anKLM Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, -2, D:1) a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (6, -5, D:1) a +0 dagger (11, 8, D:1) a rat corpse (skeletalised by now) (11, 9, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 2, D:1) a +0 dagger (32, 7, D:1) a jackal skeleton (33, -12, D:1) a bat corpse (33, 7, D:1) a hobgoblin skeleton (34, 26, D:1) 2 stones (37, 0, D:1) a quokka corpse (skeletalised by now) (39, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 34, D:1) a +0 robe (41, -2, D:1) a +0 leather armour (46, 20, D:1) a +0 dagger (47, -1, D:1) a +0 dagger (48, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (64, 24, D:1) a +0 club (68, 15, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (9, -1, D:2) a scroll of teleportation