anet Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -5, D:1) a +0 robe (2, -11, D:1) a cursed -3 dagger (4, -4, D:1) a +0 robe a +0 dagger (25, -31, D:1) a +0 club (42, 1, D:1) a +0 dagger (42, 8, D:1) a +0 club (43, -28, D:1) a cursed +0 club (53, -31, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (20, -2, D:2) a +0 dagger (24, 0, D:2) a +0 club (27, -9, D:2) a +0 short sword (42, 6, D:2) a +0 mace (43, 9, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (22, 0, D:3) a +0 club Level 4 of the Dungeon [Shop] Ific's Weapon Shop a +0 long sword (35 gold) the cursed +0 quarterstaff of Megalomania {flame, rElec rN+ Int+3 Stlth+} (315 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. the +4 hunting sling "Aroaxie" {velocity, +Blink rPois Str+2} (446 gold) Any stone fired from it inflicts extra damage. It affects your strength (+2). It protects you from poison. It lets you blink. 20 arrows (40 gold) a +0 glaive (65 gold) a +0 whip (25 gold) a +0 quarterstaff (40 gold) 16 arrows (32 gold) a +1 arbalest of flaming (151 gold) a +0 falchion (30 gold) a +0 club (10 gold) a +2 mace of draining (174 gold) a +0 whip (25 gold) (23, -21, D:4) a +0 ring mail (40, -32, D:4) 9 gold pieces (40, -30, D:4) 8 gold pieces (41, -33, D:4) 10 gold pieces (42, -32, D:4) 6 gold pieces Level 5 of the Dungeon (0, 0, D:5) a +0 shield (1, 1, D:5) a +0 falchion a +0 hand axe