Dungeon Crawl Stone Soup version 0.27-a0-860-gaf99fae3ca (webtiles) character file. Game seed: 15812165313237068305 23 anet the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Apr 1, 2021. Killed by Freeze ... generated by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:26 (1057 turns). anet the Conjurer (Deep Elf Conjurer) Turns: 1057, Time: 00:02:27 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 0/8 EV: 12 Int: 22 God: Gold: 27 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . j - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-1 -> -11) A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons j - a +0 short sword (weapon) Missiles b - 27 arrows d - 8 curare-tipped darts g - 14 sling bullets h - 4 stones Armour a - a +0 robe (worn) i - a +0 scale mail Scrolls c - 3 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} f - 2 scrolls of magic mapping {unknown} Skills: + Level 0.2 Fighting + Level 0.3 Long Blades + Level 0.2 Slings + Level 0.3 Crossbows + Level 0.3 Armour + Level 2.6 Dodging - Level 2.4 Stealth + Level 0.3 Shields + Level 3.2 Spellcasting - Level 4.3 Conjurations + Level 0.7 Hexes + Level 0.7 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 r - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 0% to evade) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 37% to evade) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray misses the adder. The searing ray misses the adder. The adder closely misses you. Unknown command. The searing ray hits the adder. The adder is almost dead. You finish channeling your searing ray. The adder barely misses you. The endoplasm freezes you. You are frozen. The adder closely misses you. The endoplasm misses you. The adder bites you. You are lethally poisoned! The adder poisons you! You climb upwards. You feel very sick. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (almost dead, 0% to evade) The magic dart hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm freezes you. You are frozen. You die... ################ .##............##### .##.######......@..# .##.######.......J.# .#.................# .#..######...÷.....# ........#..........# .#..###.#..........# .#..# #.#..........# .#..###.#........÷.###### ........................# You could see an endoplasm. Vanquished Creatures An adder (D:1) 5 ball pythons (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 195 | D:1 | Learned a level 2 spell: Searing Ray 671 | D:1 | Found Saptotoa's Armour Shoppe. 1057 | D:1 | Killed from afar by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_ring, serial_shops, shop D:2: layout_basic, basic_ecumenical_altar Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 44 Searing Ray || 3 Armor: Robe || 4 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1056 | 987 | 69 | 0 | 863 | 2 | 528.0 | Dungeon | 1056 | 987 | 69 | 0 | 863 | 2 | 528.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1048 daAuts D:2: 8 daAuts