Dungeon Crawl Stone Soup version 0.26-a0-612-gd4d190f45e (webtiles) character file. Game seed: 1181125573205091149 16 anKLM the Vexing (level 2, 11/11 HPs) Began as a Felid Enchanter on Sept 10, 2020. Got out of the dungeon alive. The game lasted 00:02:17 (1055 turns). anKLM the Vexing (Felid Enchanter) Turns: 1055, Time: 00:02:18 Health: 11/11 AC: 1 Str: 4 XL: 2 Next: 37% Magic: 6/6 EV: 18 Int: 16 God: Gold: 45 SH: 0 Dex: 16 Spells: 3/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Potions a - a potion of lignification b - a potion of might Skills: + Level 2.8 Dodging + Level 4.2 Stealth + Level 1.1 Unarmed Combat + Level 2.1 Spellcasting + Level 5.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level b - Ensorcelled Hibernat Hex/Ice #..... 11% 2 Your spell library contained the following spells: Spells Type Power Failure Level Corona Hex ###.... 2% 1 Confusing Touch Hex ###..... 8% 3 Tukima's Dance Hex ###..... 8% 3 Dazzling Flash Conj/Hex #..... 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History HP restored. You open the door. There is an open door here. You now have 45 gold pieces (gained 9). A goblin comes into view. The goblin shouts! You scratch the goblin. The goblin is severely wounded. The goblin hits you. You scratch the goblin. You kill the goblin! Done exploring. Done exploring. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! '###........##......# '###....#'####......# ...######.# ######## ...######.############ ...'....#.#≈≈≈≈§≈≈≈≈≈# ######### ...####.#..≈8≈≈≈≈≈≈8≈# #........ ...# #.#..≈≈8≈≈≈≈8≈≈# #......). #### #.#..≈≈≈####≈≈≈# #........ #.#..≈≈≈'.@#≈≈≈# ######### #.#..≈≈≈'..#≈≈≈# #.#..≈≈≈####≈≈≈# #.#..≈≈8≈≈≈≈8≈≈# #.#.#≈8≈≈≈≈≈≈8≈# #.#.#≈≈≈≈§≈≈≈≈≈# #.#.#.....###### #.#.#.###.# #.#.#.# #.# There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) 6 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anKLM the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 327 | D:1 | Reached XP level 2. HP: 11/11 MP: 6/6 331 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 451 | D:1 | Reached skill level 5 in Hexes 1055 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, chequers_serial_rivers_micro_d Skill XL: | 1 2 | ---------------+-------+----- Hexes | 5 | 5.1 Dodging | | 2.8 Stealth | | 4.2 Unarmed Combat | | 1.1 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 43 Bite || 3 Cast: Ensorcelled Hiber || 4 Use: Scroll || 4 Stab: Sleeping || 9 Armor: Skin || 2 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 898 | 881 | 17 | 0 | 689 | 1 | 898.0 | Dungeon | 898 | 881 | 17 | 0 | 689 | 1 | 898.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 898 daAuts