ASSERT(mons->alive()) in 'god-companions.cc' at line 35 failed. Version: Dungeon Crawl Stone Soup 0.28-a0-1084-ga282ea246d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17168045696906804968, deterministic pregen: 1 Command line: /usr/games/crawl-git-a282ea246d -name anet -rc /dgldir/rcfiles/crawl-git/anet.rc -macro /dgldir/rcfiles/crawl-git/anet.macro -morgue /dgldir/morgue/anet/ -webtiles-socket /crawl-master/webserver/sockets/anet:2021-12-10.16:38:10.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-git-a282ea246d(_Z17write_stack_traceP8_IO_FILE+0x28) [0x561e133127c8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-a282ea246d(_Z13do_crash_dumpv+0x47c) [0x561e1331aa9c]: do_crash_dump() /usr/games/crawl-git-a282ea246d(_Z20crash_signal_handleri+0x7e) [0x561e13312ace]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f7c655e4060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f7c65960f9f]: /usr/games/crawl-git-a282ea246d(+0x393256) [0x561e1331a256]: /usr/games/crawl-git-a282ea246d(+0x3933c2) [0x561e1331a3c2]: /usr/games/crawl-git-a282ea246d(_Z13add_companionP7monster+0x34f) [0x561e1343387f]: add_companion(monster*) /usr/games/crawl-git-a282ea246d(_Z17beogh_convert_orcP7monster6conv_t+0x173) [0x561e132bdc73]: beogh_convert_orc(monster*, conv_t) /usr/games/crawl-git-a282ea246d(+0x67b5b7) [0x561e136025b7]: /usr/games/crawl-git-a282ea246d(_Z11monster_dieR7monster11killer_typeibbb+0x388e) [0x561e1360d72e]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-a282ea246d(_ZN7monster4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x49e) [0x561e1368af6e]: monster::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-a282ea246d(_ZN7monster17apply_enchantmentERK11mon_enchant+0xdf2) [0x561e13616172]: monster::apply_enchantment(mon_enchant const&) /usr/games/crawl-git-a282ea246d(_ZN7monster18apply_enchantmentsEv+0xce) [0x561e1361862e]: monster::apply_enchantments() /usr/games/crawl-git-a282ea246d(_Z15handle_monstersb+0x9f1) [0x561e135de321]: handle_monsters(bool) /usr/games/crawl-git-a282ea246d(_Z12world_reactsv+0xe2) [0x561e138fc6d2]: world_reacts() /usr/games/crawl-git-a282ea246d(+0x977960) [0x561e138fe960]: /usr/games/crawl-git-a282ea246d(+0x977f05) [0x561e138fef05]: /usr/games/crawl-git-a282ea246d(main+0x345) [0x561e1326ce55]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f7c655d12e1]: /usr/games/crawl-git-a282ea246d(_start+0x2a) [0x561e1326d7ea]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a282ea246d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a282ea246d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a282ea246d/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 30, depth = 1 Level id: Bailey Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 11 Level vaults: bailey_polearm_1 bailey Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The white imp is heavily wounded. The white imp shouts! (Press . to maintain the ray.) The searing ray hits the white imp. You kill the white imp! Beogh accepts your kill. n - 2 scrolls labelled MAYCVA QUALUNA (gained 1) m - 76 arrows (gained 13) You see here a +0 robe. You now have 255 gold pieces (gained 7). You see here a +0 robe. The water moccasin hisses angrily. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (water, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin completely misses you. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin barely misses you. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin barely misses you. Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. You block the water moccasin's attack. The water moccasin closely misses you. The searing ray misses the water moccasin. You block the water moccasin's attack. The searing ray hits the water moccasin! You kill the water moccasin! Beogh accepts your kill. You finish channelling your searing ray. You now have 269 gold pieces (gained 14). T - a scroll labelled GAHYFF PAVAFEI You now have 277 gold pieces (gained 8). 3 gnolls come into view. Found 28 sling bullets. Fire: 155 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (asleep, 98% to hit) You shoot a stone. The stone hits the gnoll. The stone freezes the gnoll. The gnoll shouts! The gnoll is heavily wounded. The gnoll shouts! x2; You hear a shout! Fire: 154 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 68% to hit) You shoot a stone. The stone barely misses the gnoll. Fire: 153 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 68% to hit) You shoot a stone. The stone hits the gnoll. The stone freezes the gnoll. You kill the gnoll! Beogh accepts your kill. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. You block the gnoll's attack. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll barely misses you. You block the gnoll's attack. Unknown command. Unknown command. Unknown command. Unknown command. There is a stone staircase leading up, spattered with blood here. You block the gnoll's attack. You climb upwards. There is a stone staircase leading down, spattered with blood here. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! Beogh accepts your kill. (Press . to maintain the ray.) Things that are here: a +0 club; a gnoll corpse Magic restored. You see here a +0 short sword. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. There is a stone staircase leading up here. You see here a +0 short sword. You see here a +0 dagger. Things that are here: a +0 short sword; a +0 club You see here a +0 dagger. Found an escape hatch in the ceiling. Found a scroll of identify. Fire: 152 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (58% to hit) You shoot a stone. The stone hits Pikel but does no damage. Unknown command. Found 15 gold pieces. Pikel says, "I just want to get paid!" Your +0 hunting sling of freezing stops glowing. Your +1 short sword of venom begins to drip with poison! d - a +1 short sword of venom (weapon) You barely miss Pikel. Pikel hits you but does no damage. The lemure shouts! You hit Pikel but do no damage. Pikel is poisoned. Pikel hits you but does no damage. You hit Pikel but do no damage. Pikel looks even sicker. Pikel is lightly wounded. Pikel hits you but does no damage. Pikel says, "It's all about the gold, really." You closely miss Pikel. Pikel is moderately wounded. You block Pikel's attack. You miss Pikel. Pikel is heavily wounded. You block Pikel's attack. You completely miss Pikel. Pikel is heavily wounded. Pikel closely misses you. The lemure shouts! x2 You hit Pikel. Pikel looks even sicker. Pikel is heavily wounded. Pikel barely misses you. You hit Pikel. Pikel looks as sick as possible! Pikel is heavily wounded. Pikel closely misses you. Pikel hits you but does no damage. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (severely wounded, extremely poisoned, 72% to hit) The searing ray hits Pikel. Pikel is severely wounded. The searing ray hits the lemure. The lemure is lightly wounded. The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) You block Pikel's attack. The searing ray hits Pikel. Pikel is almost dead. The searing ray hits the lemure. The lemure is moderately wounded. The searing ray misses the lemure. The searing ray hits the lemure. The lemure is lightly wounded. Pikel closely misses you. The searing ray hits Pikel. Pikel is almost dead. The searing ray misses the lemure. x2; The searing ray hits the lemure. The lemure is moderately wounded. You kill Pikel! Beogh accepts your kill. With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x2 U - a golden potion Things that are here: a +0 whip of flaming; a +0 robe; the kobold corpse of Pikel Your +1 short sword of venom stops dripping with poison. Your +0 hunting sling of freezing is covered in frost. b - a +0 hunting sling of freezing (weapon) Magic restored. V - a scroll of identify As you read the scroll of identify, it crumbles to dust. N - 4 scrolls of teleportation Found a stone staircase leading down. c - 152 stones (gained 1) You now have 292 gold pieces (gained 15). c - 153 stones (gained 1) Things that are here: a +0 halberd; a gnoll skeleton c - 154 stones (gained 1) c - 155 stones (gained 1) t - 2 sedimented brown potions (gained 1) j - 92 sling bullets (gained 28) I - 2 potions of heal wounds (gained 1) c - 180 stones (gained 25) G - 4 scrolls labelled HAOHIDW RUARR (gained 1) There is an escape hatch in the ceiling here. A howler monkey zombie comes into view. Fire: 180 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - howler monkey zombie Aim: a howler monkey zombie (wandering, hasn't noticed you, 77% to hit) You shoot a stone. The stone hits the howler monkey zombie. The howler monkey zombie is lightly damaged. Fire: 179 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - howler monkey zombie Aim: a howler monkey zombie (lightly damaged, 77% to hit) You shoot a stone. The stone hits the howler monkey zombie. The howler monkey zombie is moderately damaged. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Fire: 178 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - howler monkey zombie Aim: a howler monkey zombie (moderately damaged, 77% to hit) You shoot a stone. The stone hits the howler monkey zombie. The howler monkey zombie is moderately damaged. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey zombie Aim: a howler monkey zombie (moderately damaged, 89% to hit) The searing ray hits the howler monkey zombie! The howler monkey zombie is severely damaged. (Press . to maintain the ray.) Unknown command. The searing ray misses the howler monkey zombie. The searing ray misses the howler monkey zombie. The searing ray hits the howler monkey zombie. The howler monkey zombie is almost destroyed. You finish channelling your searing ray. The howler monkey zombie barely misses you. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey zombie Aim: a howler monkey zombie (almost destroyed, 89% to hit) The searing ray hits the howler monkey zombie. You destroy the howler monkey zombie! Beogh accepts your kill. (Press . to maintain the ray.) c - 179 stones (gained 2) c - 180 stones (gained 1) Partly explored, can't reach some places. Partly explored, can't reach some places. Annotate which branch? (. - D:7, ? - help, ! - show branch list) New annotation for D:7 (include '!' for warning): fly Unknown command. Unknown command. Search for what [Enter for "d:6", or ? for help]? d:7 There is an escape hatch in the floor here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Level annotation: fly (D) Dungeon (T) Temple Where to? (Enter - D:6 @ (x,y), ? - help) You see here a +0 robe. There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Found 18 stones. Found a stone staircase leading down. There is a stone staircase leading up here. c - 198 stones (gained 18) Found a quarterstaff. Found a chain mail. You see here a +0 quarterstaff. An ice beast comes into view. Fire: 198 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ice beast Aim: an ice beast (asleep, 98% to hit) You shoot a stone. The stone hits the ice beast but does no damage. Fire: 197 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (64% to hit) You shoot a stone. The stone hits the ice beast. The ice beast is lightly wounded. Fire: 196 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 64% to hit) You shoot a stone. The stone hits the ice beast but does no damage. The ice beast is lightly wounded. Fire: 195 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (64% to hit) You shoot a stone. The stone hits the ice beast. The ice beast is moderately wounded. Fire: 194 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 64% to hit) You shoot a stone. The stone hits the ice beast. The ice beast is heavily wounded. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 78% to hit) The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast completely misses you. The searing ray hits the ice beast! You kill the ice beast! Beogh accepts your kill. Your Invocations skill increases to level 7! You have reached level 10! You feel stronger. Found 6 gold pieces. Found 7 gold pieces. The orc stares at you in amazement and kneels. It shouts, "Surely Beogh must have sent you!" An orc comes into view. It is wielding a +0 hand axe. Found 9 gold pieces. Your orc moves out of view. Found a club. c - 194 stones (gained 1) An orc comes into view. It is wielding a +0 flail. Found a +0 hand axe. Found an escape hatch in the floor. You see here a stone. An orc warrior comes into view. It is wielding a +0 halberd. An orc comes into view. It is wielding a +0 flail. You see here 2 stones. c - 196 stones (gained 2) The orc shouts! You see here a +0 chain mail. The orc warrior shouts! The orc shouts! You see here 7 gold pieces. You now have 299 gold pieces (gained 7). Fire: 196 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (64% to hit) You shoot a stone. The stone barely misses the orc warrior. The stone barely misses the orc. The stone hits the orc. The stone freezes the orc. You kill the orc! Beogh accepts your kill. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (78% to hit) The searing ray misses the orc warrior. The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) The orc warrior hits you from afar with a +0 halberd!! The searing ray hits the orc warrior. The orc warrior is lightly wounded. The searing ray hits the orc. The orc is heavily wounded. The orc warrior hits you but does no damage. The searing ray hits the orc warrior but does no damage. The orc warrior is lightly wounded. The searing ray hits the orc but does no damage. The orc is heavily wounded. You block the orc warrior's attack. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The searing ray hits the orc! You kill the orc! Beogh accepts your kill. You finish channelling your searing ray. The orc warrior closely misses you. Your +0 hunting sling of freezing stops glowing. Your +1 short sword of venom begins to drip with poison! d - a +1 short sword of venom (weapon) You block the orc warrior's attack. You block the orc warrior's attack. You hit the orc warrior. The orc warrior is poisoned. The orc warrior is heavily wounded. You hear the faint creaking of a very distant portcullis. The orc warrior hits you with a +0 halberd. You hit the orc warrior but do no damage. The orc warrior looks as sick as possible! The orc warrior is heavily wounded. The orc warrior barely misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (heavily wounded, extremely poisoned, 78% to hit) The searing ray hits the orc warrior! The orc warrior is almost dead. (Press . to maintain the ray.) The orc warrior closely misses you. The searing ray hits the orc warrior but does no damage. The orc warrior is almost dead. You kill the orc warrior! Beogh accepts your kill. No target in view! Unknown command. Things that are here: a +0 halberd; a +0 plate armour; an orc corpse Things that are here: a +0 flail; a +0 ring mail; an orc corpse c - 196 stones (gained 1) Things that are here: a +0 flail; a +0 ring mail Your +1 short sword of venom stops dripping with poison. Your +0 hunting sling of freezing is covered in frost. b - a +0 hunting sling of freezing (weapon) c - 197 stones (gained 1) You now have 305 gold pieces (gained 6). c - 198 stones (gained 1) You now have 314 gold pieces (gained 9). There is an escape hatch in the floor here. Things that are here: a +0 hand axe; a +0 leather armour V - a +0 hand axe; W - a +0 leather armour You drop a +0 hand axe. You drop a +0 leather armour. Found a scroll of identify. A bullfrog comes into view. Fire: 198 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (asleep, 98% to hit) You shoot a stone. The stone hits the bullfrog. The stone freezes the bullfrog. The bullfrog croaks. The bullfrog is moderately wounded. Fire: 197 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (moderately wounded, 58% to hit) You shoot a stone. The stone hits the bullfrog! The bullfrog seems to slow down. The stone freezes the bullfrog. The bullfrog is severely wounded. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (severely wounded, slow, 72% to hit) The searing ray hits the bullfrog. The bullfrog is severely wounded. (Press . to maintain the ray.) The searing ray hits the bullfrog. You kill the bullfrog! Beogh accepts your kill. You hear the faint creaking of a very distant portcullis. The orc stares at you in amazement and kneels. An orc and an orc wizard come into view. You see here a scroll of identify. V - a scroll of identify The orc falls on its knees before you. The orc relaxes its fighting stance and smiles at you. The orc falls on its knees before you. It asks, "Are you our saviour?" 3 orcs come into view. Your orc hits the orc wizard with a +0 club! The orc wizard barely misses your orc. Your orc completely misses the orc wizard. Your orc hits the orc wizard with a +0 short sword. Found a scroll labelled ANEUSU LEFOIH. Your orc misses the orc wizard. The orc wizard hits your orc with a +0 dagger. Your orc hits the orc wizard with a +0 club. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, ally target) Attack! Your orc hits the orc wizard with a +0 club. The orc wizard gestures at your orc while chanting. Your orc appears confused. Your orc misses the orc wizard. Your orc hits the orc wizard with a +0 flail. The orc wizard dies! Beogh accepts your kill. Your orc looks more experienced. Found a stone staircase leading down. Your orc closely misses your orc. Unknown command. Unknown command. Your orc hits your orc with a +0 club. You swap places. You swap places. Things that are here: a +0 dagger; a +0 robe; an orc corpse You swap places. Your orc misses your orc. Things that are here: a +0 dagger; a +0 robe; an orc corpse You swap places. Your orc seems less confused. Found a stone staircase leading down. C - 2 scrolls labelled ANEUSU LEFOIH (gained 1) c - 197 stones (gained 1) You swap places. c - 198 stones (gained 1) Found a stone staircase leading up. You hear the faint creaking of a very distant portcullis. Found a stone staircase leading up. Found a potion of haste. z - 3 potions of haste (gained 1) The orc priest stares at you in amazement and kneels. An orc priest and an orc wizard come into view. You hear the creaking of a very distant portcullis. The orc wizard shouts! An orc wizard comes into view. It is wielding a +0 dagger. Fire: 198 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (58% to hit) You shoot a stone. The stone barely misses the orc wizard. The stone hits the orc wizard! The stone freezes the orc wizard. The orc wizard is severely wounded. Your orc priest invokes the aid of Beogh against the orc wizard. The orc wizard is smitten. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, ally target, 72% to hit) The searing ray hits the orc wizard. You kill the orc wizard! Beogh accepts your kill. The searing ray hits the orc wizard! You kill the orc wizard! Beogh accepts your kill. (Press . to maintain the ray.) Unknown command. Found an escape hatch in the ceiling. Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 dagger; a +0 robe c - 198 stones (gained 1) You swap places. Your orc suddenly curses. Things that are here: a +0 dagger; a +0 robe Found a sapphire potion. W - a sapphire potion Found a potion of heal wounds. You hear the creaking of a portcullis very nearby. I - 3 potions of heal wounds (gained 1) A goblin comes into view. It is wielding a +0 spear. Found a flagged portal. The goblin shouts! You hear a howl! A goblin comes into view. It is wielding a +0 spear. x2 The goblin moves out of view. A goblin comes into view. It is wielding a +0 spear. Found an escape hatch in the floor. A howler monkey comes into view. The howler monkey howls! You hear a howl! A howler monkey comes into view. The howler monkey hoots and howls with incredible vigour! Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 spear (72% to hit) The searing ray hits the goblin! You kill the goblin! Beogh accepts your kill. (Press . to maintain the ray.) The howler monkey hoots and howls with incredible vigour! x2 Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 spear (72% to hit) The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) The howler monkey hoots and howls with incredible vigour! The goblin hits you but does no damage. The searing ray hits the goblin. You kill the goblin! Beogh accepts your kill. The goblin hits you but does no damage. Something closely misses the goblin. Your orc closely misses the goblin. The goblin barely misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (ally target, 75% to hit) The searing ray misses the howler monkey. The searing ray hits the howler monkey. The howler monkey is moderately wounded. (Press . to maintain the ray.) The goblin closely misses you. You block the howler monkey's attack. Something closely misses the goblin. Your orc priest calls down the wrath of Beogh upon the howler monkey. The howler monkey is smitten. Your orc hits the goblin with a +0 club. The goblin dies! Beogh accepts your kill. The searing ray hits the howler monkey. The howler monkey is almost dead. You block the howler monkey's attack. The goblin barely misses you. The howler monkey hits you but does no damage. The searing ray hits the howler monkey! You kill the howler monkey! Beogh accepts your kill. The goblin closely misses you. The howler monkey hoots and howls with incredible vigour! Something hits the howler monkey. Your orc misses the howler monkey. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (heavily wounded, catching its breath, ally target, 75% to hit) The searing ray hits the howler monkey. The howler monkey is almost dead. The searing ray hits the goblin! You kill the goblin! Beogh accepts your kill. (Press . to maintain the ray.) The howler monkey barely misses you. Something barely misses the howler monkey. Your orc hits the howler monkey with a +0 club. The searing ray hits the howler monkey. You kill the howler monkey! Beogh accepts your kill. You see here a howler monkey corpse. You swap places. Things that are here: a +0 spear; a howler monkey corpse You swap places. You swap places. Things that are here: a +0 spear; a +0 spear; a goblin corpse Unknown command. As you read the scroll of identify, it crumbles to dust. G - 4 scrolls of enchant weapon Drop what? 48/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. Drop what? 48/52 slots (_ for help) (? for menu, Esc to quit) You drop 19 bolts. You drop a +0 hand crossbow. Magic restored. You drop a +0 quarterstaff of distortion. You swap places. Drop what? 45/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. You swap places. Things that are here: a +0 spear; a +0 spear; a goblin corpse Drop what? 45/52 slots (_ for help) (? for menu, Esc to quit) You drop 76 arrows. You swap places. Things that are here: a +0 spear; a +0 spear; a goblin corpse You swap places. Things that are here: a +0 quarterstaff of distortion; a +0 hand crossbow; 19 bolts Drop what? 44/52 slots (_ for help) (? for menu, Esc to quit) You drop 4 scrolls of vulnerability. You drop 4 scrolls of enchant weapon. You drop 3 potions of brilliance. You drop +0 steam dragon scales. Drop what? 40/52 slots (_ for help) (? for menu, Esc to quit) You drop 2 scrolls labelled MAYCVA QUALUNA. You hear the steady creaking of a portcullis. You drop a scroll labelled DECSUKUB FESHRO. You drop 2 sedimented brown potions. You drop a fizzy emerald potion. You drop a red potion. You drop a scroll labelled QECAHAM OPITT. You drop 2 scrolls labelled ANEUSU LEFOIH. You drop a scroll labelled JAWEPSE JUFOHU. You drop a green potion. You drop a scroll labelled DIAPOX SAWEMIM. You drop a scroll labelled GAHYFF PAVAFEI. You drop a golden potion. You drop a sapphire potion. You swap places. You enter the shallow water. Moving in this stuff is going to be slow. There is a flagged portal here. The world spins around you as you enter the gateway. You enter a bailey! Found a gate leading back out of this place. There is an empty arch of ancient stone here. There is a gate leading back out of this place here. Found a gate leading back out of this place. An orc comes into view. It is wielding a +0 trident. Fire: 198 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (asleep, 98% to hit) You shoot a stone. The stone hits the orc. The stone freezes the orc. The orc is heavily wounded. Fire: 197 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 68% to hit) You shoot a stone. The stone hits the orc but does no damage. The orc is heavily wounded. Fire: 196 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 68% to hit) You shoot a stone. The stone completely misses the orc. Fire: 195 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 68% to hit) You shoot a stone. The stone closely misses the orc. Fire: 194 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 68% to hit) You shoot a stone. The stone barely misses the orc. Fire: 193 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 68% to hit) You shoot a stone. The stone hits the orc. The stone freezes the orc. The orc is almost dead. The orc hits you but does no damage. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (almost dead, 81% to hit) The searing ray hits the orc. You kill the orc! Beogh accepts your kill. (Press . to maintain the ray.) Magic restored. An orc comes into view. It is wielding a +0 trident. Fire: 192 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident and wearing a +0 chain mail (asleep, 98% to hit) You shoot a stone. The stone hits the orc but does no damage. Fire: 191 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 chain mail (71% to hit) You shoot a stone. The stone barely misses the orc. Fire: 190 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 chain mail (71% to hit) You shoot a stone. The stone hits the orc but does no damage. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 chain mail (84% to hit) The searing ray hits the orc but does no damage. (Press . to maintain the ray.) You block the orc's attack. The searing ray hits the orc but does no damage. The orc hits you but does no damage. The searing ray hits the orc! You kill the orc! Beogh accepts your kill. The orc relaxes its fighting stance and smiles at you. It shouts, "I'll follow thee gladly!" An orc comes into view. It is wielding a +0 halberd. Your orc hits something from afar with a +0 halberd. Something hits your orc! Your orc dies! An orc comes into view. It is wielding a +0 halberd. Fire: 189 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 halberd and wearing a +0 scale mail (heavily wounded, 68% to hit) You shoot a stone. The stone hits the orc but does no damage. The orc is heavily wounded. Fire: 188 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 halberd and wearing a +0 scale mail (heavily wounded, 68% to hit) You shoot a stone. The stone hits the orc but does no damage. The orc is heavily wounded. Fire: 187 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 halberd and wearing a +0 scale mail (heavily wounded, 68% to hit) You shoot a stone. The stone hits the orc. The stone freezes the orc. You kill the orc! Beogh accepts your kill. The orc relaxes its fighting stance and smiles at you. It says, "I'm so glad you are here now." An orc comes into view. It is wielding a +0 trident. Found a gate leading back out of this place. An orc comes into view. It is wielding a +0 trident. Your orc hits the orc with a +0 trident! The orc dies! Beogh accepts your kill. An orc comes into view. It is wielding a +0 spear. Fire: 186 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 spear and wearing a +0 chain mail (asleep, 98% to hit) You shoot a stone. The stone hits the orc. The stone freezes the orc. The orc shouts! The orc is heavily wounded. You hear a shout! x2 Your orc barely misses the orc. The orc hits your orc but does no damage. Fire: 185 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 spear and wearing a +0 chain mail (heavily wounded, ally target, 71% to hit) You shoot a stone. The stone hits the orc. The stone freezes the orc. The orc is almost dead. Your orc hits the orc with a +0 trident. The orc dies! Beogh accepts your kill. The orc stares at you in amazement and kneels. It asks, "Are you our saviour?" An orc comes into view. It is wielding a +0 halberd. An orc comes into view. It is wielding a +0 trident. The orc relaxes its fighting stance and smiles at you. It asks, "Are you our saviour?" Found a gate leading back out of this place. An orc warrior comes into view. It is wielding a +0 halberd. An orc comes into view. It is wielding a +0 trident. Your orc hits the orc warrior but does no damage. The orc knight shouts! The orc hits your orc but does no damage. Your orc hits the orc with a +0 trident! The orc dies! Beogh accepts your kill. You block the orc warrior's attack. Your orc closely misses the orc warrior. Your orc hits the orc warrior with a +0 trident! Your orc hits the orc warrior but does no damage. The orc warrior barely misses you. Your orc hits the orc warrior from afar with a +0 halberd! Your orc barely misses the orc warrior. Your orc closely misses the orc warrior. The orc warrior hits you from afar with a +0 halberd. Your orc hits the orc warrior from afar with a +0 halberd. Your orc closely misses the orc warrior. Your orc barely misses the orc warrior. There is a gate leading back out of this place, spattered with blood here. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (severely wounded, ally target, 75% to hit) The searing ray hits the orc warrior. The orc warrior is almost dead. (Press . to maintain the ray.) The orc warrior hits you but does no damage. Your orc closely misses the orc warrior. Your orc barely misses the orc warrior. x2 The searing ray hits the orc warrior! You kill the orc warrior! Beogh accepts your kill. Your orc hits something from afar with a +0 trident. Beogh accepts your kill. You feel a bit more experienced. Your orc looks more experienced. Beogh accepts your kill. You feel a bit more experienced. Found a trident. Found a trident. You swap places. You swap places. You swap places. Things that are here: a +0 trident; a +0 chain mail Things that are here: a +0 trident; a +0 scale mail; an orc corpse Things that are here: a +0 trident; a +0 chain mail Things that are here: a +0 halberd; a +0 chain mail; an orc corpse c - 186 stones (gained 2) Things that are here: a +0 spear; a +0 chain mail Things that are here: a +0 trident; a +0 scale mail; an orc corpse c - 187 stones (gained 1) c - 188 stones (gained 1) Things that are here: a +0 halberd; a +0 chain mail c - 189 stones (gained 1) Things that are here: a +0 halberd; a +0 scale mail c - 190 stones (gained 1) c - 191 stones (gained 1) c - 192 stones (gained 1) Things that are here: a +0 trident; a +0 chain mail c - 193 stones (gained 1) c - 195 stones (gained 2) c - 196 stones (gained 1) Found 5 gold pieces. c - 198 stones (gained 2) Things that are here: a +0 trident; a +0 scale mail You swap places. You swap places. Things that are here: a +0 trident; a +0 scale mail Things that are here: a +0 trident; a +0 chain mail Things that are here: a +0 halberd; a +0 scale mail Things that are here: a +0 trident; a +0 scale mail; an orc corpse Unknown command. You open the door. An orc warrior and 2 orc knights come into view. Found a gate leading back out of this place. The orc knight shouts! The orc warrior shouts! The orc knight shouts! The orc knight hits you from afar with a +0 halberd. The orc knight roars a battlecry! The orcs go into a battle-frenzy! There is an open door here. The orc knight roars a battlecry! The orc knight goes into a battle-frenzy! Things that are here: a +0 trident; a +0 scale mail; an orc corpse The orc knight misses you. Things that are here: a +0 trident; a +0 scale mail; an orc corpse Your +0 hunting sling of freezing stops glowing. Your +1 short sword of venom begins to drip with poison! d - a +1 short sword of venom (weapon) Your orc hits the orc knight from afar with a +0 trident. The orc knight barely misses you. You hit the orc knight but do no damage. The orc knight is poisoned. The orc knight is lightly wounded. Your orc hits the orc knight from afar with a +0 trident. You block the orc knight's attack. You hit the orc knight. The orc knight looks as sick as possible! The orc knight is lightly wounded. Your orc hits the orc knight but does no damage. The orc knight hits you with a +0 halberd!! You hit the orc knight but do no damage. The orc knight looks as sick as possible! The orc knight is moderately wounded. Your orc hits the orc knight from afar with a +0 trident. You closely miss the orc knight. The orc knight is moderately wounded. Your orc barely misses the orc knight. You block the orc knight's attack. You hit the orc knight but do no damage. The orc knight looks as sick as possible! The orc knight is heavily wounded. Your orc hits the orc knight but does no damage. The orc knight hits your orc from afar with a +0 halberd!! Your orc dies! The orc knight shouts! Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc knight Aim: an orc knight, wielding a +0 halberd and wearing a +0 plate armour (heavily wounded, strong, extremely poisoned, ally target, 78% to hit) The searing ray hits the orc knight but does no damage. The orc knight is heavily wounded. (Press . to maintain the ray.) The orc knight hits you with a +0 halberd. Your orc closely misses the orc knight. The searing ray misses the orc knight. x2 Your orc closely misses the orc knight. The searing ray hits the orc knight! The orc knight is severely wounded. The searing ray hits the orc knight! The orc knight is lightly wounded. The orc knight barely misses you. Your orc closely misses the orc knight. The searing ray hits the orc knight but does no damage. The orc knight is almost dead. The searing ray misses the orc knight. You finish channelling your searing ray. The orc knight no longer looks unusually strong. You block the orc knight's attack. Your orc completely misses the orc knight. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc knight Aim: an orc knight, wielding a +0 halberd and wearing a +0 plate armour (almost dead, strong, extremely poisoned, ally target, 78% to hit) The searing ray hits the orc knight! The orc knight is almost dead. (Press . to maintain the ray.) The orc knight surrenders. It says, "You must be the Messiah, I see it now!" >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28-a0-1084-ga282ea246d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Monster 'orc knight' (43, 39) [midx = 2] currently acting: <<<<<<<<< Name: orc knight Base name: orc knight Full name: orc knight On/in/over feature: open door Foe: player Target: (44, 40) At target: player Inventory: slot #0: +0 halberd slot #4: +0 plate armour Spells: slot #0: Battlecry attitude: 4, behaviour: 2, number: 0, flags: 0x4000120611 colour: -1, foe_memory: 987, shield_blocks:0, experience: 0 god: Beogh, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [anet] Species: Hill Orc Job: Conjurer HP: 48/83; mods: 0/0 MP: 11/15; mod: 0 Stats: 11 (11) 22 (22) 18 (18) Position: (44, 40), god: Beogh (14), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 11 | 5 | 689 | 159/212 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | X | 1 | 11 | 6 | 771 | 147/208 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | X | 1 | 11 | 3 | 495 | 139/238 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 1 | 11 | 3 | 524 | 168/238 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 11 | 4 | 558 | 138/210 Dodging | X | 1 | 11 | 2 | 402 | 190/212 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 1 | 11 | 4 | 565 | 145/210 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 2 | 255 | 3/252 Conjurations | X | 0 | 0 | 4 | 501 | 1/250 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Transmutations | X | 0 | 0 | 0 | 0 | 0/84 Fire Magic | X | 0 | 0 | 4 | 420 | 0/210 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 1 | 11 | 7 | 869 | 37/238 Evocations | X | 1 | 11 | 3 | 446 | 146/200 Spell bugs: Durations: Attributes: #12: 314 #23: 4826 #24: -667610953 #34: 1 #36: 1 #49: 424 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #3: +1 short sword of venom eq slot #2, inv slot #35: +0 helmet eq slot #3, inv slot #18: +2 pair of gloves "Zoompim" {Stlth+} eq slot #5, inv slot #8: +2 buckler of positive energy eq slot #6, inv slot #7: +5 ring mail "Fuufugru" {rN+ Dex+3} eq slot #7, inv slot #31: +6 ring of dexterity eq slot #8, inv slot #16: ring of see invisible eq slot #9, inv slot #21: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # ≈≈≈≈≈§≈..##...##..≈.# ## ≈.....≈≈..##.##..≈≈.# .# ...⌠...§≈..#+#..≈≈.## .# ..⌠∩⌠.o§≈.. #.o≈≈.∩# ## ≈.§§oo≈≈.. ##..≈≈.# # ≈≈≈§≈≈§.. ##.)≈.# ........# ##.≈.# ###########+###o#########.≈.# .....))##.....##@..)......≈.# ≈≈≈≈≈≈.o##.∩.##oo≈≈≈≈≈≈≈≈≈≈.# .....≈≈oo## ##..≈≈..........# ####..≈≈.o###..≈≈..########## ##..≈≈.....≈≈..## ##..≈≈≈≈≈≈≈..## ##.........## ########### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ERROR in 'tileweb.cc' at line 261: Socket write error: Bad file descriptor Recursive crash.