Dungeon Crawl Stone Soup version 0.27-a0-1595-g0b823d0a13 (webtiles) character file. Game seed: 10904920296464011488 621 anet the Conjurer (level 7, -3/57 HPs) Began as a Hill Orc Conjurer on July 19, 2021. Was an Initiate of Ashenzari. Slain by an ice beast (6 damage) ... on level 5 of the Dungeon. The game lasted 00:12:29 (5383 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 5383, Time: 00:12:29 Health: -3/57 AC: 10 Str: 10 XL: 7 Next: 46% Magic: 0/9 EV: 10 Int: 20 God: Ashenzari [......] Gold: 299 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . SeeInvis . a - +2 hand axe (flame) rCold . . . Faith + (no shield) rNeg + . . Spirit . d - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... D - +0 pair of boots Stlth +......... l - amulet of Ashenzari's Soothsayer {Faith, Melee, Alch} (curse) HPRegen 0.19/turn v - +4 ring of protection MPRegen 0.11/turn x - ring of positive energy @: no status effects A: no striking features a: Renounce Religion, Shatter the Chains You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 299 gold pieces. Inventory: Hand Weapons a - a +2 hand axe of flaming (weapon) b - a +0 hunting sling h - a +2 whip of holy wrath w - a +0 trident Missiles k - 37 stones m - a throwing net r - 13 arrows t - 38 bolts z - 23 sling bullets Armour d - a +0 ring mail (worn) p - a +0 leather armour s - a +0 scale mail u - a +0 robe D - a +0 pair of boots (worn) Magical Staves g - a staff of air Jewellery l - the cursed amulet of Ashenzari's Soothsayer (around neck) {Faith, Melee, Alch} (You took it off a kobold on level 2 of the Dungeon) [amulet of faith] It allows you to gain divine favour quickly. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Alchemy: Poison Magic and Transmutations. v - a +4 ring of protection (left hand) x - a ring of positive energy (right hand) y - a ring of wizardry Wands q - a wand of iceblast (6) A - a wand of paralysis (9) Scrolls c - 6 scrolls of identify e - 2 scrolls of fog f - 4 scrolls of magic mapping i - 2 scrolls of vulnerability n - 3 scrolls of enchant weapon B - a scroll of teleportation Potions j - 2 potions of berserk rage o - a potion of haste C - a potion of heal wounds E - a potion of curing Skills: + Level 3.4 Fighting - Level 4.0(4.5) Axes - Level 2.1 Slings - Level 2.1 Crossbows - Level 3.0 Armour - Level 2.0 Dodging - Level 1.5 Stealth - Level 3.0 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations - Level 2.0 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 8% 1 r - Searing Ray Conj 34% 3d4 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 4% 1d3 36% 1 Animate Skeleton Necr 2% N/A 38% 1 Pain Necr 4% 1d4 38% 1 Sandblast Erth 2% 2d4 38% 1 Dazzling Flash Conj/Hex 18% N/A 47% 3 Passwall Tmut/Erth 0% N/A 52% 2 Poisonous Vapours Pois/Air 2% N/A 52% 2 Mephitic Cloud Conj/Pois/Air 6% N/A 56% 3 Ignite Poison Fire/Tmut/Pois 1% N/A 75% 3 Vampiric Draining Necr 0% 2d6 77% 3 Fulminant Prism Conj/Hex 4% 3d6 87% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 87% 4 Olgreb's Toxic Radiance Pois 1% N/A 98% 4 Bolt of Magma Conj/Fire/Erth 3% 4d5 100% 5 Lee's Rapid Deconstruct Erth 0% 3d5* 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:2 * D:3 (( Annotations: D:1 exclusion: gnoll D:4 Sigmund Message History You hit the worm. You burn the worm. You kill the worm! A scorpion comes into view. The ice beast hits you. The ice beast freezes you! You hit the ice beast but do no damage. The ice beast is almost dead. The ice beast closely misses you. Your magical contamination has completely faded away. You barely miss the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you. The ice beast misses you. There is a stone staircase leading down here. The ice beast hits you. The ice beast freezes you. You climb downwards. There is a stone staircase leading up here. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You closely miss the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast misses you. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (severely wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You die... ##### ### ## #.#.#####.# #. ### #.......[.# #. #.########.#.@####.# #. #..........#