Dungeon Crawl Stone Soup version 0.28-a0-175-gb2089b6bb7 (webtiles) character file. Game seed: 13246872831857234153 1250 anet the Magician (level 8, -6/44 HPs) Began as a Deep Elf Conjurer on Aug 16, 2021. Was an Initiate of Ashenzari. Mangled by a two-headed ogre (23 damage) ... on level 6 of the Dungeon on Aug 17, 2021. The game lasted 00:11:33 (6501 turns). anet the Magician (Deep Elf Conjurer) Turns: 6501, Time: 00:11:34 Health: -6/44 AC: 6 Str: 6 XL: 8 Next: 26% Magic: 8/18 EV: 10 Int: 24 God: Ashenzari [......] Gold: 303 SH: 4 Dex: 13 Spells: 15/18 levels left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Faith . n - +0 buckler rNeg . . . Spirit . g - +0 ring mail rPois . Reflect . j - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.16/turn (no ring) @: very slightly contaminated A: no striking features a: Renounce Religion, Curse Item You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 303 gold pieces. Inventory: Hand Weapons a - the +8 hand axe of Prudence {freeze, rN+} (You found it on level 3 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. b - a +0 hand crossbow (weapon) w - a +1 vorpal spear A - a +0 long sword Missiles f - 145 stones l - 32 bolts (quivered ammo) t - 41 sling bullets y - 3 poisoned darts Armour g - a +0 ring mail (worn) j - a +0 helmet (worn) n - a +0 buckler (worn) q - a +0 robe r - a +0 leather armour Scrolls d - 2 scrolls of magic mapping h - a scroll of amnesia i - a scroll of fear k - a scroll of holy word o - a scroll of vulnerability p - a scroll of enchant armour v - 2 scrolls of teleportation Potions c - 4 potions of might e - 2 potions of berserk rage m - a potion of lignification s - a potion of resistance u - a potion of haste Skills: - Level 2.0 Fighting - Level 3.0 Long Blades - Level 2.0 Slings - Level 3.1 Crossbows - Level 2.0 Armour + Level 4.9 Dodging - Level 2.4 Stealth - Level 2.0 Shields + Level 5.5 Spellcasting - Level 4.3 Conjurations + Level 3.7 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 7% 1 r - Searing Ray Conj 54% 3d5 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 45% 3 Fulminant Prism Conj/Hex 8% 3d7 86% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 86% 4 Blade Hands Tmut 3% N/A 100% 5 Dragon Form Tmut 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Trog Uskayaw Vehumet Yredelemnul Zin Portals: Abyss: D:3 Annotations: D:3 2 transporters, Slaatcain's ghost, novice GrFi Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre, p - kobold Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (lightly wounded, 90% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the kobold! You kill the kobold! The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (moderately wounded, 90% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You block the two-headed ogre's attack. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. You finish channeling your searing ray. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ####### ########### ##########.....###.......... #..............#............ #..............#............ #.........##@O............ #.........##..##......K. #.........##..# #.....# ######....#....#..# #<).<.# ....##.................(...# ..........#.##....####..((.# ##..##..))......... +...(.# ....##..).#.##....# #.....# #......###.# . ....... You could see a two-headed ogre. Vanquished Creatures Prince Ribbit (D:5) A water moccasin (D:6) 2 ice beasts A kobold brigand (D:6) A bullfrog (D:4) A scorpion (D:5) 4 killer bees (D:5) A bullfrog zombie (D:5) A hound (D:6) 2 iguanas (D:4) A hound skeleton (D:4) A howler monkey zombie (D:6) A howler monkey skeleton (D:4) 7 adders 10 gnolls 4 worms 5 orcs 5 ball pythons 8 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins 6 jackals 9 kobolds 2 quokkas 4 bats 3 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 772 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 775 | D:2 | Learned a level 2 spell: Searing Ray 885 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1127 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/9 1686 | D:2 | Got the Guide on Moulding 2444 | D:3 | Reached skill level 1 in Evocations 2567 | D:3 | Reached skill level 1 in Long Blades 2567 | D:3 | Reached skill level 1 in Crossbows 2567 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 2569 | D:3 | Reached skill level 1 in Shields 2706 | D:3 | Found a basalt altar of Yredelemnul. 2787 | D:3 | Noticed a small abomination 2910 | D:3 | Noticed a small abomination 2922 | D:3 | Found a transporter. 2923 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 2928 | D:3 | Found a transporter. 2933 | D:3 | Noticed Slaatcain's ghost (novice GrFi) 2977 | D:3 | Found a faded altar of an unknown god. 3115 | D:3 | Reached skill level 1 in Slings 3340 | D:3 | Identified the +8 hand axe of Prudence {freeze, rN+} 3564 | D:4 | Noticed a bullfrog 3569 | D:4 | Killed a bullfrog 3570 | D:4 | Reached skill level 1 in Fighting 3570 | D:4 | Reached skill level 1 in Armour 3570 | D:4 | Reached XP level 5. HP: 29/29 MP: 7/12 4258 | D:4 | Reached XP level 6. HP: 34/34 MP: 7/13 4426 | D:5 | Entered Level 5 of the Dungeon 4485 | D:5 | Reached skill level 4 in Spellcasting 4716 | D:5 | Found a staircase to the Ecumenical Temple. 4732 | Temple | Entered the Ecumenical Temple 4738 | Temple | Became a worshipper of Ashenzari the Shackled 5228 | D:5 | Noticed an ice beast 5230 | D:5 | Noticed Prince Ribbit 5243 | D:5 | Killed Prince Ribbit 5244 | D:5 | Reached XP level 7. HP: 39/39 MP: 3/15 6071 | D:6 | Noticed a two-headed ogre 6132 | D:6 | Reached skill level 5 in Spellcasting 6246 | D:6 | Reached XP level 8. HP: 34/44 MP: 6/17 6501 | D:6 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_i, basic_altar D:3: layout_rooms, lemuel_round_altar, hellmonk_ecumenical_altar_crossroads, gammafunk_ghost_abyssal_escape, minmay_checkerbox D:4: layout_loops_cross D:5: layout_rooms, temple_statues, uniq_prince_ribbit1 D:6: layout_basic, ebering_ghost_sewer_f, kennysheep_another_room, grunt_ministairs_3 Temple: eino_temple_rhombus Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Evocations | 1 2 3 | 3.7 Long Blades | 1 2 3 | 3.0 Crossbows | 1 2 3 | 3.1 Shields | 1 2 | 2.0 Slings | 1 2 | 2.0 Dodging | 3 4 | 4.9 Fighting | 1 2 | 2.0 Armour | 1 2 | 2.0 Spellcasting | 4 5 | 5.5 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Falchion | | 4 | || 4 Hand axe | | 9 | 1 || 10 Fire: Hand crossbow | | | 4 || 4 Cast: Magic Dart | 34 | 20 | 7 || 61 Searing Ray | 16 | 34 | 19 || 69 Use: Potion | | 1 | || 1 Armor: Robe | 1 | 1 | || 2 Leather armour | | 6 | 10 || 16 Dodge: Dodged | 2 | 13 | 15 || 30 Block: Buckler | | 5 | 5 || 10 Rpst.: Falchion | | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6519 | 5892 | 627 | 399 | 4776 | 7 | 931.3 | Dungeon | 6364 | 5751 | 613 | 399 | 4640 | 6 | 1060.7 | Temple | 154 | 140 | 14 | 0 | 136 | 1 | 154.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1600 daAuts D:5: 1470 daAuts D:3: 1107 daAuts D:4: 950 daAuts D:1: 853 daAuts D:6: 382 daAuts Temple: 154 daAuts