Dungeon Crawl Stone Soup version 0.24-a0-537-g2d01d4ab0a (webtiles) character file. Game seed: 17218766495927242904 51 anet the Gusty (level 3, -1/25 HPs) Began as a Gnoll Wanderer on Aug 14, 2019. Killed by nerve-wracking pain ... invoked by an orc priest (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:15 (1928 turns). anet the Gusty (Gnoll Wanderer) Turns: 1928, Time: 00:05:15 Health: -1/25 AC: 2 Str: 16 XL: 3 Next: 81% Magic: 2/7 EV: 13 Int: 14 God: Gold: 78 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . s - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons k - a +0 hunting sling s - a +0 falchion (weapon) t - a +2 spear of flaming Missiles c - 14 poisoned darts (quivered) g - 97 stones m - 22 bolts Armour e - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} i - a scroll of blinking {unknown} j - 4 scrolls of identify {unknown} o - a scroll of remove curse {unknown} r - 2 scrolls of amnesia {unknown} Potions d - 3 potions of flight {unknown} h - a potion of lignification {unknown} l - a potion of curing n - a potion of resistance {unknown} p - a potion of haste {unknown} q - a potion of brilliance {unknown} Comestibles f - 5 rations Skills: + Level 0.9 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 4.5 Staves + Level 0.9 Slings + Level 0.9 Bows + Level 0.9 Crossbows + Level 2.6 Throwing + Level 0.9 Armour + Level 2.6 Dodging + Level 0.9 Stealth + Level 2.6 Shields + Level 0.9 Unarmed Combat + Level 2.8 Spellcasting + Level 0.6 Conjurations + Level 0.6 Hexes + Level 0.6 Charms + Level 0.6 Summonings + Level 0.6 Necromancy + Level 0.6 Translocations + Level 0.6 Transmutations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 7.1 Air Magic + Level 0.6 Earth Magic + Level 0.6 Poison Magic + Level 1.0 Invocations + Level 0.9 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 17% 1 #...... b - Blink Tloc N/A 26% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sandblast Erth #..... 17% 1 #...... Mephitic Cloud Conj/Pois/Air #....... 21% 3 ###.... Call Imp Summ #....... 26% 2 ##..... Slow Hex #....... 26% 2 ##..... Conjure Flame Conj/Fire #....... 45% 3 ###.... Stone Arrow Conj/Erth #..... 45% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The orc barely misses you. You closely miss the orc. The orc is moderately wounded. The orc hits you with a cursed -3 morningstar! * * * LOW HITPOINT WARNING * * * You closely miss the orc. Your bite misses the orc. The orc is moderately wounded. The orc closely misses you. You see here a +0 dagger. An orc priest comes into view. It is wielding a +2 hand axe of venom. Casting: Magic Dart (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The orc priest shouts! The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! Your magical contamination has completely faded away. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... #.....# ##########.....#.# ...............#.# ##########....##.# #......#.# #.####.#.# #.# #.#.# #.# #.#.# ∆ #.# #.#@##..# #.####.#.##.. #........##.. ######o####.) #o# #(# #.# #.# ########o# #(# #..o.o.o.# #(# #.######## #o# You could see an orc priest and an orc. Vanquished Creatures An adder (D:2) A worm (D:2) 3 leopard geckos (D:2) 2 orcs (D:2) A ball python (D:1) 7 bats 3 hobgoblins 3 kobolds 7 frilled lizards 4 goblins 5 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | anet set off with the following items: a +0 dagger, 14 | poisoned darts, a +0 robe, a ration; and the following | spells available to memorise: Magic Dart, Sandblast, | Mephitic Cloud, Blink, Call Imp, Slow, Conjure Flame, Stone | Arrow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D:1 | Learned a level 1 spell: Magic Dart 295 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 357 | D:1 | Learned a level 2 spell: Blink 1190 | D:2 | Reached XP level 3. HP: 25/25 MP: 7/7 1469 | D:2 | Reached skill level 1 in Invocations 1928 | D:2 | Killed from afar by an orc priest Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.0 Fighting | | 0.9 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 4.5 Slings | | 0.9 Bows | | 0.9 Crossbows | | 0.9 Throwing | | 2.6 Armour | | 0.9 Dodging | | 2.6 Stealth | | 0.9 Shields | | 2.6 Unarmed Combat | | 0.9 Spellcasting | | 2.8 Conjurations | | 0.6 Hexes | | 0.6 Charms | | 0.6 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 0.6 Transmutations | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 7.1 Earth Magic | | 0.6 Poison Magic | | 0.6 Evocations | | 0.9 Action || total -------------------------++------- Melee: Dagger || 32 Bite || 5 Falchion || 8 Throw: Stone || 3 Javelin || 35 Dart || 4 Cast: Magic Dart || 42 Blink || 1 Eat: Chunk || 3 Armor: Robe || 14 Dodge: Dodged || 40 Rpst.: Falchion || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 73 | 0 | 0.0 | 37 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 45 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+-------