost dead. The jackal closely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (almost dead) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You see here a jackal corpse. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###.# #. #...# ###.###.#†### #.#.#.#†#.#.# #.#.#.#.#.# #.#.≈≈≈≈≈)#.# #.#≈...≈#.#.# #.≈...≈.#.## #.#≈.@.≈#.#.# #.#.≈≈≈≈≈.#.## #.#.#.#.#.#.#.# ##.#.#.#.#.#.## ###### . ..## ....# ##..# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 jackals (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | an12 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 106 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 15 Tailslap || 3 Cast: Magic Dart || 5 Armor: Skin || 4 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------