Dungeon Crawl Stone Soup version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 17921335444092037453 1120 anet the Magician (level 8, -11/44 HPs) Began as a Deep Elf Conjurer on May 28, 2021. Mangled by a two-headed ogre ... wielding a +0 giant club (13 damage) ... on level 5 of the Dungeon. The game lasted 00:14:56 (5677 turns). anet the Magician (Deep Elf Conjurer) Turns: 5677, Time: 00:14:56 Health: -11/44 AC: 7 Str: 6 XL: 8 Next: 12% Magic: 10/19 EV: 11 Int: 24 God: Gold: 180 SH: 5 Dex: 15 Spells: 16/19 levels left rFire . . . SeeInvis . K - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . s - +0 ring mail rPois . Reflect + (no helmet) rElec . Harm . o - +0 cloak rCorr + Rampage . (no gloves) Will ..... k - +0 pair of boots Stlth +......... J - amulet "Qunapuf" {Reflect Dex+2 SH+5} HPRegen 0.14/turn F - ring of resist corrosion MPRegen 0.16/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 180 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom b - a +0 fustibalus h - a +0 short sword of holy wrath w - a +0 spear B - a +0 hand crossbow K - a +0 falchion (weapon) Missiles d - 96 stones l - 7 boomerangs (quivered) n - 58 arrows C - 3 javelins D - 6 curare-tipped darts E - 2 throwing nets G - 38 bolts Armour i - a +0 robe k - a +0 pair of boots (worn) m - a +0 pair of boots o - a +0 cloak (worn) p - a +0 scale mail q - a +0 leather armour s - a +0 ring mail (worn) Jewellery F - a ring of resist corrosion (left hand) J - the amulet "Qunapuf" (around neck) {Reflect Dex+2 SH+5} (You found it on level 5 of the Dungeon) [amulet of reflection] It reflects blocked missile attacks. It affects your dexterity (+2). It affects your SH (+5). Scrolls e - 2 scrolls of noise {unknown} g - a scroll of enchant weapon {unknown} r - a scroll of vulnerability {unknown} t - 2 scrolls of immolation {unknown} u - 4 scrolls of identify {unknown} v - 2 scrolls of blinking {unknown} x - 2 scrolls of teleportation {unknown} y - a scroll of amnesia {unknown} A - a scroll of fog {unknown} H - a scroll of magic mapping {unknown} I - a scroll of fear {unknown} Potions c - a potion of might {unknown} f - 2 potions of heal wounds {unknown} j - a potion of lignification {unknown} z - 2 potions of curing {unknown} Skills: + Level 2.2 Fighting + Level 3.2 Long Blades + Level 2.2 Slings + Level 3.2 Crossbows + Level 2.2 Armour + Level 5.2 Dodging - Level 2.4 Stealth + Level 6.3 Spellcasting - Level 4.3 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 r - Searing Ray Conj 56% 3d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% N/A 19% 2 Freeze Ice 28% 1d5 30% 1 Dazzling Flash Conj/Hex 36% N/A 34% 3 Frozen Ramparts Ice 14% 1d3 65% 3 Ozocubu's Armour Ice 7% N/A 65% 3 Fulminant Prism Conj/Hex 9% 3d7 75% 4 Hailstorm Conj/Ice 18% 3d6 75% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 75% 4 Lightning Bolt Conj/Air 9% 1d21 97% 5 Metabolic Englaciation Hex/Ice 3% N/A 100% 5 Ignition Fire 3% 3d4 100% 8 Shatter Erth 3% 3d7* 100% 9 Tornado Air 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (90% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant spiked club. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (moderately wounded, 90% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You block the two-headed ogre's attack. The two-headed ogre barely misses you. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * You block the two-headed ogre's attack. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. You finish channeling your searing ray. The two-headed ogre hits you with a +0 giant club! You die... #.. #..O ### #...##.## #......# ≈. #.# ... #.# ≈≈# #.# ≈.#### #O# #.... ####@######..# #........#...## #.##.###......# # #.# #.#...###.##.# #.###.#.......... #........######## ......##.# ########.# #.# You could see a two-headed ogre. Vanquished Creatures Menkaure (D:4) A water moccasin (D:5) A sky beast (D:5) A necrophage (D:5) An ogre (D:4) A wyvern skeleton (D:5) A howler monkey (D:4) A gnoll shaman (D:4) A hound (D:5) 2 orc priests A bullfrog skeleton (D:4) A centaur skeleton (D:4) 2 iguanas (D:4) A scorpion zombie (D:5) 3 orc wizards 9 gnolls 3 adders A white imp (D:5) An adder skeleton (D:4) 2 dart slugs (D:4) 18 orcs 4 endoplasms 11 hobgoblins 4 quokkas (D:3) 5 ball pythons 2 bats 5 frilled lizards 7 goblins 4 kobolds 6 rats 101 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 152 | D:1 | Found a faded altar of an unknown god. 607 | D:1 | Reached XP level 2. HP: 9/16 MP: 0/8 610 | D:1 | Learned a level 2 spell: Searing Ray 1114 | D:2 | Reached skill level 1 in Fighting 1114 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1265 | D:2 | Reached skill level 1 in Slings 1303 | D:2 | Reached skill level 4 in Spellcasting 1303 | D:2 | Reached XP level 4. HP: 25/25 MP: 1/12 2949 | D:3 | Reached XP level 5. HP: 30/30 MP: 6/13 3615 | D:4 | Reached skill level 1 in Armour 3683 | D:4 | Reached XP level 6. HP: 35/35 MP: 11/15 3782 | D:4 | Reached skill level 5 in Spellcasting 4078 | D:4 | Reached skill level 1 in Long Blades 4149 | D:4 | Reached XP level 7. HP: 36/40 MP: 8/17 4243 | D:4 | Reached skill level 5 in Dodging 4280 | D:4 | Noticed Menkaure 4286 | D:4 | Killed Menkaure 4287 | D:4 | Reached skill level 1 in Crossbows 4832 | D:5 | Entered Level 5 of the Dungeon 4898 | D:5 | Reached skill level 6 in Spellcasting 5453 | D:5 | Reached XP level 8. HP: 44/44 MP: 16/19 5559 | D:5 | Identified the amulet "Qunapuf" {Reflect Dex+2 SH+5} 5662 | D:5 | Noticed a two-headed ogre 5676 | D:5 | HP: 2/44 [two-headed ogre/+0 giant club (9)] 5677 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, hellmonk_ecumenical_altar_lost_god, minmay_strange_pillars D:2: layout_loops_cross D:3: layout_loops_corners, minmay_ruptured D:4: layout_cave_pods, serial_column_ruins, column_ruins_square_large, column_ruins_grid_1, column_ruins_grid_4, column_ruins_grid_1, column_ruins_grid_1, column_ruins_open_small, uniq_menkaure D:5: layout_loops_corners, serial_shops, nicolae_shop_waterfront Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 4 5 | 5.2 Fighting | 1 2 | 2.2 Slings | 1 2 | 2.2 Spellcasting | 4 5 6 | 6.3 Armour | 1 2 | 2.2 Long Blades | 1 3 | 3.2 Crossbows | 3 | 3.2 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Mace | 1 | | || 1 Dagger | | 6 | 1 || 7 Short sword | | | 3 || 3 Fire: Hunting sling | 17 | 6 | || 23 Throw: Boomerang | | 61 | 21 || 82 Cast: Magic Dart | 23 | | || 23 Searing Ray | 9 | 40 | 18 || 67 Stab: Sleeping | 1 | | 1 || 2 Armor: Leather armour | | 1 | || 1 Ring mail | | 11 | 4 || 15 Dodge: Dodged | 3 | 13 | 5 || 21 Block: Other | | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5702 | 5277 | 425 | 70 | 4530 | 5 | 1140.4 | Dungeon | 5702 | 5277 | 425 | 70 | 4530 | 5 | 1140.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1404 daAuts D:2: 1282 daAuts D:4: 1264 daAuts D:1: 958 daAuts D:5: 792 daAuts