anKLM Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 1, D:1) a quokka corpse (skeletalised by now) (4, -8, D:1) a +0 robe (4, -6, D:1) a bat corpse (skeletalised by now) (16, 9, D:1) a frilled lizard skeleton (20, 30, D:1) a +0 short sword (26, -12, D:1) a rat corpse (skeletalised by now) (27, 0, D:1) a +0 robe (34, -12, D:1) 7 stones (37, 4, D:1) a +0 quarterstaff (40, -20, D:1) a +0 mace (46, -6, D:1) a +0 whip (53, -17, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a staff of fire (4, 0, D:2) a +0 robe (5, -4, D:2) a +0 plate armour (11, 1, D:2) a ring of flight (23, -4, D:2) 5 stones (26, -2, D:2) a +0 club (26, -1, D:2) a rat corpse (38, 3, D:2) a potion of lignification (39, 17, D:2) a +0 dagger (41, 22, D:2) a ring of see invisible (45, -1, D:2) a ball python corpse (skeletalised by now) (49, 2, D:2) a +0 mace (49, 23, D:2) a ball python corpse (skeletalised by now) (50, 25, D:2) a rat corpse (skeletalised by now)