anet Level 1 of the Dungeon (0, 0, D:1) a +0 hat (2, -20, D:1) a +0 ring mail (2, 4, D:1) a +0 club (7, -9, D:1) a +0 club (10, 0, D:1) a +0 leather armour (12, -17, D:1) a +0 hand axe (18, 9, D:1) a +0 whip (19, -1, D:1) a +0 dagger (50, -19, D:1) a +0 club Level 2 of the Dungeon (15, -23, D:2) a +0 leather armour (24, -25, D:2) a +0 robe (24, -24, D:2) a +0 ring mail a +0 short sword (26, -40, D:2) a +0 leather armour (26, -19, D:2) a +0 dagger (28, -37, D:2) a +0 robe (29, -17, D:2) a +0 club (29, -12, D:2) a +0 scale mail (30, 4, D:2) a +0 club (31, -7, D:2) a +0 mace (42, 18, D:2) a +0 club Level 3 of the Dungeon (0, 1, D:3) a +0 dagger of chaos (8, -14, D:3) a +0 dagger (9, -14, D:3) a +0 hunting sling a +0 dagger a +0 ring mail a +0 dagger (17, -8, D:3) a +0 dagger a +0 flail (17, -5, D:3) a +0 dagger a +0 robe (18, -33, D:3) a +0 hunting sling (19, -8, D:3) a +0 scale mail a +0 club (21, 4, D:3) a +0 club (22, 5, D:3) a +0 leather armour (27, 2, D:3) a +0 dagger (30, -19, D:3) a +0 short sword (33, 1, D:3) a +0 leather armour (43, -27, D:3) a +0 ring mail (43, -1, D:3) a +0 scale mail a +0 whip (54, -33, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +0 whip (1, 48, D:4) a +0 dagger (1, 49, D:4) a +0 leather armour a +0 rapier (3, 51, D:4) a +0 dagger a +0 robe (13, 44, D:4) a +0 dagger (20, 46, D:4) a +0 leather armour (23, 44, D:4) a +0 giant club (43, 19, D:4) a +0 short sword (46, 39, D:4) a +0 giant club (48, 13, D:4) a +0 whip (49, 13, D:4) a scarf of resistance (51, 2, D:4) a +0 short sword (51, 13, D:4) a +0 robe (52, 34, D:4) a +0 short sword (54, 36, D:4) a +0 scale mail (60, 46, D:4) a +0 whip Level 5 of the Dungeon [Shop] Tiss's Weapon Boutique a +0 dagger (20 gold) a +3 flail of protection (212 gold) a +0 dagger (20 gold) the +8 trident of the Octopus King {venom, rElec rPois MR+} (680 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +2 morningstar of draining (192 gold) 15 stones (15 gold) a +0 war axe of flaming (83 gold) the +3 quarterstaff "Killer Bee's Bane" {freeze, rPois} (334 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (808 gold) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +0 mace (30 gold) a +0 whip (25 gold) 12 stones (12 gold) a +0 club (10 gold) (0, 0, D:5) a +0 war axe (3, -21, D:5) 5 large rocks (7, -11, D:5) a +0 dagger (8, 8, D:5) a +0 scale mail (9, 6, D:5) a +0 giant club (11, -19, D:5) a +0 ring mail (14, 14, D:5) a +0 hunting sling (17, -1, D:5) a +0 long sword (18, -1, D:5) a +0 chain mail (53, -15, D:5) a +0 flail (53, -14, D:5) a +0 whip (58, 15, D:5) a +0 flail (64, -2, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a cursed +3 great sword (2, -6, D:6) a stone (2, -5, D:6) a stone (2, -4, D:6) a stone (3, -7, D:6) a stone (8, -21, D:6) an adder skeleton (19, 5, D:6) a +0 leather armour (21, -18, D:6) a gnoll skeleton (21, -17, D:6) a +0 spear a gnoll skeleton (26, -19, D:6) a +0 leather armour (29, -28, D:6) a +0 long sword (34, 3, D:6) a +0 giant club (37, -18, D:6) a jackal skeleton (38, -18, D:6) a jackal skeleton (42, -4, D:6) a +0 spear (42, -3, D:6) a +0 flail an orc skeleton (42, -2, D:6) a +0 flail a +0 leather armour an orc skeleton an orc skeleton (42, -1, D:6) a +0 dagger a +0 robe (43, -8, D:6) a +0 shield