Dungeon Crawl Stone Soup version 0.32-a0-1685-gacc7b8076f (webtiles) character file. Game seed: 3338601444213098399 27 anKLM the Conjurer (level 3, -2/16 HPs) Began as a Vine Stalker Conjurer on July 5, 2024. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:21 (988 turns). anKLM the Conjurer(Vine Stalker Conjurer) Turns: 988, Time: 00:02:21 Health: -2/16 AC: 3 Str: 9 XL: 3 Next: 10% Magic: 0/7 EV: 11 Int: 20 God: Gold: 84 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) e - a +0 helmet (worn) Jewellery c - an amulet of faith Potions b - 2 potions of magic f - 2 potions of attraction {unknown} g - a potion of berserk rage {unknown} Skills: + Level 1.9 Dodging + Level 2.9 Stealth + Level 2.5 Spellcasting + Level 4.2 Conjurations + Level 0.3 Ice Magic + Level 0.3 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 6% N/A 22% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the ball python. You kill the ball python! The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 spear. You see here a rat corpse. A gnoll comes into view. It is wielding a +0 halberd. The gnoll moves out of view. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! There is an escape hatch in the ceiling here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The gnoll hits you from afar with a +0 halberd. You die... ..... #.##.....####... .......##...........#... ............#######.#... ...........†# #.#..# ............+ ...># ............# #.#... ......gg)...# #.##.# ..........!.# #... #####@....# #... ####### #... #..# #... ##.# #..# #... #..# #..# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) 2 kobolds 2 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anKLM the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 442 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 549 | D:1 | Learned a level 2 spell: Searing Ray 988 | D:2 | Reached XP level 3. HP: 3/16 MP: 0/7 988 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 20 Bite || 4 Short sword || 2 Cast: Magic Dart || 20 Searing Ray || 4 Use: Scroll || 3 Armour: Robe || 15 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 988 | 966 | 22 | 0 | 766 | 2 | 494.0 | Dungeon | 988 | 966 | 22 | 0 | 766 | 2 | 494.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 909 daAuts D:2: 79 daAuts