Dungeon Crawl Stone Soup version 0.27-a0-1180-g7fc4abc71e (webtiles) character file. Game seed: 1965755696797192858 48 anet the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on May 17, 2021. Killed from afar by an orc wizard (3 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:03:57 (1467 turns). anet the Conjurer (Deep Elf Conjurer) Turns: 1467, Time: 00:03:58 Health: 0/20 AC: 5 Str: 5 XL: 3 Next: 50% Magic: 3/10 EV: 9 Int: 22 God: Gold: 108 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . g - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Missiles b - 80 stones c - 47 arrows i - 16 bolts Armour a - a +0 robe f - a +0 leather armour h - a +0 ring mail (worn) Scrolls e - a scroll of magic mapping {unknown} Potions d - a potion of curing {unknown} j - a potion of degeneration {unknown} Skills: + Level 1.2 Fighting + Level 0.2 Long Blades + Level 0.1 Armour + Level 3.2 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 9% 1 r - Searing Ray Conj 46% 3d4 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 22% 1 Conjure Flame Conj/Fire 14% 6-21 54% 3 Dazzling Flash Conj/Hex 28% N/A 54% 3 Inner Flame Hex/Fire 4% N/A 86% 3 Fulminant Prism Conj/Hex 7% 3d7 91% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 91% 4 Sticky Flame Conj/Fire 14% 2d4 91% 4 Fireball Conj/Fire 7% 3d5 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You hear a shout! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +1 dagger of flaming and wearing a +0 robe (moderately wounded, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. An orc priest comes into view. It is wielding a +0 hand axe. Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +1 dagger of flaming and wearing a +0 robe (moderately wounded, 72% to hit) The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the orc priest! The orc priest is almost dead. An orc comes into view. It is wielding a +0 dagger. The orc wizard hits you with a +1 dagger of flaming. The orc wizard burns you. The searing ray misses the orc priest. You finish channeling your searing ray. The orc wizard hits you with a +1 dagger of flaming. The orc wizard burns you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc wizard hits you but does no damage. The orc shouts! Your magical contamination has completely faded away. The orc wizard points at you and mumbles some strange words. The magic dart hits you. You die... #..###...### #..#8.8.8.8# .# #.)#..._...# #.# ######..#8.....8# #.# #........).....# #.# #.#########..8.# ##.. #.# ##.# #.#.# #.# #.#...###@# .#.....##.# #.......o.# ##.....#.)# ##...##..# ##.# #..# ## #..# #... ...## You could see an orc wizard. Vanquished Creatures A gnoll (D:1) 3 ball pythons 6 endoplasms 3 goblins A hobgoblin (D:2) 5 jackals 4 quokkas (D:1) A bat (D:2) 3 frilled lizards 5 kobolds (D:1) 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 219 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 222 | D:1 | Learned a level 2 spell: Searing Ray 560 | D:1 | Reached skill level 1 in Fighting 612 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/10 1423 | D:2 | Found a faded altar of an unknown god. 1467 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, minmay_octomino_e4 D:2: layout_loops_ring, ebering_ecumenical_altar_ruins Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | 3 | 3.2 Long Blades | | 0.2 Armour | | 0.1 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.3 Action || total -------------------------++------- Cast: Magic Dart || 41 Searing Ray || 12 Armor: Robe || 1 Ring mail || 1 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1468 | 1268 | 200 | 34 | 1046 | 2 | 734.0 | Dungeon | 1468 | 1268 | 200 | 34 | 1046 | 2 | 734.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1163 daAuts D:2: 304 daAuts