ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.32-a0-534-ga61f84b8bd Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 69934491147509735, deterministic pregen: 1 Command line: /usr/games/crawl-git-a61f84b8bd -name anet -rc /dgldir/rcfiles/crawl-git/anet.rc -macro /dgldir/rcfiles/crawl-git/anet.macro -morgue /dgldir/morgue/anet/ -webtiles-socket /crawl-master/webserver/sockets/anet:2024-02-28.21:41:05.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-git-a61f84b8bd(_Z17write_stack_traceP8_IO_FILE+0x27) [0x5604ddc5eda7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-a61f84b8bd(_Z13do_crash_dumpv+0x3fc) [0x5604ddc69d3c]: do_crash_dump() /usr/games/crawl-git-a61f84b8bd(_Z20crash_signal_handleri+0x1ca) [0x5604ddc5f1ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fa9c48eafd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7fa9c4939d3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7fa9c48eaf32]: /usr/games/crawl-git-a61f84b8bd(+0x469256) [0x5604ddc69256]: /usr/games/crawl-git-a61f84b8bd(+0x4696c9) [0x5604ddc696c9]: /usr/games/crawl-git-a61f84b8bd(+0x423660) [0x5604ddc23660]: /usr/games/crawl-git-a61f84b8bd(+0x423827) [0x5604ddc23827]: /usr/games/crawl-git-a61f84b8bd(_Z16fill_status_infoiR11status_info+0x14d7) [0x5604de1ec727]: fill_status_info(int, status_info&) /usr/games/crawl-git-a61f84b8bd(_ZN14TilesFramework12_send_playerEb+0x2106) [0x5604de30c926]: TilesFramework::_send_player(bool) /usr/games/crawl-git-a61f84b8bd(_ZN14TilesFramework6redrawEv+0x60) [0x5604de310850]: TilesFramework::redraw() /usr/games/crawl-git-a61f84b8bd(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x188) [0x5604de310b58]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-a61f84b8bd(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x5604ddee9ea9]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-a61f84b8bd(+0x785cbf) [0x5604ddf85cbf]: /usr/games/crawl-git-a61f84b8bd(_ZN14message_window4moreEbb+0x1ee) [0x5604ddf8753e]: message_window::more(bool, bool) /usr/games/crawl-git-a61f84b8bd(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3fb) [0x5604ddf87bdb]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-a61f84b8bd(_ZN13message_store10flush_prevEv+0x3ad) [0x5604ddf88a8d]: message_store::flush_prev() /usr/games/crawl-git-a61f84b8bd(+0x782726) [0x5604ddf82726]: /usr/games/crawl-git-a61f84b8bd(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xa5) [0x5604ddf82fa5]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-a61f84b8bd(_Z4mprf16msg_channel_typePKcz+0xa0) [0x5604ddf833c0]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-a61f84b8bd(+0x8c8ca5) [0x5604de0c8ca5]: /usr/games/crawl-git-a61f84b8bd(_Z13player_reactsv+0x697) [0x5604de0cabf7]: player_reacts() /usr/games/crawl-git-a61f84b8bd(_Z12world_reactsv+0x6f5) [0x5604de31fb15]: world_reacts() /usr/games/crawl-git-a61f84b8bd(+0xb215da) [0x5604de3215da]: /usr/games/crawl-git-a61f84b8bd(+0xb223c5) [0x5604de3223c5]: /usr/games/crawl-git-a61f84b8bd(main+0x19f) [0x5604ddbaee4f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fa9c48d61ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fa9c48d6285]: /usr/games/crawl-git-a61f84b8bd(_start+0x21) [0x5604ddbaf711]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a61f84b8bd/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a61f84b8bd/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a61f84b8bd/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_basic chequers_decorated_corner hex_tiny lightli_orcish_oven uniq_maggie uniq_grinder uniq_eustachio Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Unknown command. Unknown command. Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +4 flail of holy wrath and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits Edmund. Edmund is almost dead. Edmund barely misses you. Magic courses through your body. Edmund closely misses you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +4 flail of holy wrath and wearing a +0 leather armour (almost dead, 78% to hit) The searing ray hits Edmund! You kill Edmund! (Press . to maintain the ray.) Training target 3.0 for Ranged Weapons reached! Training target 3.0 for Maces & Flails reached! Your Maces & Flails skill increases to level 3! Your Ranged Weapons skill increases to level 3! Things that are here: a +4 flail of holy wrath; a +0 leather armour C - a +4 flail of holy wrath You are now empty-handed. You drop a +0 flail. Adjust (i)tems, (s)pells, or (a)bilities? C - a +4 flail of holy wrath Adjust to which letter? (? for menu, Esc to quit) a - a +4 flail of holy wrath Magic restored. HP restored. You now have 211 gold pieces (gained 8). You now have 222 gold pieces (gained 11). An adder comes into view. b - a +0 sling (weapon) You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder hisses angrily. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! Training target 4.0 for Armour reached! Your Armour skill increases to level 4! Found a robe. You see here a +0 robe. You open the door. You see here a +0 flail. You see here a +0 leather armour. A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The goblin shouts! The sling bullet hits the goblin. The goblin is severely wounded. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You now have 226 gold pieces (gained 4). You see here a +0 club. An endoplasm and a hobgoblin come into view. The endoplasm quivers. The hobgoblin shouts! You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is heavily wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin attacks as it pursues you! The hobgoblin hits you but does no damage. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) Magical energy flows into your mind! Unknown command. The searing ray hits the endoplasm! You kill the endoplasm! You see here a hobgoblin corpse. There is an open door here. There is an open door here. Found a blossoming altar of Fedhas. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Done exploring. Search for what [Enter for "d:3", or ? for help]? d:4 Unknown command. Unknown command. As you read the scroll of identify, it crumbles to dust. z - a scroll of poison As you read the scroll of identify, it crumbles to dust. y - a scroll of summoning Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the orc. The orc shouts! The orc is lightly wounded. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is lightly wounded. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. An orc comes into view. It is wielding a +0 war axe. You shoot a sling bullet. The sling bullet completely misses the orc. The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 short sword. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. The orc attacks as it pursues you! The orc hits you but does no damage. The orc attacks as it pursues you! The orc hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet hits the orc. The orc is almost dead. The orc hits you but does no damage. You shoot a sling bullet. The sling bullet hits the orc. The orc is severely wounded. The orc hits you but does no damage. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is severely wounded. The orc closely misses you. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! The orc misses you. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe (almost dead, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The orc barely misses you. Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe (almost dead, 78% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is severely wounded. The searing ray misses the orc. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc! You kill the orc! The orc barely misses you. The searing ray misses the orc. The orc barely misses you. The searing ray hits the orc but does no damage. The orc is almost dead. You finish channelling your searing ray. The orc misses you. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (almost dead, 81% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! Your magical contamination has completely faded away. Items here: ))) [[ ††. t - a +0 scale mail Things that are here: a +0 short sword; a +0 leather armour Magic restored. Found a stone staircase leading up. A scorpion comes into view. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) Magical energy flows into your mind! Unknown command. Unknown command. The searing ray misses the scorpion. The searing ray hits the scorpion! The scorpion is heavily wounded. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The scorpion barely misses you. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 78% to hit) You miscast Searing Ray. Nothing appears to happen. Magical energy flows into your mind! The scorpion stings you. Unknown command. Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 78% to hit) You miscast Searing Ray. Nothing appears to happen. Magical energy flows into your mind! The scorpion barely misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 78% to hit) You miscast Searing Ray. Nothing appears to happen. Magical energy flows into your mind! The scorpion stings you. Unknown command. Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 78% to hit) The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. Unknown command. Okay, then. Unknown command. HP restored. Your magical contamination has completely faded away. Found a leather armour. You see here a scorpion corpse. Found a stone staircase leading down. You now have 238 gold pieces (gained 12). x - 2 scrolls labelled MUWNAUM GUTOG (gained 1) A scorpion comes into view. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray misses the scorpion. The scorpion misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion stings you. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) Magical energy flows into your mind! Unknown command. Unknown command. You see here a scorpion corpse. Found a leather armour. C - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. Hepliaklqana forms a fragment of your life essence into the memory of your ancestor, Orouhouhok! You can now recall your ancestor. You can now remember your ancestor's identity. A jelly comes into view. Found a white marble altar of Elyvilon. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (asleep, ally target, 100% to hit) The searing ray hits the jelly! The jelly is heavily wounded. The jelly quivers. (Press . to maintain the ray.) Unknown command. Orouhouhok avoids your attack. The searing ray hits the jelly. The jelly is almost dead. Orouhouhok hits the jelly! The jelly dies! Found a smoky pink potion. D - a coppery potion A lemure comes into view. The lemure shouts! You hear a shout! A lemure comes into view. There is a fountain of clear blue water here. Pikel, Merchant of Souls comes into view. He is wielding a +2 whip of freezing and carrying a wand of polymorph. Pikel shouts! The lemure shouts! A lemure comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The lemure shouts! You hear a shout! A lemure comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Follow me! The lemure hits Orouhouhok. Pikel says, "Hell isn't that bad." The lemure barely misses Orouhouhok. The lemure hits Orouhouhok! You swap places. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (72% to hit) The searing ray hits the lemure. The lemure is lightly wounded. The searing ray misses Pikel. (Press . to maintain the ray.) Unknown command. The searing ray misses the lemure. The searing ray hits Pikel. Pikel is lightly wounded. The searing ray hits the lemure. The lemure is lightly wounded. The lemure hits you. The searing ray hits the lemure but does no damage. The lemure is lightly wounded. The searing ray hits Pikel. Pikel is moderately wounded. The searing ray hits the lemure. The lemure is lightly wounded. The searing ray hits the lemure! The lemure is moderately wounded. The lemure completely misses you. The searing ray misses the lemure. The searing ray hits Pikel. Pikel is moderately wounded. The searing ray hits the lemure! The lemure is heavily wounded. The searing ray hits the lemure! The lemure is severely wounded. You finish channelling your searing ray. The lemure hits you. Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (lightly wounded, ally target, 72% to hit) The searing ray hits the lemure. The lemure is moderately wounded. The searing ray hits Pikel. Pikel is heavily wounded. The searing ray hits the lemure. The lemure is heavily wounded. The searing ray misses the lemure. (Press . to maintain the ray.) The lemure hits you. Unknown command. Unknown command. Unknown command. The searing ray hits the lemure! The lemure is heavily wounded. The searing ray hits Pikel but does no damage. Pikel is heavily wounded. The searing ray hits the lemure. The lemure is severely wounded. The searing ray hits the lemure. The lemure is severely wounded. The lemure completely misses you. Unknown command. Unknown command. Unknown command. The searing ray hits the lemure. The lemure is severely wounded. The searing ray hits Pikel. Pikel is heavily wounded. The searing ray hits the lemure. The lemure is almost dead. The searing ray hits the lemure! The lemure is almost dead. The lemure hits you but does no damage. Unknown command. Unknown command. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. The searing ray hits Pikel. Pikel is severely wounded. The searing ray hits the lemure. The lemure is almost dead. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. You finish channelling your searing ray. Pikel zaps a wand. You turn into a tree. Your +0 cloak melds into your body. Your +0 pair of boots melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. Unknown command. Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of freezing, wearing a +0 robe and carrying a wand of polymorph (severely wounded, 100% to hit) The magic dart hits Pikel. Pikel is severely wounded. Magical energy flows into your mind! Unknown command. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of freezing, wearing a +0 robe and carrying a wand of polymorph (severely wounded, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! Pikel hits you with a +2 whip of freezing. Pikel freezes you. Unknown command. Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of freezing, wearing a +0 robe and carrying a wand of polymorph (severely wounded, 72% to hit) The searing ray hits Pikel. Pikel is almost dead. The searing ray hits the lemure. You kill the lemure! That felt strangely unrewarding. (Press . to maintain the ray.) Pikel barely misses you. Unknown command. Unknown command. Unknown command. Your +4 flail of holy wrath softly glows with a divine radiance! a - a +4 flail of holy wrath (weapon) You closely miss Pikel. Pikel is almost dead. Pikel hits you but does no damage. x2 You closely miss Pikel. Pikel is almost dead. Pikel hits you with a +2 whip of freezing! Pikel freezes you. You barely miss Pikel. Pikel is almost dead. Pikel hits you with a +2 whip of freezing. Pikel freezes you. You hit Pikel. Pikel is almost dead. Pikel hits you with a +2 whip of freezing! * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You hit Pikel but do no damage. Pikel is almost dead. Pikel hits you but does no damage. You barely miss Pikel. Pikel is almost dead. Pikel completely misses you. Pikel hits you but does no damage. You hit Pikel. Pikel is almost dead. Pikel barely misses you. You hit Pikel. Pikel is almost dead. Pikel hits you but does no damage. You hit Pikel. You kill Pikel! You have reached level 8! You feel clever. You start resting. Your transformation is almost over. You feel less wooden. Your +0 cloak unmelds from your body. Your +0 pair of boots unmelds from your body. Your +0 robe unmelds from your body. E - a wand of polymorph (3) Things that are here: a +2 whip of freezing; a +0 robe; the kobold corpse of Pikel F - a +2 whip of freezing Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? F - a +2 whip of freezing Adjust to which letter? (? for menu, Esc to quit) g - a +2 whip of freezing; F - 2 bubbling dark potions Your +4 flail of holy wrath stops glowing. b - a +0 sling (weapon) Magic restored. HP restored. G - a smoky pink potion Found a stone staircase leading down. p - 3 potions of heal wounds (gained 1) You swap places. You swap places. There is a stone staircase leading down here. There is a stone staircase leading down here. You swap places. u - 3 murky purple potions (gained 1) A quokka comes into view. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is severely wounded. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! H - a scroll labelled DAZORA UDEKKUD You see here a quokka corpse. An ice beast comes into view. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (not watching you, ally target, 78% to hit) The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the ice beast. The ice beast is moderately wounded. Orouhouhok avoids your attack. The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast hits Orouhouhok but does no damage. Orouhouhok barely misses the ice beast. Orouhouhok avoids your attack. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast hits Orouhouhok. The ice beast freezes Orouhouhok. Orouhouhok resists. Orouhouhok hits the ice beast but does no damage. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, ally target, 78% to hit) Orouhouhok avoids your attack. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits Orouhouhok. The ice beast freezes Orouhouhok. Orouhouhok resists. Orouhouhok hits the ice beast. Unknown command. Orouhouhok avoids your attack. The searing ray misses the ice beast. The ice beast hits Orouhouhok. The ice beast freezes Orouhouhok. Orouhouhok resists. Orouhouhok hits the ice beast. The ice beast dies! Ancestor HP restored. You swap places. You now have 250 gold pieces (gained 12). You open the door. Found a staircase to the Ecumenical Temple. Press: ? - help, v - describe, . - travel A staircase to the Ecumenical Temple. There is an open door here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found fifteen altars. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. You open the door. There is an open door here. You swap places. There is an open door here. You open the door. There is an open door here. You swap places. There is an open door here. A hound comes into view. You shoot a sling bullet. The sling bullet barely misses the hound. You shoot a sling bullet. The sling bullet closely misses the hound. The hound bites you but does no damage. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (ally target, 69% to hit) The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The hound closely misses you. The hound bites you but does no damage. The searing ray hits the hound! The hound is almost dead. The hound misses you. The searing ray hits the hound. You kill the hound! Training target 4.0 for Maces & Flails reached! Training target 4.0 for Ranged Weapons reached! Your Maces & Flails skill increases to level 4! Your Ranged Weapons skill increases to level 4! Found a stone staircase leading up. You see here a hound corpse. Magic restored. You now have 266 gold pieces (gained 16). Found a stone staircase leading down. Okay, then. There is a stone staircase leading down here. You swap places. You now have 278 gold pieces (gained 12). You swap places. You swap places. There is a stone staircase leading up here. A shadow imp comes into view. The shadow imp shouts, "Run away, thou mammering fool-born haggard!" You shoot a sling bullet. The sling bullet hits the shadow imp. The shadow imp is moderately wounded. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (moderately wounded, ally target, 75% to hit) The searing ray hits the shadow imp. The shadow imp is severely wounded. (Press . to maintain the ray.) The shadow imp closely misses you. The searing ray hits the shadow imp. The shadow imp is almost dead. The shadow imp closely misses you. A quokka comes into view. The searing ray misses the shadow imp. The shadow imp gestures at you. Pain shoots through your body! The searing ray hits the shadow imp. You kill the shadow imp! You finish channelling your searing ray. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (ally target, 69% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) The quokka bites you. Unknown command. Unknown command. The searing ray misses the quokka. The quokka completely misses you. The searing ray hits the quokka. The quokka is almost dead. The quokka closely misses you. The searing ray hits the quokka! You kill the quokka! You finish channelling your searing ray. HP restored. You see here a quokka corpse. Found a robe. You see here a +0 robe. You swap places. You see here a +0 robe. You swap places. Done exploring. Done exploring. Search for what [Enter for "d:4", or ? for help]? d:5 Unknown command. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You swap places. You open the door. A hound and an iguana come into view. The hound barks! The iguana hisses angrily. A wight comes into view. It is wielding a +0 flail. A wight comes into view. It is wielding a +5 war axe. A phantom comes into view. You shoot a sling bullet. The sling bullet hits the hound. The hound is moderately wounded. The hound bites you but does no damage. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Follow me! The hound bites you. A wight comes into view. It is wielding a +0 short sword. You swap places. The hound closely misses Orouhouhok. The hound bites Orouhouhok but does no damage. The hound bites Orouhouhok. The hound bites Orouhouhok. The hound bites Orouhouhok. You swap places. The hound bites you but does no damage. You shoot a sling bullet. The sling bullet hits the hound. The hound is moderately wounded. The hound bites you but does no damage. The hound bites you. Unknown command. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, ally target, 69% to hit) The searing ray hits the hound. The hound is severely wounded. The searing ray hits the iguana but does no damage. The searing ray hits the phantom. The phantom is moderately damaged. The searing ray misses the wight. (Press . to maintain the ray.) The hound bites you but does no damage. Unknown command. Unknown command. The searing ray misses the hound. The searing ray hits the iguana. The iguana is moderately wounded. The searing ray hits the phantom! The phantom is heavily damaged. The searing ray hits the wight. The wight is moderately damaged. The hound bites you but does no damage. The hound closely misses you. Unknown command. The searing ray misses the hound. The searing ray hits the iguana! The iguana is severely wounded. The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the wight but does no damage. The wight is moderately damaged. The hound bites you. Unknown command. The searing ray hits the hound. The hound is almost dead. The searing ray hits the iguana. You kill the iguana! The searing ray hits the phantom. The phantom is severely damaged. The searing ray misses the wight. You finish channelling your searing ray. The hound bites you but does no damage. x2 Training target 5.0 for Armour reached! Training target 5.0 for Fighting reached! Training target 3.0 for Dodging reached! Your Fighting skill increases to level 5! Your Armour skill increases to level 5! Your Dodging skill increases to level 3! Unknown command. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, ally target, 69% to hit) The searing ray misses the hound. The searing ray hits the phantom. The phantom is almost destroyed. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) Magical energy flows into your mind! The hound barely misses you. Unknown command. Unknown command. The searing ray misses the hound. The searing ray hits the phantom. You destroy the phantom! The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the wight! The wight is moderately damaged. The hound bites you but does no damage. x2 Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You need to enable at least one skill for training. The searing ray hits the hound! You kill the hound! The searing ray hits the wight. You destroy the wight! The searing ray hits the wight. The wight is severely damaged. The searing ray hits the wight. The wight is lightly damaged. Unknown command. Unknown command. The searing ray misses the wight. The searing ray hits the wight. The wight is moderately damaged. You finish channelling your searing ray. Unknown command. Unknown command. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 short sword and wearing a +0 robe (severely damaged, 78% to hit) The searing ray misses the wight. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The wight barely misses you. Unknown command. The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the wight. The wight is heavily damaged. The wight barely misses you. The searing ray hits the wight! You destroy the wight! The searing ray misses the wight. The searing ray hits the wight. The wight is almost destroyed. You finish channelling your searing ray. The wight closely misses you. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +5 war axe and wearing a +0 robe (almost destroyed, ally target, 100% to hit) The magic dart hits the wight but does no damage. The wight is almost destroyed. The wight barely misses you. Your +4 flail of holy wrath softly glows with a divine radiance! a - a +4 flail of holy wrath (weapon) You closely miss the wight. The wight is almost destroyed. The wight misses you. The wight hits you but does no damage. You hit the wight. You destroy the wight! No target in view! No target in view! Your +4 flail of holy wrath stops glowing. b - a +0 sling (weapon) Items here: )) [[. Okay, then. Unknown command. Things that are here: a +0 flail; a +0 robe; an iguana corpse Magic restored. There is an open door here. Found a stone staircase leading down. Unknown command. You open the door. There is an open door here. There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. There is an open door here. Found a falchion. You now have 290 gold pieces (gained 12). You now have 299 gold pieces (gained 9). Maggie and a scorpion come into view. Maggie is wielding a +2 war axe of flaming. Maggie shouts! Maggie gestures wildly while chanting. Maggie attempts to bespell you! You resist with almost no effort. You shoot a sling bullet. The sling bullet hits Maggie but does no damage. You shoot a sling bullet. The sling bullet hits Maggie. Maggie is lightly wounded. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 war axe of flaming and wearing +0 swamp dragon scales (lightly wounded, ally target, 81% to hit) The searing ray hits Maggie. Maggie is lightly wounded. The searing ray misses the scorpion. (Press . to maintain the ray.) Magical energy flows into your mind! Maggie says, "If you die in the Dungeon, but nobody's around to see it, does it really matter?" Maggie hits you with a +2 war axe of flaming. Maggie burns you. The searing ray hits Maggie. Maggie is lightly wounded. The searing ray hits the scorpion. The scorpion is lightly wounded. Maggie mutters to herself, "Master Lance won't take me back. This is the way forward." Maggie hits you with a +2 war axe of flaming! Maggie burns you. Unknown command. Unknown command. The searing ray hits Maggie but does no damage. Maggie is lightly wounded. The searing ray misses the scorpion. Maggie barely misses you. Unknown command. Unknown command. Unknown command. The searing ray hits Maggie. Maggie is lightly wounded. The searing ray hits the scorpion! The scorpion is moderately wounded. You finish channelling your searing ray. Maggie hits you with a +2 war axe of flaming. Maggie burns you. Unknown command. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 war axe of flaming and wearing +0 swamp dragon scales (lightly wounded, ally target, 81% to hit) The searing ray hits Maggie. Maggie is moderately wounded. The searing ray hits the scorpion! The scorpion is almost dead. (Press . to maintain the ray.) Maggie points at you and mumbles some strange words. The bolt of fire hits you. * * * LOW HITPOINT WARNING * * * The bolt of fire hits Orouhouhok! Orouhouhok resists. Unknown command. The searing ray hits Maggie. Maggie is moderately wounded. The searing ray hits the scorpion. You kill the scorpion! Maggie gestures wildly while chanting. Maggie attempts to bespell you! You are mesmerised by Maggie! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Orouhouhok remembers more of her old skill. The searing ray hits Maggie! Maggie is heavily wounded. Maggie practices a pose. Maggie hits you with a +2 war axe of flaming! * * * LOW HITPOINT WARNING * * * Maggie burns you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The searing ray hits Maggie. Maggie is heavily wounded. You finish channelling your searing ray. Maggie misses you. Unknown command. You feel much better. Maggie hits you with a +2 war axe of flaming. * * * LOW HITPOINT WARNING * * * Maggie burns you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 war axe of flaming and wearing +0 swamp dragon scales (heavily wounded, mesmerising, ally target, 81% to hit) The searing ray hits Maggie. Maggie is heavily wounded. (Press . to maintain the ray.) Magical energy flows into your mind! Maggie misses you. Unknown command. Unknown command. The searing ray hits Maggie. Maggie is severely wounded. Maggie misses you. Unknown command. Unknown command. Unknown command. The searing ray misses Maggie. Maggie casts a spell at you. The bolt of fire hits you! * * * LOW HITPOINT WARNING * * * The bolt of fire hits Orouhouhok. Orouhouhok resists. Unknown command. Unknown command. You feel much better. Maggie hits you but does no damage. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 war axe of flaming and wearing +0 swamp dragon scales (severely wounded, mesmerising, ally target, 81% to hit) The searing ray hits Maggie. Maggie is severely wounded. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-534-ga61f84b8bd Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [anet] Species: Gargoyle Job: Conjurer HP: 29/48; mods: 0/0 MP: 3/15; mod: 0 Stats: 14 (14) 20 (20) 8 (8) Position: (28, 59), god: Hepliaklqana (25), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 17 | 5 | 714 | 84/252 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 1 | 17 | 4 | 585 | 85/250 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 17 | 4 | 588 | 88/250 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 17 | 5 | 714 | 84/252 Dodging | X | 1 | 16 | 3 | 510 | 86/283 Stealth | X | 0 | 0 | 2 | 127 | 21/106 Shields | X | 0 | 0 | 0 | 5 | 5/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 16 | 4 | 677 | 83/297 Conjurations | X | 0 | 0 | 4 | 501 | 81/210 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/35 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 5 | 5/42 Evocations | X | 0 | 0 | 0 | 6 | 6/59 Shapeshifting | X | 0 | 0 | 0 | 9 | 9/84 Spell bugs: Durations: Attributes: #12: 299 #36: 1 #49: 391 Mutations: negative energy resistance: 1 (innate) electricity resistance: 1 (innate) torment resistance: 1 (innate) petrification resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +0 sling eq slot #1, inv slot #27: +0 cloak eq slot #4, inv slot #28: +0 pair of boots eq slot #5, inv slot #13: orb of energy eq slot #6, inv slot #12: +0 robe eq slot #7, inv slot #10: ring of fire eq slot #8, inv slot #9: ring of ice }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ......#.#...#.. #.... #+###....R####. #.... #.#.#.#.# ## .... ##.....## ... #.#.#.# ..### ##...## .†. ##..###### #@# ##.R..... #@###########.#### #R............# ############### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (19, 29): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 1 at (20, 29): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 2 at (21, 29): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 3 at (22, 29): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.