Dungeon Crawl Stone Soup version 0.32.0-15-g2566bce654 (webtiles) character file. Game seed: 5763660806819895600 53 andwaal the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Sept 15, 2024. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:45 (1066 turns). andwaal the Conjurer (Deep Elf Conjurer) Turns: 1066, Time: 00:02:46 Health: 0/20 AC: 3 Str: 10 XL: 3 Next: 64% Magic: 7/10 EV: 11 Int: 27 God: Gold: 57 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . f - +3 flail rCold . . . (no shield) rNeg + + . a - +0 robe rPois . h - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of Hedonism {rElec rN++ Str+6 Int+3} HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons f - a +3 flail (weapon) Missiles g - 7 poisoned darts Armour a - a +0 robe (worn) h - a +0 helmet (worn) Jewellery k - the ring of Hedonism (left hand) {rElec rN++ Str+6 Int+3} (You found it on level 2 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Scrolls c - a scroll of amnesia {unknown} e - a scroll of revelation {unknown} i - a scroll of identify {unknown} j - a scroll of poison {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} Skills: + Level 1.0 Fighting + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 17% 3d6 10% 3 Summon Ice Beast Ice/Summ 4% N/A 24% 3 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 30% 4 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (77% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is moderately wounded. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. The gnoll shouts! x2 The gnoll closely misses you. x2; The gnoll misses you. The gnoll closely misses you. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You die... ##### ###..<# #.g.g.# #.#@#.# # #.g.# ##### You could see 3 gnolls. Vanquished Creatures Jessica (D:2) A ball python (D:1) 3 bats (D:1) An endoplasm (D:2) 2 giant cockroaches (D:1) 4 goblins (D:1) 4 hobgoblins A quokka (D:1) A frilled lizard (D:1) 5 kobolds 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | andwaal the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 108 | D:1 | Found a faded altar of an unknown god. 108 | D:1 | Noticed a golden eye 114 | D:1 | Noticed a glass eye 114 | D:1 | Noticed a glass eye 114 | D:1 | Noticed a golden eye 148 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 207 | D:1 | Learned a level 2 spell: Searing Ray 711 | D:2 | Noticed Jessica 714 | D:2 | Killed Jessica 715 | D:2 | Reached skill level 1 in Fighting 715 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/10 741 | D:2 | Identified the ring of Hedonism {rElec rN++ Str+6 Int+3} 1049 | D:2 | Noticed Sigmund 1066 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic, hellmonk_ecumenical_altar_watching_god D:2: layout_loops_corners, uniq_robin, uniq_sigmund, uniq_jessica D:3: layout_basic, mainiacjoe_overflow_24_doors, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | 3 | 3.0 Stealth | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 4 Armour: Robe || 7 Dodge: Dodged || 11