Dungeon Crawl Stone Soup version 0.27-a0-972-gd1521fd518 (webtiles) character file.

Game seed: 5837627123471500157

221 anet the Conjurer (level 5, -1/29 HPs)
             Began as a Deep Elf Conjurer on Apr 14, 2021.
             Succumbed to a water moccasin's poison
             ... on level 4 of the Dungeon.
             The game lasted 00:08:07 (3871 turns).

anet the Conjurer (Deep Elf Conjurer)               Turns: 3871, Time: 00:08:07

Health: -1/29      AC:  6    Str:  5    XL:     5   Next: 65%
Magic:  6/13       EV: 12    Int: 23    God:    
Gold:   162        SH:  0    Dex: 13    Spells: 1/12 levels left

rFire    . . .     SeeInvis .   a - +0 whip (elec)
rCold    . . .     Faith    .   (no shield)
rNeg     . . .     Spirit   .   h - +0 leather armour
rPois    .         Reflect  .   (no helmet)
rElec    .         Harm     .   (no cloak)
rCorr    .         Rampage  .   n - +2 pair of gloves
Will     +....                  (no boots)
Stlth    ++........             (no amulet)
HPRegen  0.09/turn              t - ring of willpower
MPRegen  0.13/turn              (no ring)

@: lethally poisoned (-1 -> -9)
A: no striking features
a: no special abilities


You were on level 4 of the Dungeon.
You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 162 gold pieces.

Inventory:

Hand Weapons
 a - a +0 whip of electrocution (weapon)
 b - a +0 hunting sling
Missiles
 d - 11 stones
 i - 40 arrows
 k - 22 sling bullets
 m - 3 boomerangs (quivered)
Armour
 e - a +0 robe
 g - a +0 ring mail
 h - a +0 leather armour (worn)
 n - a +2 pair of gloves (worn)
 q - a +0 scale mail
Jewellery
 t - a ring of willpower (left hand)
Wands
 s - a wand of flame (21)
Scrolls
 c - 3 scrolls of teleportation {unknown}
 f - 4 scrolls of identify {unknown}
 l - 2 scrolls of magic mapping {unknown}
 o - a scroll of amnesia {unknown}
 p - a scroll of noise {unknown}
 r - a scroll of enchant armour {unknown}
Potions
 j - 2 potions of curing


   Skills:
 + Level 1.6 Fighting
 + Level 1.5 Slings
 + Level 1.1 Armour
 + Level 3.5 Dodging
 - Level 2.4 Stealth
 + Level 4.2 Spellcasting
 - Level 4.3 Conjurations
 + Level 1.4 Translocations
 + Level 1.4 Fire Magic
 + Level 0.5 Air Magic
 + Level 0.7 Poison Magic
 + Level 0.6 Evocations


You had one spell level left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       2%          1
b - Blink                 Tloc           N/A        N/A       14%         2
c - Conjure Flame         Conj/Fire      18%        6-21      16%         3
d - Mephitic Cloud        Conj/Pois/Air  13%        N/A       22%         3
r - Searing Ray           Conj           50%        3d5       4%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Dazzling Flash           Conj/Hex       28%        N/A       21%         3
 Call Imp                 Summ           4%         N/A       26%         2
 Slow                     Hex            4%         N/A       26%         2
 Iskenderun's Mystic Bla  Conj/Tloc      18%        2d6       45%         4
 Fulminant Prism          Conj/Hex       7%         3d7       56%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)            
Temple: D:4-7       

Altars:
Gozag
Uskayaw

Annotations:
D:1 fly
D:3 2 transporters, dig, Glokmah's ghost, amateur DjNe

Message History

A jackal comes into view.
The water moccasin hisses angrily.
Casting: Searing Ray (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - water moccasin
Aim: a water moccasin (34% to evade)
The searing ray hits the water moccasin!
The water moccasin is heavily wounded.
(Press . to maintain the ray.)
The searing ray hits the water moccasin.
The water moccasin is severely wounded.
The searing ray misses the water moccasin.
The water moccasin bites you! The water moccasin barely misses you.
The searing ray hits the water moccasin!
The water moccasin is almost dead.
You finish channeling your searing ray. The water moccasin bites you!
You are lethally poisoned!
The water moccasin poisons you!
Casting: Searing Ray (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin (almost dead, 34% to evade)
The searing ray hits the water moccasin!
You kill the water moccasin!
(Press . to maintain the ray.)
* * * LOW HITPOINT WARNING * * *
You feel very sick.
The jackal barks!
Your Armour skill increases to level 1!
You have reached level 5!
* * * LOW HITPOINT WARNING * * *
You feel very sick.
A jackal comes into view.
The jackal moves out of view.
* * * LOW HITPOINT WARNING * * *
You feel sick.
There is a stone staircase leading up here.
You die...

        .......
     ...........
     .....[......
 ##   ..........#
 #..  ..........#
 #...  .........#
   #..##........#
   #...@.........
   ##.........##.
   #.............
   #.............
 ...........#...#
 .#.#...###h# ..#
. ####..#  .#  .#
     ....  ..
    ##..    ..


You could see a jackal.

Vanquished Creatures
  A water moccasin (D:4)
  An orc priest (D:3)
  3 adders (D:2)
  4 worms
  5 orcs (D:3)
  6 endoplasms
  4 giant cockroaches
  4 goblins
  2 hobgoblins (D:2)
  A quokka (D:3)
  3 ball pythons
  7 bats
  4 frilled lizards
  3 kobolds
  4 rats
52 creatures vanquished.

Vanquished Creatures (others)
  6 plants (D:3)
6 creatures vanquished.

Grand Total: 58 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | anet the Deep Elf Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
    63 | D:1      | Found a faded altar of an unknown god.
   504 | D:1      | Reached XP level 2. HP: 16/16 MP: 5/8
   745 | D:1      | Learned a level 2 spell: Blink
   748 | D:1      | Learned a level 2 spell: Searing Ray
  1490 | D:2      | Reached XP level 3. HP: 5/20 MP: 5/10
  1491 | D:2      | HP: 1/20 [poisoned by an adder]
  1827 | D:2      | Reached skill level 1 in Fighting
  1832 | D:2      | Learned a level 3 spell: Conjure Flame
  1858 | D:2      | Reached skill level 1 in Slings
  1990 | D:2      | Found an opulent altar of Gozag.
  2814 | D:3      | Reached skill level 1 in Translocations
  2814 | D:3      | Reached XP level 4. HP: 25/25 MP: 6/11
  2914 | D:3      | Reached skill level 1 in Fire Magic
  3104 | D:3      | Noticed Glokmah's ghost (amateur DjNe)
  3241 | D:3      | Found a transporter.
  3247 | D:3      | Found a transporter.
  3302 | D:3      | Noticed a +0 hand axe
  3302 | D:3      | Noticed a +0 hand axe
  3305 | D:3      | Found a hide-covered altar of Uskayaw.
  3494 | D:3      | Learned a level 3 spell: Mephitic Cloud
  3861 | D:4      | Noticed a water moccasin
  3868 | D:4      | Killed a water moccasin
  3869 | D:4      | Reached skill level 1 in Armour
  3869 | D:4      | Reached XP level 5. HP: 6/29 MP: 5/13
  3870 | D:4      | HP: 1/29 [poisoned by a water moccasin]
  3871 | D:4      | Succumbed to a water moccasin's poison

Illustrated notes

Levels and vault maps discovered:
D:1:      ebering_hopf_link, layout_basic, basic_ecumenical_altar,
          serial_rivers, chequers_serial_rivers_micro_e,
          chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b,
          chequers_serial_rivers_marsh, minmay_misc_feat_plants
D:2:      layout_basic, basic_altar, minmay_pentomino_pile
D:3:      layout_basic, dancing_weapons_uskayaw, gammafunk_ghost_gnarly_gnolls,
          minmay_tree_intersection
D:4:      layout_cave_pools, amethyst_overflow_temple_binary,
          minmay_temple_entry_statues, cheibrodos_sewer_entry_bend,
          hangedman_abyss_or_decor_stabs

Skill      XL: |  1  2  3  4 |
---------------+-------------+-----
Fighting       |        1    |  1.6
Dodging        |        3    |  3.5
Slings         |        1    |  1.5
Translocations |        1    |  1.4
Fire Magic     |           1 |  1.4
Spellcasting   |           4 |  4.2
Armour         |           1 |  1.1
Stealth        |             |  2.4
Conjurations   |             |  4.3
Air Magic      |             |  0.5
Poison Magic   |             |  0.7
Evocations     |             |  0.6

Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
 Fire: Hunting sling     |    14 |       ||    14
Throw: Boomerang         |     8 |    18 ||    26
 Cast: Magic Dart        |    22 |       ||    22
       Searing Ray       |    14 |    11 ||    25
  Use: Potion            |     1 |       ||     1
Armor: Robe              |     1 |       ||     1
       Leather armour    |     1 |       ||     1
Dodge: Dodged            |     4 |     1 ||     5

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   3902 |   3349 |    553 |      4 |   3031 |   4 |  975.5 |
       Dungeon |   3902 |   3349 |    553 |      4 |   3031 |   4 |  975.5 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:2: 1502 daAuts
     D:1: 1344 daAuts
     D:3: 1045 daAuts
     D:4: 9 daAuts