Dungeon Crawl Stone Soup version 0.22.1-2-g9c5b331383 (webtiles) character file. 0 an51 the Conjurer (level 1, 13/13 HPs) Began as a Mummy Conjurer on Dec 22, 2018. Safely got out of the dungeon. The game lasted 00:00:49 (31 turns). an51 the Conjurer (Mummy Conjurer) Turns: 31, Time: 00:00:50 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 3.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 6% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 9% 2 N/A Dazzling Spray Conj/Hex #..... 34% 3 N/A Iskenderun's Mystic Bla Conj ##...... 50% 4 N/A Force Lance Conj/Tloc #....... 75% 4 N/A Fulminant Prism Conj/Hex #......... 75% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The bat hits the plant but does no damage. x3 The bat hits the plant. The bat hits the plant but does no damage. x2 You hit the plant but do no damage. The bat hits the plant but does no damage. x2 The bat hits the plant. You hit the plant but do no damage. The bat hits the plant but does no damage. x3 The bat hits the plant but does no damage. x3 The bat hits the plant but does no damage. x2 The bat hits the plant. You hit the plant but do no damage. The bat hits the plant but does no damage. x3 Something hits the plant but does no damage. x3 There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .PP.PPPPPPP.P.PPPPPPP. #P.PPPPPPPPP.PPPPPPPPP #P.PPPPPPPPP.PPPPPPPPP ...PPPPPPP.....PPPPPPP .P.PPPPPP.PP.PP.PPPPPP #P.PPPPP.PPP.PPP.PPPPP .PP.PPP.PPP.P.PPP.PPP. .PPP.PP.PP.PPP.PP.PP.P .PPPP..@..PPPPP.....PP #PPP.PP.PP.PPP.PP.PP.P #PP.PPP.PPP.P.PPP.PPP. (P.PPPPP.PPP.PPP.PPPPP #P.PPPPPP.PP.PP.PPPPPP #..PPPPPPP.....PPPPPPP #P.PPPPPPPPP.PPPPPPPPP #P.PPPPPPPPP.PPPP There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | an51 the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 31 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Melee: Unarmed || 6