Dungeon Crawl Stone Soup version 0.25-a0-591-g2ad0d861f1 (webtiles) character file. Game seed: 6485440197368741277, levelgen mode: deterministic 7 anet the Magician (level 2, 0/18 HPs) Began as a Halfling Wizard on Mar 14, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (340 turns). anet the Magician (Halfling Wizard) Turns: 340, Time: 00:00:52 Health: 0/18 AC: 2 Str: 8 XL: 2 Next: 5% Magic: 0/5 EV: 14 Int: 16 God: Gold: 32 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles c - 25 stones (quivered) h - 28 sling bullets Armour a - a +0 robe (worn) b - a +0 hat (worn) g - a +0 pair of boots Scrolls i - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Comestibles d - a ration f - 4 chunks of flesh Skills: + Level 0.8 Fighting + Level 1.0 Armour - Level 2.1 Dodging - Level 2.1 Stealth - Level 2.4 Spellcasting - Level 0.7 Conjurations Level 0.7 Summonings Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 16% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 19% 2 ###.... Call Imp Summ #....... 22% 2 ###.... Slow Hex #....... 30% 2 ###.... Conjure Flame Conj/Fire #....... 45% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 47% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Aim: a jackal The magic dart hits the jackal but does no damage. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. x2 You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. x2 You completely miss the jackal. The jackal is almost dead. The jackal bites you. You die... #.......## ...?.... #......÷.# ....... #........### ...gh. #..........######## #...s# ########..........####.# .# ####.....h......##?#. #h......##........ #h#..........÷.... #@#.....###....... ##.##........####.. ##...##...#..## #. ##.....###.##.# . ##.......##...... #.........##...... ####...÷...####..#.... ##.###.....## ##...... ##...###...## ##..... You could see 2 jackals. Vanquished Creatures A goblin (D:1) A jackal (D:1) A frilled lizard (D:1) 5 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Halfling Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 334 | D:1 | Reached skill level 1 in Armour 334 | D:1 | Reached XP level 2. HP: 7/18 MP: 1/5 340 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: elethiomel_arrival_diamonds, layout_rooms Skill XL: | 1 | ---------------+----+----- Armour | 1 | 1.0 Fighting | | 0.8 Dodging | | 2.1 Stealth | | 2.1 Spellcasting | | 2.4 Conjurations | | 0.7 Summonings | | 0.7 Translocations | | 1.1 Action || total -------------------------++------- Melee: Unarmed || 14 Dagger || 15 Cast: Magic Dart || 12 Armor: Robe || 3 Dodge: Dodged || 24 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 6 | 60.0 | 3 | 5 | 62.5 +---------+---------+-------+---------+---------+------- D:1 | 4 | 6 | 60.0 | 3 | 5 | 62.5 +---------+---------+-------+---------+---------+-------