Dungeon Crawl Stone Soup version 0.27-a0-972-gd1521fd518 (webtiles) character file. Game seed: 5837627123471500157 221 anet the Conjurer (level 5, -1/29 HPs) Began as a Deep Elf Conjurer on Apr 14, 2021. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:08:07 (3871 turns). anet the Conjurer (Deep Elf Conjurer) Turns: 3871, Time: 00:08:07 Health: -1/29 AC: 6 Str: 5 XL: 5 Next: 65% Magic: 6/13 EV: 12 Int: 23 God: Gold: 162 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . SeeInvis . a - +0 whip (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . n - +2 pair of gloves Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn t - ring of willpower MPRegen 0.13/turn (no ring) @: lethally poisoned (-1 -> -9) A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons a - a +0 whip of electrocution (weapon) b - a +0 hunting sling Missiles d - 11 stones i - 40 arrows k - 22 sling bullets m - 3 boomerangs (quivered) Armour e - a +0 robe g - a +0 ring mail h - a +0 leather armour (worn) n - a +2 pair of gloves (worn) q - a +0 scale mail Jewellery t - a ring of willpower (left hand) Wands s - a wand of flame (21) Scrolls c - 3 scrolls of teleportation {unknown} f - 4 scrolls of identify {unknown} l - 2 scrolls of magic mapping {unknown} o - a scroll of amnesia {unknown} p - a scroll of noise {unknown} r - a scroll of enchant armour {unknown} Potions j - 2 potions of curing Skills: + Level 1.6 Fighting + Level 1.5 Slings + Level 1.1 Armour + Level 3.5 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting - Level 4.3 Conjurations + Level 1.4 Translocations + Level 1.4 Fire Magic + Level 0.5 Air Magic + Level 0.7 Poison Magic + Level 0.6 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Blink Tloc N/A N/A 14% 2 c - Conjure Flame Conj/Fire 18% 6-21 16% 3 d - Mephitic Cloud Conj/Pois/Air 13% N/A 22% 3 r - Searing Ray Conj 50% 3d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 21% 3 Call Imp Summ 4% N/A 26% 2 Slow Hex 4% N/A 26% 2 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 45% 4 Fulminant Prism Conj/Hex 7% 3d7 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Uskayaw Annotations: D:1 fly D:3 2 transporters, dig, Glokmah's ghost, amateur DjNe Message History A jackal comes into view. The water moccasin hisses angrily. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (34% to evade) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray misses the water moccasin. The water moccasin bites you! The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channeling your searing ray. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 34% to evade) The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The jackal barks! Your Armour skill increases to level 1! You have reached level 5! * * * LOW HITPOINT WARNING * * * You feel very sick. A jackal comes into view. The jackal moves out of view. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading up here. You die... ....... ........... .....[...... ## ..........# #.. ..........# #... .........# #..##........# #...@......... ##.........##. #............. #............. ...........#...# .#.#...###h# ..# . ####..# .# .# .... .. ##.. .. You could see a jackal. Vanquished Creatures A water moccasin (D:4) An orc priest (D:3) 3 adders (D:2) 4 worms 5 orcs (D:3) 6 endoplasms 4 giant cockroaches 4 goblins 2 hobgoblins (D:2) A quokka (D:3) 3 ball pythons 7 bats 4 frilled lizards 3 kobolds 4 rats 52 creatures vanquished. Vanquished Creatures (others) 6 plants (D:3) 6 creatures vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 63 | D:1 | Found a faded altar of an unknown god. 504 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 745 | D:1 | Learned a level 2 spell: Blink 748 | D:1 | Learned a level 2 spell: Searing Ray 1490 | D:2 | Reached XP level 3. HP: 5/20 MP: 5/10 1491 | D:2 | HP: 1/20 [poisoned by an adder] 1827 | D:2 | Reached skill level 1 in Fighting 1832 | D:2 | Learned a level 3 spell: Conjure Flame 1858 | D:2 | Reached skill level 1 in Slings 1990 | D:2 | Found an opulent altar of Gozag. 2814 | D:3 | Reached skill level 1 in Translocations 2814 | D:3 | Reached XP level 4. HP: 25/25 MP: 6/11 2914 | D:3 | Reached skill level 1 in Fire Magic 3104 | D:3 | Noticed Glokmah's ghost (amateur DjNe) 3241 | D:3 | Found a transporter. 3247 | D:3 | Found a transporter. 3302 | D:3 | Noticed a +0 hand axe 3302 | D:3 | Noticed a +0 hand axe 3305 | D:3 | Found a hide-covered altar of Uskayaw. 3494 | D:3 | Learned a level 3 spell: Mephitic Cloud 3861 | D:4 | Noticed a water moccasin 3868 | D:4 | Killed a water moccasin 3869 | D:4 | Reached skill level 1 in Armour 3869 | D:4 | Reached XP level 5. HP: 6/29 MP: 5/13 3870 | D:4 | HP: 1/29 [poisoned by a water moccasin] 3871 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, basic_ecumenical_altar, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, minmay_misc_feat_plants D:2: layout_basic, basic_altar, minmay_pentomino_pile D:3: layout_basic, dancing_weapons_uskayaw, gammafunk_ghost_gnarly_gnolls, minmay_tree_intersection D:4: layout_cave_pools, amethyst_overflow_temple_binary, minmay_temple_entry_statues, cheibrodos_sewer_entry_bend, hangedman_abyss_or_decor_stabs Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.6 Dodging | 3 | 3.5 Slings | 1 | 1.5 Translocations | 1 | 1.4 Fire Magic | 1 | 1.4 Spellcasting | 4 | 4.2 Armour | 1 | 1.1 Stealth | | 2.4 Conjurations | | 4.3 Air Magic | | 0.5 Poison Magic | | 0.7 Evocations | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Hunting sling | 14 | || 14 Throw: Boomerang | 8 | 18 || 26 Cast: Magic Dart | 22 | || 22 Searing Ray | 14 | 11 || 25 Use: Potion | 1 | || 1 Armor: Robe | 1 | || 1 Leather armour | 1 | || 1 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3902 | 3349 | 553 | 4 | 3031 | 4 | 975.5 | Dungeon | 3902 | 3349 | 553 | 4 | 3031 | 4 | 975.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1502 daAuts D:1: 1344 daAuts D:3: 1045 daAuts D:4: 9 daAuts