Dungeon Crawl Stone Soup version 0.32-a0-1535-gb4869f84db (webtiles) character file. Game seed: 8944242239552092495 18 anKLM the Conjurer (level 2, 0/20 HPs) Began as a Human Conjurer on June 24, 2024. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (873 turns). anKLM the Conjurer(Human Conjurer) Turns: 873, Time: 00:01:51 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 66% Magic: 0/5 EV: 11 Int: 18 God: Gold: 21 SH: 0 Dex: 17 Spells: 2/5 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (left hand) g - a ring of poison resistance Scrolls i - a scroll of revelation {unknown} k - a scroll of identify Potions b - a potion of magic c - a potion of brilliance e - a potion of enlightenment h - a potion of attraction {unknown} j - 2 potions of lignification Skills: + Level 0.9 Fighting + Level 2.3 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 19% 1 Vampiric Draining Necr 2% 2d6 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Martyr's Knell Necr/Summ 2% N/A 87% 4 Curse of Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Terence attacks as he pursues you! Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +0 mace. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace. You barely miss Terence. Terence is severely wounded. Terence closely misses you. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is severely wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace. You die... Terence says, "That felt goooood." #######..# #.##.# #####..# #.##.######## #......# #...........# ###.###..# #.##.######.# .........# #..#.# ###.####.#######....# #<...........# #########.#### #@# #@# #†# ... ..... ....... ......... +.........+ #.........# You could see Terence. Vanquished Creatures 2 ball pythons 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 5 bats A frilled lizard (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anKLM the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 314 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 317 | D:1 | Learned a level 2 spell: Searing Ray 858 | D:2 | Noticed Terence 873 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring D:2: layout_loops_corners, hellmonk_ecumenical_altar_slurped_away, kennysheep_generic_room_13, uniq_jessica, uniq_terence Action || total ---------------------------++------- Melee: Whip || 1 Dagger || 8 Cast: Magic Dart || 36 Searing Ray || 1 Use: Scroll || 5 Armour: Robe || 11 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 871 | 866 | 5 | 0 | 678 | 2 | 435.5 | Dungeon | 871 | 866 | 5 | 0 | 678 | 2 | 435.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 820 daAuts D:2: 51 daAuts