Dungeon Crawl Stone Soup version 0.28-a0-175-gb2089b6bb7 (webtiles) character file.

Game seed: 13246872831857234153

1250 anet the Magician (level 8, -6/44 HPs)
             Began as a Deep Elf Conjurer on Aug 16, 2021.
             Was an Initiate of Ashenzari.
             Mangled by a two-headed ogre (23 damage)
             ... on level 6 of the Dungeon on Aug 17, 2021.
             The game lasted 00:11:33 (6501 turns).

anet the Magician (Deep Elf Conjurer)               Turns: 6501, Time: 00:11:34

Health: -6/44      AC:  6    Str:  6    XL:     8   Next: 26%
Magic:  8/18       EV: 10    Int: 24    God:    Ashenzari [......]
Gold:   303        SH:  4    Dex: 13    Spells: 15/18 levels left

rFire    . . .     SeeInvis .   b - +0 hand crossbow
rCold    . . .     Faith    .   n - +0 buckler
rNeg     . . .     Spirit   .   g - +0 ring mail
rPois    .         Reflect  .   j - +0 helmet
rElec    .         Harm     .   (no cloak)
rCorr    .         Rampage  .   (no gloves)
Will     .....                  (no boots)
Stlth    +.........             (no amulet)
HPRegen  0.14/turn              (no ring)
MPRegen  0.16/turn              (no ring)

@: very slightly contaminated
A: no striking features
a: Renounce Religion, Curse Item


You were on level 6 of the Dungeon.
You worshipped Ashenzari.
Ashenzari was noncommittal.
You visited 2 branches of the dungeon, and saw 7 of its levels.

You collected 303 gold pieces.

Inventory:

Hand Weapons
 a - the +8 hand axe of Prudence {freeze, rN+}
   (You found it on level 3 of the Dungeon)   
   
   It freezes those it strikes, dealing additional cold damage. It can also
   slow down cold-blooded creatures.
   
   rN:        It protects you from negative energy.
 b - a +0 hand crossbow (weapon)
 w - a +1 vorpal spear
 A - a +0 long sword
Missiles
 f - 145 stones
 l - 32 bolts (quivered ammo)
 t - 41 sling bullets
 y - 3 poisoned darts
Armour
 g - a +0 ring mail (worn)
 j - a +0 helmet (worn)
 n - a +0 buckler (worn)
 q - a +0 robe
 r - a +0 leather armour
Scrolls
 d - 2 scrolls of magic mapping
 h - a scroll of amnesia
 i - a scroll of fear
 k - a scroll of holy word
 o - a scroll of vulnerability
 p - a scroll of enchant armour
 v - 2 scrolls of teleportation
Potions
 c - 4 potions of might
 e - 2 potions of berserk rage
 m - a potion of lignification
 s - a potion of resistance
 u - a potion of haste


   Skills:
 - Level 2.0 Fighting
 - Level 3.0 Long Blades
 - Level 2.0 Slings
 - Level 3.1 Crossbows
 - Level 2.0 Armour
 + Level 4.9 Dodging
 - Level 2.4 Stealth
 - Level 2.0 Shields
 + Level 5.5 Spellcasting
 - Level 4.3 Conjurations
 + Level 3.7 Evocations


You had 15 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       7%          1
r - Searing Ray           Conj           54%        3d5       11%         2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Dazzling Flash           Conj/Hex       34%        N/A       45%         3
 Fulminant Prism          Conj/Hex       8%         3d7       86%         4
 Iskenderun's Mystic Bla  Conj/Tloc      17%        2d5       86%         4
 Blade Hands              Tmut           3%         N/A       100%        5
 Dragon Form              Tmut           3%         N/A       100%        7


Dungeon Overview and Level Annotations

Branches:
Dungeon (6/15)             Temple (1/1) D:5         

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Qazlal
Ru
Trog
Uskayaw
Vehumet
Yredelemnul
Zin

Portals:
Abyss: D:3

Annotations:
D:3 2 transporters, Slaatcain's ghost, novice GrFi

Message History

Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 11% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - two-headed ogre, p - kobold
Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club
(lightly wounded, 90% to hit)
The searing ray hits the two-headed ogre.
The two-headed ogre is lightly wounded.
(Press . to maintain the ray.)
The searing ray hits the kobold!
You kill the kobold!
The searing ray hits the two-headed ogre.
The two-headed ogre is moderately wounded.
Casting: Searing Ray (safe; 11% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 11% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre
Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club
(moderately wounded, 90% to hit)
You miscast Searing Ray.
You are very lightly contaminated with residual magic.
Nothing appears to happen.
Casting: Searing Ray (safe; 11% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 11% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre
Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club
(moderately wounded, 90% to hit)
The searing ray hits the two-headed ogre!
The two-headed ogre is moderately wounded.
(Press . to maintain the ray.)
The searing ray hits the two-headed ogre!
The two-headed ogre is heavily wounded.
The searing ray hits the two-headed ogre!
The two-headed ogre is severely wounded.
The two-headed ogre hits you with a +0 giant spiked club!!
Ouch! That really hurt!
You block the two-headed ogre's attack.
The searing ray hits the two-headed ogre!
The two-headed ogre is almost dead.
You finish channeling your searing ray.
The two-headed ogre hits you with a +0 giant spiked club!!
Ouch! That really hurt!
You die...

             ####### ###########
    ##########.....###..........
    #..............#............
    #..............#............
    #.........##@O............
    #.........##..##......K.
    #.........##..# #.....#
######....#....#..# #<).<.#
....##.................(...#
..........#.##....####..((.#
##..##..)).........  +...(.#
....##..).#.##....#  #.....#
 #......###.#  .     .......


You could see a two-headed ogre.

Vanquished Creatures
  Prince Ribbit (D:5)
  A water moccasin (D:6)
  2 ice beasts
  A kobold brigand (D:6)
  A bullfrog (D:4)
  A scorpion (D:5)
  4 killer bees (D:5)
  A bullfrog zombie (D:5)
  A hound (D:6)
  2 iguanas (D:4)
  A hound skeleton (D:4)
  A howler monkey zombie (D:6)
  A howler monkey skeleton (D:4)
  7 adders
  10 gnolls
  4 worms
  5 orcs
  5 ball pythons
  8 endoplasms
  A giant cockroach (D:1)
  3 goblins
  2 hobgoblins
  6 jackals
  9 kobolds
  2 quokkas
  4 bats
  3 rats
87 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | anet the Deep Elf Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   772 | D:2      | Reached XP level 2. HP: 15/15 MP: 5/8
   775 | D:2      | Learned a level 2 spell: Searing Ray
   885 | D:2      | Found an ancient bone altar of Kikubaaqudgha.
  1127 | D:2      | Reached XP level 3. HP: 20/20 MP: 3/9
  1686 | D:2      | Got the Guide on Moulding
  2444 | D:3      | Reached skill level 1 in Evocations
  2567 | D:3      | Reached skill level 1 in Long Blades
  2567 | D:3      | Reached skill level 1 in Crossbows
  2567 | D:3      | Reached XP level 4. HP: 24/24 MP: 7/11
  2569 | D:3      | Reached skill level 1 in Shields
  2706 | D:3      | Found a basalt altar of Yredelemnul.
  2787 | D:3      | Noticed a small abomination
  2910 | D:3      | Noticed a small abomination
  2922 | D:3      | Found a transporter.
  2923 | D:3      | Found a one-way gate to the infinite horrors of the Abyss.
  2928 | D:3      | Found a transporter.
  2933 | D:3      | Noticed Slaatcain's ghost (novice GrFi)
  2977 | D:3      | Found a faded altar of an unknown god.
  3115 | D:3      | Reached skill level 1 in Slings
  3340 | D:3      | Identified the +8 hand axe of Prudence {freeze, rN+}
  3564 | D:4      | Noticed a bullfrog
  3569 | D:4      | Killed a bullfrog
  3570 | D:4      | Reached skill level 1 in Fighting
  3570 | D:4      | Reached skill level 1 in Armour
  3570 | D:4      | Reached XP level 5. HP: 29/29 MP: 7/12
  4258 | D:4      | Reached XP level 6. HP: 34/34 MP: 7/13
  4426 | D:5      | Entered Level 5 of the Dungeon
  4485 | D:5      | Reached skill level 4 in Spellcasting
  4716 | D:5      | Found a staircase to the Ecumenical Temple.
  4732 | Temple   | Entered the Ecumenical Temple
  4738 | Temple   | Became a worshipper of Ashenzari the Shackled
  5228 | D:5      | Noticed an ice beast
  5230 | D:5      | Noticed Prince Ribbit
  5243 | D:5      | Killed Prince Ribbit
  5244 | D:5      | Reached XP level 7. HP: 39/39 MP: 3/15
  6071 | D:6      | Noticed a two-headed ogre
  6132 | D:6      | Reached skill level 5 in Spellcasting
  6246 | D:6      | Reached XP level 8. HP: 34/44 MP: 6/17
  6501 | D:6      | Mangled by a two-headed ogre

Illustrated notes

Levels and vault maps discovered:
D:1:      minmay_arrival_radiant_lines, layout_basic
D:2:      layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a,
          corexii_hall_statues_i, basic_altar
D:3:      layout_rooms, lemuel_round_altar,
          hellmonk_ecumenical_altar_crossroads, gammafunk_ghost_abyssal_escape,
          minmay_checkerbox
D:4:      layout_loops_cross
D:5:      layout_rooms, temple_statues, uniq_prince_ribbit1
D:6:      layout_basic, ebering_ghost_sewer_f, kennysheep_another_room,
          grunt_ministairs_3
Temple:   eino_temple_rhombus

Skill      XL: |  1  2  3  4  5  6  7  8 |
---------------+-------------------------+-----
Evocations     |        1        2  3    |  3.7
Long Blades    |        1        2     3 |  3.0
Crossbows      |        1        2     3 |  3.1
Shields        |           1        2    |  2.0
Slings         |           1        2    |  2.0
Dodging        |           3        4    |  4.9
Fighting       |           1        2    |  2.0
Armour         |           1        2    |  2.0
Spellcasting   |                 4  5    |  5.5
Stealth        |                         |  2.4
Conjurations   |                         |  4.3

Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Falchion          |       |     4 |       ||     4
       Hand axe          |       |     9 |     1 ||    10
 Fire: Hand crossbow     |       |       |     4 ||     4
 Cast: Magic Dart        |    34 |    20 |     7 ||    61
       Searing Ray       |    16 |    34 |    19 ||    69
  Use: Potion            |       |     1 |       ||     1
Armor: Robe              |     1 |     1 |       ||     2
       Leather armour    |       |     6 |    10 ||    16
Dodge: Dodged            |     2 |    13 |    15 ||    30
Block: Buckler           |       |     5 |     5 ||    10
Rpst.: Falchion          |       |     2 |       ||     2

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   6519 |   5892 |    627 |    399 |   4776 |   7 |  931.3 |
       Dungeon |   6364 |   5751 |    613 |    399 |   4640 |   6 | 1060.7 |
        Temple |    154 |    140 |     14 |      0 |    136 |   1 |  154.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:2: 1600 daAuts
     D:5: 1470 daAuts
     D:3: 1107 daAuts
     D:4: 950 daAuts
     D:1: 853 daAuts
     D:6: 382 daAuts
  Temple: 154 daAuts