anKLM Level 1 of the Dungeon (0, 0, D:1) a +0 war axe (6, 24, D:1) a +0 robe (9, 15, D:1) a +0 dagger (11, 39, D:1) a +0 ring mail (12, 19, D:1) a +0 whip (14, 37, D:1) a +0 club (20, 13, D:1) a +0 dagger (23, 6, D:1) a +0 short sword 4 stones (27, 3, D:1) a +0 dagger (33, 16, D:1) a +0 short sword (35, 1, D:1) 8 stones (38, 5, D:1) a +0 short sword (40, -1, D:1) a +0 dagger (42, 13, D:1) a stone a +0 whip (54, 6, D:1) a +0 dagger (62, -6, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -8, D:2) a +0 tower shield (10, -13, D:2) 7 stones (17, 2, D:2) a +0 club (28, -6, D:2) a +0 club (32, -34, D:2) a +0 robe (33, -19, D:2) 2 javelins (41, -4, D:2) a +0 spear Level 3 of the Dungeon (2, 16, D:3) a rat corpse (6, 2, D:3) a +0 club (10, 7, D:3) a +0 flail (10, 11, D:3) a worm corpse (11, 6, D:3) a +0 dagger (20, -2, D:3) a +0 short sword 2 stones (30, 13, D:3) 8 stones (40, -12, D:3) a frilled lizard corpse (skeletalised by now) (40, 23, D:3) 5 stones (41, 11, D:3) an orc corpse (skeletalised by now) (43, -9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a kobold corpse (8, 9, D:4) a potion of ambrosia (9, 9, D:4) a scroll of identify (11, -1, D:4) a potion of curing