anet Level 1 of the Dungeon (19, 16, D:1) a +0 club (30, -8, D:1) a +0 club (34, -14, D:1) a +0 dagger (36, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -2, D:2) a +0 dagger (4, 19, D:2) a +0 robe (46, 4, D:2) a +0 mace (52, -11, D:2) a +0 club Level 3 of the Dungeon (0, 38, D:3) a +0 ring mail (12, 21, D:3) an uncursed ring of see invisible (21, 9, D:3) a +0 club (24, 34, D:3) a +0 club (29, 1, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 hunting sling (1, -7, D:4) a +0 dagger a cursed -2 hunting sling (2, -14, D:4) a +0 spear (3, -15, D:4) 13 arrows (7, 6, D:4) a +0 short sword a +0 animal skin (7, 7, D:4) a +0 hat (10, -21, D:4) a book of Changes (10, 6, D:4) a +0 club (11, 5, D:4) a +0 robe (11, 7, D:4) a +0 dagger (13, 6, D:4) a +0 club a +0 ring mail (16, 13, D:4) a +0 morningstar (23, -24, D:4) a +0 whip (26, 3, D:4) a +0 hand axe a cursed +0 leather armour (36, 9, D:4) a +0 club a +0 trident (38, -16, D:4) a +0 trident (38, -15, D:4) a +0 hand axe (38, -14, D:4) a cursed amulet of harm Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (9, 9, D:5) an uncursed ring of see invisible (13, 33, D:5) a +0 whip a +0 leather armour (22, 8, D:5) a +0 leather armour (26, 29, D:5) a +0 war axe (35, 10, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 club (9, -2, D:6) a +0 club (10, -13, D:6) a +0 short sword (15, 11, D:6) a +0 trident a +0 leather armour (15, 17, D:6) a +0 club (21, -13, D:6) a +0 giant spiked club (27, -6, D:6) a +0 dagger a +0 ring mail (30, 25, D:6) a +0 club a +0 ring mail (32, 7, D:6) a potion of resistance (35, 22, D:6) a cursed +0 chain mail (39, 6, D:6) 9 gold pieces (39, 7, D:6) a scroll of enchant armour (unseen) (39, 8, D:6) 12 gold pieces (40, 6, D:6) a potion of curing (40, 8, D:6) a ration Level 7 of the Dungeon (6, -37, D:7) the +4 hand axe "Kuoloffy" {flame, Fragile rElec rN+ Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It will be destroyed if unequipped. It makes you more stealthy. (7, -25, D:7) a +0 robe (13, 0, D:7) a +0 dagger a +0 robe (23, -4, D:7) a +0 robe (29, -6, D:7) a +0 scale mail (30, -5, D:7) a +0 scale mail (30, -4, D:7) a +0 short sword a +0 chain mail (47, -19, D:7) a +0 hand axe (47, -6, D:7) a +0 scale mail a +0 hand axe of chopping (48, -6, D:7) a +0 chain mail a +0 club (49, -11, D:7) a +0 hand axe (49, -10, D:7) a +0 whip (50, -16, D:7) a +0 plate armour a +0 short sword (56, -33, D:7) a +0 dagger (56, -31, D:7) a +0 robe (58, -33, D:7) a +0 flail a +0 ring mail a +2 dagger of pain (58, -3, D:7) a +0 trident a +0 mace (68, -8, D:7) a +0 whip Level 8 of the Dungeon (8, -33, D:8) a +0 ring mail (9, -4, D:8) a +0 robe (10, -18, D:8) a cursed -2 robe a +0 giant club a +0 shortbow (11, -2, D:8) a +1 whip of freezing (11, -1, D:8) a +0 robe (16, -34, D:8) a +0 robe a +0 dagger (16, -14, D:8) a +0 club a +0 leather armour (22, 7, D:8) a +0 leather armour (27, 6, D:8) a +0 robe a +0 dagger (27, 13, D:8) a +0 shortbow (27, 14, D:8) a +0 hand axe (27, 15, D:8) a +0 flail (29, 13, D:8) a +0 robe a +0 dagger (31, 11, D:8) a +0 dagger (32, 9, D:8) a +0 robe a +0 dagger (33, 12, D:8) a +0 giant spiked club (39, -4, D:8) a cursed +4 dire flail a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +0 dagger (0, 2, D:9) a +0 whip (0, 6, D:9) 2 arrows (0, 7, D:9) a cursed -1 great mace a +0 giant club (1, 6, D:9) 3 arrows (20, -1, D:9) 16 gold pieces (23, -7, D:9) an arrow (24, -7, D:9) an arrow the Ecumenical Temple