anderalex17 Level 1 of the Dungeon (8, 3, D:1) a +0 dagger (9, 3, D:1) a +0 club (10, 3, D:1) a stone a +0 dagger (13, 12, D:1) 12 stones (16, 6, D:1) 20 arrows (19, 23, D:1) a +0 club (20, 24, D:1) a +0 club (28, 19, D:1) a +0 club (33, 22, D:1) 4 large rocks (37, 10, D:1) a +0 club (41, 1, D:1) 20 stones (41, 2, D:1) 19 stones (46, -13, D:1) 20 sling bullets (47, -5, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (4, -15, D:2) 12 stones (11, -27, D:2) a +0 falchion (15, -13, D:2) 22 bolts (31, -2, D:2) a +0 leather armour (32, -15, D:2) a +0 quarterstaff (36, -25, D:2) a +0 dagger (40, -14, D:2) a +0 whip (44, -17, D:2) a +0 robe (46, -15, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -10, D:3) a +0 club (5, 24, D:3) a book of Changes (14, -1, D:3) 18 stones (24, 30, D:3) a cursed -1 club (28, 3, D:3) a +0 club (29, -14, D:3) a +0 leather armour (30, 16, D:3) a +0 scale mail (31, -9, D:3) a +0 dagger (32, 6, D:3) 10 poisoned darts (34, -2, D:3) a stone (36, -1, D:3) a stone a +0 rapier (37, -1, D:3) a stone (38, -1, D:3) a stone (40, -8, D:3) 24 arrows (44, 20, D:3) a +0 leather armour (50, 4, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the +6 plate armour of Guyworie {-Tele *Contam rPois Int+8} It affects your intelligence (+8). It protects you from poison. It prevents most forms of teleportation. It causes magical contamination when unequipped. (4, -15, D:4) a +0 mace (5, -15, D:4) a +0 mace (10, -14, D:4) a +0 club a +0 scale mail (16, 8, D:4) 6 sling bullets (19, -17, D:4) 26 stones (29, 11, D:4) a +0 ring mail (30, 0, D:4) a +0 dagger (34, 11, D:4) a cursed ring of teleportation (35, -14, D:4) 6 datura-tipped darts (36, 13, D:4) a bat corpse (37, 14, D:4) a bat skeleton (40, -18, D:4) a +2 hunting sling of freezing (45, -10, D:4) 26 stones