Dungeon Crawl Stone Soup version 0.28-a0-684-g30a9fa1a03 (webtiles) character file. Game seed: 12367879565006209128 877 anet the Magician (level 7, -2/40 HPs) Began as a Deep Elf Conjurer on Oct 19, 2021. Slain by a hornet zombie (9 damage) ... on level 6 of the Dungeon. The game lasted 00:18:17 (6931 turns). anet the Magician (Deep Elf Conjurer) Turns: 6931, Time: 00:18:17 Health: -2/40 AC: 7 Str: 12 XL: 7 Next: 75% Magic: 18/27 EV: 11 Int: 23 God: Gold: 182 SH: 4 Dex: 13 Spells: 15/18 levels left rFire . . . SeeInvis . a - +3 falchion rCold + . . Faith . k - +0 buckler rNeg . . . Spirit . K - +2 ring mail {rC+} rPois . Reflect . (no helmet) rElec . Harm + u - scarf {harm} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... g - amulet of regeneration HPRegen 1.13/turn F - +6 ring of strength MPRegen 0.20/turn G - ring of magical power @: no status effects A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 182 gold pieces. Inventory: Hand Weapons a - a +3 falchion (weapon) b - a +0 hunting sling h - a +2 flail of holy wrath w - a +0 spear Missiles e - 2 atropa-tipped darts j - 52 bolts r - 234 stones y - 8 boomerangs (quivered) C - a silver boomerang E - 51 sling bullets J - 8 poisoned darts Armour k - a +0 buckler (worn) u - a scarf of harm (worn) z - +0 storm dragon scales K - a +2 ring mail of cold resistance (worn) M - +0 steam dragon scales Jewellery g - an amulet of regeneration (around neck) F - a +6 ring of strength (left hand) G - a ring of magical power (right hand) Scrolls c - 4 scrolls of enchant weapon {unknown} d - 4 scrolls of identify {unknown} l - 4 scrolls of teleportation {unknown} t - a scroll of immolation {unknown} v - 2 scrolls of fog {unknown} x - 2 scrolls of magic mapping {unknown} L - a scroll of blinking {unknown} Potions f - 2 potions of cancellation {unknown} i - a potion of experience {unknown} m - 4 potions of curing {unknown} n - a potion of lignification {unknown} o - 2 potions of degeneration {unknown} p - 2 potions of brilliance {unknown} q - a potion of haste {unknown} A - 2 potions of heal wounds {unknown} B - a potion of might {unknown} D - a potion of attraction {unknown} H - 4 potions of invisibility {unknown} I - a potion of magic {unknown} Skills: - Level 2.0 Fighting + Level 3.0 Long Blades - Level 2.0 Slings - Level 2.0 Armour - Level 5.0 Dodging - Level 2.4 Stealth - Level 2.1 Shields - Level 6.2 Spellcasting - Level 4.4 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 r - Searing Ray Conj 54% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 24% 1 Dazzling Flash Conj/Hex 34% N/A 28% 3 Ensorcelled Hibernation Hex/Ice 14% N/A 34% 2 Tukima's Dance Hex 7% N/A 56% 3 Fulminant Prism Conj/Hex 8% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 67% 4 Summon Lightning Spire Summ/Air 7% N/A 93% 4 Alistair's Intoxication Tmut/Pois 4% N/A 100% 5 Invisibility Hex 3% N/A 100% 6 Malign Gateway Summ/Tloc 3% N/A 100% 7 Summon Horrible Things Summ 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Sewer (visited) Temple: D:4-7 Altars: Elyvilon Qazlal Message History Magic restored. A hornet zombie comes into view. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet zombie Aim: a hornet zombie (82% to hit) The searing ray hits the hornet zombie. The hornet zombie is lightly damaged. (Press . to maintain the ray.) The searing ray hits the hornet zombie. The hornet zombie is moderately damaged. The searing ray misses the hornet zombie. The hornet zombie hits you! x2 The searing ray hits the hornet zombie but does no damage. The hornet zombie is moderately damaged. You finish channelling your searing ray. The hornet zombie hits you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet zombie Aim: a hornet zombie (moderately damaged, 82% to hit) The searing ray hits the hornet zombie. The hornet zombie is moderately damaged. (Press . to maintain the ray.) The hornet zombie completely misses you. The searing ray hits the hornet zombie. The hornet zombie is moderately damaged. The hornet zombie closely misses you. The hornet zombie hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the hornet zombie. The hornet zombie is heavily damaged. The hornet zombie hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the hornet zombie. The hornet zombie is heavily damaged. You finish channelling your searing ray. The hornet zombie hits you! You die... #....+.....# #....#<....+ ###'####+######### #()†............. #................ #................ #................ ######.........Z..# #.........####@...# #.........# #....# #.........# #....# #.........# #....# #.........# #...... #.........# #......# .[.>.......# +......# ............# #......# ............# You could see a hornet zombie. Vanquished Creatures A steam dragon (D:6) A necrophage (D:5) A centaur (D:6) 2 wights (D:6) A jelly (D:4) A hound (D:5) An orc priest (D:4) A centaur skeleton (D:5) An iguana (D:4) An orc wizard (D:5) Natasha (twice) (D:2) Terence (D:2) A hound zombie (D:5) 2 hound skeletons (D:4) 9 adders A shadow imp (D:5) A white imp (D:5) An adder skeleton (D:4) 2 worms 4 dart slugs 8 orcs 6 ball pythons 6 endoplasms 7 giant cockroaches 10 hobgoblins 8 jackals (Sewer) 7 quokkas A ball python skeleton (D:2) 4 bats 5 frilled lizards 6 goblins 10 kobolds 5 rats 118 creatures vanquished. Vanquished Creatures (others) 11 plants (Sewer) 11 creatures vanquished. Grand Total: 129 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 172 | D:1 | Reached skill level 1 in Fighting 225 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 228 | D:1 | Learned a level 2 spell: Searing Ray 1115 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 1150 | D:2 | Reached skill level 1 in Shields 1247 | D:2 | Noticed Natasha 1253 | D:2 | Killed Natasha 1403 | D:2 | Reached XP level 4. HP: 26/26 MP: 7/11 1858 | D:2 | Found a white marble altar of Elyvilon. 1981 | D:2 | Noticed Terence 1987 | D:2 | Killed Terence 1988 | D:2 | Reached skill level 1 in Slings 2154 | D:2 | Noticed Natasha 2156 | D:2 | Killed Natasha 2216 | D:2 | Reached XP level 5. HP: 30/30 MP: 7/12 3238 | D:4 | Found a glowing drain. 3262 | Sewer | Entered a sewer 3475 | Sewer | Reached skill level 1 in Armour 4453 | D:4 | Reached skill level 4 in Spellcasting 4800 | D:4 | Reached XP level 6. HP: 35/35 MP: 9/14 5069 | D:4 | Got the Tome of Calling 5244 | D:4 | Found a stormy altar of Qazlal. 5308 | D:5 | Entered Level 5 of the Dungeon 5745 | D:5 | Reached skill level 5 in Spellcasting 5819 | D:5 | Reached XP level 7. HP: 40/40 MP: 13/16 6027 | D:5 | Reached skill level 5 in Dodging 6763 | D:6 | Reached skill level 6 in Spellcasting 6832 | D:6 | Noticed a steam dragon 6837 | D:6 | Killed a steam dragon 6931 | D:6 | Slain by a hornet zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, minmay_misc_feat_plants D:2: minmay_chambers_of_ones, layout_basic, basic_altar, dk_vineyard_1, uniq_natasha, uniq_terence D:3: layout_basic D:4: layout_loops_ring, grunt_qazlal_clouds, portal_sewer_entry_f, minmay_checkerbox D:5: layout_basic D:6: layout_gridville, mainiacjoe_overflow_tiny_flanked, kennysheep_mini_moat, minmay_temple_entry_junction, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 | 2.0 Shields | 1 2 | 2.1 Dodging | 3 4 5 | 5.0 Slings | 1 2 | 2.0 Armour | 1 2 | 2.0 Spellcasting | 4 5 6 | 6.2 Long Blades | 3 | 3.0 Stealth | | 2.4 Conjurations | | 4.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Flail | | 23 | || 23 Fire: Hunting sling | 3 | 1 | || 4 Throw: Boomerang | | 41 | 10 || 51 Cast: Magic Dart | 44 | 3 | || 47 Searing Ray | 6 | 62 | 16 || 84 Armor: Leather armour | | 4 | || 4 Ring mail | | | 8 || 8 Dodge: Dodged | 4 | 24 | 13 || 41 Block: Buckler | | 2 | 2 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7185 | 6526 | 659 | 53 | 5429 | 7 | 1026.4 | Dungeon | 5836 | 5177 | 659 | 53 | 4381 | 6 | 972.7 | Sewer | 1348 | 1348 | 0 | 0 | 1047 | 1 | 1348.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1452 daAuts D:2: 1389 daAuts Sewer: 1348 daAuts D:1: 1164 daAuts D:4: 1052 daAuts D:3: 644 daAuts D:6: 133 daAuts