Dungeon Crawl Stone Soup version 0.32-a0-975-g85d4e5bfdb (webtiles) character file. Game seed: 12779500831924789283 54 anKLM the Conjurer (level 3, -5/20 HPs) Began as a Tengu Conjurer on Apr 19, 2024. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:20 (1432 turns). anKLM the Conjurer (Tengu Conjurer) Turns: 1432, Time: 00:03:21 Health: -5/20 AC: 3 Str: 7 XL: 3 Next: 91% Magic: 1/7 EV: 10 Int: 20 God: Gold: 85 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour e - a +0 leather armour (worn) Talismans d - a dragon-blood talisman Potions a - a potion of curing {unknown} b - a potion of magic f - 2 potions of invisibility {unknown} Skills: + Level 1.2 Fighting + Level 1.4 Armour + Level 2.7 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 5.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. You hear a shout! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The gnoll completely misses you. The gnoll hits you from afar with a +0 spear. Found a book of Misfortune. The gnoll hits you with a +0 spear. You hit the gnoll. You claw the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. You hit the gnoll. Your peck misses the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 spear! You die... ####..# #.# #.# ......# #.# #.# ..###.###.####.## ................## ..###.#..........# ..# #.#..........# ..# #.#.#......# ..# #.#.######.# #.#.# #@# #.#.# #g# ... ... ^.$#: #####.# # You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 ball pythons 4 endoplasms A giant cockroach (D:1) A goblin (D:2) A hobgoblin (D:1) 4 kobolds (D:1) 2 quokkas A bat (D:1) 3 frilled lizards (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anKLM the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 262 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 265 | D:1 | Learned a level 2 spell: Searing Ray 1002 | D:2 | Reached skill level 1 in Fighting 1002 | D:2 | Reached skill level 1 in Armour 1002 | D:2 | Reached XP level 3. HP: 17/20 MP: 4/7 1432 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic D:2: layout_basic, grunt_decor_junction Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Armour | 1 | 1.4 Dodging | | 2.7 Stealth | | 2.0 Spellcasting | | 2.4 Conjurations | | 5.7 Action || total ---------------------------++------- Melee: Unarmed || 9 Kick || 6 Peck || 2 Short sword || 9 Cast: Magic Dart || 33 Searing Ray || 8 Use: Scroll || 3 Stab: Sleeping || 1 Armour: Robe || 5 Leather armour || 18 Dodge: Dodged || 18 Form: || 1 Dragon || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1431 | 1391 | 40 | 100 | 1026 | 2 | 715.5 | Dungeon | 1431 | 1391 | 40 | 100 | 1026 | 2 | 715.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 998 daAuts D:2: 432 daAuts