Dungeon Crawl Stone Soup version 0.31-a0-549-gf98fd537a9 (webtiles) character file. Game seed: 2407538100240483409 123 andwaal the Chiller (level 5, -6/35 HPs) Began as a Merfolk Ice Elementalist on Aug 16, 2023. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:05:11 (2176 turns). andwaal the Chiller (Merfolk Ice Elementalist) Turns: 2176, Time: 00:05:12 Health: -6/35 AC: 11 Str: 8 XL: 5 Next: 7% Magic: 4/10 EV: 12 Int: 16 God: Gold: 148 SH: 0 Dex: 15 Spells: 4/11 levels left rFire . . . p - +0 halberd rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . m - +1 helmet {SInv} rElec . (no cloak) rCorr . (no gloves) SInv + h - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: ice-armoured, freezing walls A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons l - a +0 dagger p - a +0 halberd (weapon) Missiles e - 4 poisoned darts (quivered) Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) j - the +7 ring mail of the Apprentice {+Inv rF++ Str-5} (You found it on level 2 of the Dungeon) Str-5: It affects your strength (-5). rF++: It greatly protects you from fire. +Inv: It lets you turn invisible. m - a +1 helmet of see invisible (worn) Jewellery v - a +4 ring of protection Wands o - a wand of iceblast (9) Scrolls f - 2 scrolls of noise {unknown} g - a scroll of amnesia {unknown} i - 5 scrolls of identify {unknown} r - a scroll of fear {unknown} t - 2 scrolls of blinking {unknown} Potions b - 2 potions of magic c - a potion of enlightenment {unknown} d - a potion of attraction {unknown} k - 2 potions of brilliance {unknown} n - a potion of curing {unknown} q - a potion of berserk rage {unknown} s - a potion of resistance {unknown} u - a potion of haste {unknown} w - a potion of degeneration {unknown} Skills: + Level 1.0 Polearms - Level 2.6 Dodging - Level 2.1 Stealth + Level 3.5 Spellcasting + Level 5.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 84% 1d9 1% 1 b - Frozen Ramparts Ice 42% 1d7 5% 3 c - Ozocubu's Armour Ice 21% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 4% 2d5 26% 2 Portal Projectile Hex/Tloc 4% N/A 47% 3 Tukima's Dance Hex 2% N/A 47% 3 Summon Ice Beast Ice/Summ 11% N/A 50% 4 Flame Wave Conj/Fire 2% 2d4 87% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 87% 4 Metabolic Englaciation Hex/Ice 5% N/A 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Anything else - Cancel. You shout for attention! You hear a shout! x2 An orc comes into view. It is wielding a +0 whip. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the orc priest. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The wall freezes the orc priest! You closely miss the orc priest. The orc priest is heavily wounded. The wall freezes the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The wall freezes the orc priest. The orc priest barely misses you. The wall freezes the orc. You barely miss the orc priest. The orc priest is severely wounded. The wall freezes the orc. You kill the orc! The wall freezes the orc priest. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... o## ... ..# o.# ..# ..# ######..# #...@o).# #.#.##### #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.######## You could see an orc priest. Vanquished Creatures 3 gnolls (D:2) 4 adders 3 worms 4 orcs (D:3) 3 endoplasms 4 giant cockroaches 6 goblins 4 hobgoblins 2 jackals (D:1) 2 quokkas (D:2) 2 ball pythons (D:2) 2 bats (D:1) 5 frilled lizards 4 kobolds 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | andwaal the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 300 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 721 | D:2 | Identified the +7 ring mail of the Apprentice {+Inv rF++ | Str-5} 915 | D:2 | Reached skill level 5 in Ice Magic 915 | D:2 | Reached XP level 3. HP: 21/24 MP: 0/7 1009 | D:2 | Learned a level 3 spell: Frozen Ramparts 1013 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1122 | D:2 | Got the Commentary on Calescent Ice 1202 | D:2 | Reached XP level 4. HP: 27/30 MP: 1/8 2054 | D:3 | Reached skill level 1 in Polearms 2054 | D:3 | Reached XP level 5. HP: 35/35 MP: 6/10 2176 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms D:2: layout_rooms, minmay_quadrilaterals D:3: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 5 | 5.7 Spellcasting | 3 | 3.5 Polearms | 1 | 1.0 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Whip | 44 | || 44 Dagger | 25 | 9 || 34 Punch | 1 | || 1 Halberd | | 24 || 24 Throw: Dart | 7 | || 7 Cast: Freeze | 30 | || 30 Frozen Ramparts | 2 | 8 || 10 Ozocubu's Armour | 1 | 2 || 3 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 16 | 9 || 25 Ring mail | 17 | || 17 Dodge: Dodged | 72 | 22 || 94 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2189 | 2105 | 84 | 7 | 1571 | 3 | 729.7 | Dungeon | 2189 | 2105 | 84 | 7 | 1571 | 3 | 729.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 962 daAuts D:1: 723 daAuts D:3: 503 daAuts