Dungeon Crawl Stone Soup version 0.28-a0-803-g74956062c1 (webtiles) character file. Game seed: 14734090377770722219 2366 anet the Magician (level 9, -8/51 HPs) Began as a Deep Elf Conjurer on Nov 7, 2021. Was a Follower of Ashenzari. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 8 of the Dungeon. The game lasted 00:24:55 (9248 turns). anet the Magician (Deep Elf Conjurer) Turns: 9248, Time: 00:24:56 Health: -8/51 AC: 5 Str: 7 XL: 9 Next: 21% Magic: 12/22 EV: 13 Int: 24 God: Ashenzari [*.....] Gold: 349 SH: 4 Dex: 13 Spells: 10/23 levels left rFire . . . SeeInvis + b - +7 hunting sling of Bellicose Tenacity {freeze, rC+} rCold + . . Faith . t - +0 buckler "Omniscient Dismay" {Bglg, Comp} (curse) rNeg . . . Spirit . x - +0 leather armour rPois + Reflect . n - +0 helmet of Ashenzari's Repose {Cun, Self} (curse) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... e - +0 pair of boots Stlth ++........ l - amulet of magic regeneration HPRegen 0.17/turn o - ring of see invisible MPRegen 0.43/turn D - ring of poison resistance @: no status effects A: no striking features a: Renounce Religion, Curse Item, Shatter the Chains You were on level 8 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 349 gold pieces. Inventory: Hand Weapons a - a +1 dagger of electrocution b - the +7 hunting sling of Bellicose Tenacity (weapon) {freeze, rC+} (You found it on level 7 of the Dungeon) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. d - a +1 dagger of venom w - a +0 trident Missiles c - 6 curare-tipped darts i - 219 stones (quivered ammo) j - 86 sling bullets z - 28 poisoned darts M - a throwing net Armour e - a +0 pair of boots (worn) k - a +0 buckler n - the cursed +0 helmet of Ashenzari's Repose (worn) {Cun, Self} (You found it on level 2 of the Dungeon) It has a curse which improves the following skills: Cunning: Dodging and Stealth. Introspection: Fighting and Spellcasting. t - the cursed +0 buckler "Omniscient Dismay" (worn) {Bglg, Comp} (You found it on level 3 of the Dungeon) It has a curse which improves the following skills: Beguiling: Conjurations, Hexes and Translocations. Companions: Summonings and Necromancy. x - a +0 leather armour (worn) A - the +1 chain mail of Parhoipt {Dex+3 SInv Stlth+} (You found it on level 4 of the Dungeon) Dex: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth: It makes you more stealthy. C - a +0 ring mail Jewellery l - an amulet of magic regeneration (around neck) o - a ring of see invisible (left hand) u - a ring of resist corrosion y - a ring of protection from fire D - a ring of poison resistance (right hand) Wands I - a wand of polymorph (8) Scrolls f - a scroll of noise g - 7 scrolls of identify q - a scroll of fog s - a scroll of amnesia v - 2 scrolls of immolation H - a scroll of vulnerability K - a scroll of teleportation L - a scroll of enchant armour Potions h - a potion of berserk rage m - 4 potions of haste p - a potion of cancellation r - 3 potions of curing B - a potion of magic E - a potion of brilliance G - a potion of flight J - 2 potions of lignification Skills: + Level 2.3(3.2) Fighting + Level 3.3 Long Blades + Level 2.4 Slings + Level 2.6 Armour + Level 5.3(6.3) Dodging - Level 2.4(3.2) Stealth + Level 2.3 Shields + Level 6.4(7.5) Spellcasting + Level 4.7(5.7) Conjurations + Level 4.7(5.7) Hexes + Level 4.6 Fire Magic + Level 4.6 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Conjure Flame Conj/Fire 33% 6-21 4% 3 f - Dazzling Flash Conj/Hex 72% N/A 3% 3 p - Fulminant Prism Conj/Hex 18% 3d11 12% 4 r - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Inner Flame Hex/Fire 33% N/A 4% 3 Animate Skeleton Necr 18% N/A 12% 1 Pain Necr 36% 1d5 12% 1 Flame Wave Conj/Fire 33% 3d7 14% 4 Vampiric Draining Necr 9% 2d6 34% 3 Frozen Ramparts Ice 18% 1d3 36% 3 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 36% 4 Summon Ice Beast Ice/Summ 9% N/A 75% 4 Ice Form Ice/Tmut 9% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Lair (0/6) D:8 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ( Annotations: D:8 Harold Message History (Press . to maintain the ray.) The orc warrior misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! The searing ray hits the orc warrior! The orc warrior is severely wounded. The searing ray hits the orc! You kill the orc! The orc warrior hits you with a +0 dire flail! The searing ray misses the orc warrior. The orc warrior barely misses you. The searing ray hits the orc warrior! The orc warrior is almost dead. You finish channelling your searing ray. The orc warrior hits you with a +0 dire flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (86% to hit) The searing ray hits the orc warrior but does no damage. The orc warrior is almost dead. The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is lightly wounded. The orc warrior barely misses you. The orc priest begins to cast a cantrip, but forgets the words! The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. The orc warrior hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * The orc priest barely misses you. The searing ray hits the orc priest. The orc priest is moderately wounded. You finish channelling your searing ray. The orc warrior hits you but does no damage. The orc priest hits you but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... # #...# #....#......##...#..# # #...# #....#............... #####...# #....#............... ........# #....#............... .....#..# #....#..##..##....### .....#..# #....#..##..##....### .....#'## #....#............... .....#..# #....'............... .....#..# #...@#............... .....#'######...o############.### ####.............o.)...###.#### ...#...................#....# ...#...................'....# ####...................#†)..# .....#'############....#....# .....#........ #...(#....# .....'........ #....########## You could see an orc warrior and an orc priest. Vanquished Creatures Prince Ribbit (D:8) 2 wyverns (D:8) 2 black bears A necrophage (D:7) 2 wolves An ogre (D:4) 2 centaurs 2 bullfrogs 3 scorpions A howler monkey (D:8) 3 jellies A bullfrog zombie (D:6) A hound (D:5) 3 orc priests (D:4) A gnoll shaman (D:6) 4 bullfrog skeletons 2 iguanas 3 orc wizards (D:4) Natasha (thrice) (D:3) A killer bee zombie (D:5) A hound zombie (D:5) A howler monkey zombie (D:8) 8 gnolls 5 adders 2 white imps An adder skeleton (D:4) A worm (D:2) 4 dart slugs 16 orcs 5 endoplasms 3 giant cockroaches A goblin (D:4) 5 hobgoblins 3 kobolds 4 quokkas 4 ball pythons 4 bats (D:1) A frilled lizard (D:2) 10 rats 118 creatures vanquished. Vanquished Creatures (others) A fungus (D:8) 10 plants (D:8) 11 creatures vanquished. Grand Total: 129 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 208 | D:1 | Learned a level 2 spell: Searing Ray 498 | D:1 | Reached skill level 1 in Fighting 498 | D:1 | Reached skill level 1 in Slings 811 | D:1 | Reached skill level 1 in Hexes 920 | D:1 | You fall into a shaft and drop 1 floor! 1078 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 1462 | D:2 | Reached skill level 1 in Long Blades 2465 | D:3 | Reached skill level 1 in Shields 2581 | D:3 | Noticed Natasha 2585 | D:3 | Killed Natasha 2586 | D:3 | Reached XP level 4. HP: 25/25 MP: 5/10 2643 | D:3 | Found Souxoddu's Antique Weapon Shop. 2780 | D:3 | Noticed Natasha 2786 | D:3 | Killed Natasha 2852 | D:3 | Noticed Natasha 2859 | D:3 | Killed Natasha 2959 | D:3 | Reached XP level 5. HP: 29/29 MP: 9/12 3524 | D:4 | Identified the +1 chain mail of Parhoipt {Dex+3 SInv | Stlth+} 3804 | D:4 | Reached XP level 6. HP: 10/35 MP: 3/13 4291 | D:4 | Reached skill level 4 in Spellcasting 4726 | D:4 | Reached skill level 1 in Armour 4825 | D:4 | Reached XP level 7. HP: 31/40 MP: 10/15 5254 | D:5 | Entered Level 5 of the Dungeon 5483 | D:5 | Found a staircase to the Ecumenical Temple. 5490 | Temple | Entered the Ecumenical Temple 5518 | Temple | Became a worshipper of Ashenzari the Shackled 5669 | D:5 | Learned a level 3 spell: Conjure Flame 5673 | D:5 | Learned a level 3 spell: Dazzling Flash 5678 | D:5 | Learned a level 4 spell: Fulminant Prism 5764 | D:5 | Reached skill level 1 in Fire Magic 6682 | D:6 | Reached skill level 5 in Spellcasting 6703 | D:6 | Reached XP level 8. HP: 45/45 MP: 13/18 6760 | D:6 | Reached skill level 5 in Dodging 6984 | D:6 | Reached skill level 1 in Evocations 7707 | D:7 | Identified the +7 hunting sling of Bellicose Tenacity | {freeze, rC+} 7873 | D:7 | Reached * piety under Ashenzari 8180 | D:8 | Noticed Harold 8190 | D:7 | Reached skill level 6 in Spellcasting 8828 | D:8 | Reached XP level 9. HP: 50/50 MP: 14/22 8847 | D:8 | Found a staircase to the Lair. 9194 | D:8 | Noticed Prince Ribbit 9202 | D:8 | Killed Prince Ribbit 9248 | D:8 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring, nrook_mini_vaults D:2: layout_loops_corners, minmay_misc_feat_encased D:3: layout_loops_corners, serial_shops, shop, uniq_natasha D:4: layout_basic D:5: layout_loops_ring, minmay_temple_entry_wispy D:6: layout_rooms D:7: layout_basic D:8: layout_gridville, minmay_lair_entry_grove, grunt_decor_arrowhead, uniq_harold, uniq_prince_ribbit1 Temple: grunt_wide_crystal_templ Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 | 2.3 Slings | 1 2 | 2.4 Hexes | 1 2 3 4 | 4.7 Long Blades | 1 2 3 | 3.3 Shields | 1 2 | 2.3 Dodging | 3 4 5 | 5.3 Spellcasting | 4 5 6 | 6.4 Armour | 1 2 | 2.6 Fire Magic | 2 4 | 4.6 Evocations | 4 | 4.6 Stealth | | 2.4 Conjurations | | 4.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | | 2 | 6 || 8 Fire: Hunting sling | | 2 | 48 || 50 Cast: Magic Dart | 45 | 24 | 3 || 72 Searing Ray | 10 | 21 | 51 || 82 Invok: Curse Item | | | 2 || 2 Use: Scroll | | | 1 || 1 Stab: Sleeping | | 1 | || 1 Armor: Robe | 1 | | || 1 Leather armour | | 3 | 17 || 20 Dodge: Dodged | 1 | 9 | 44 || 54 Block: Buckler | | | 17 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9271 | 7889 | 1382 | 270 | 6600 | 9 | 1030.1 | Dungeon | 9177 | 7808 | 1369 | 270 | 6540 | 8 | 1147.1 | Temple | 94 | 81 | 13 | 0 | 60 | 1 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1778 daAuts D:1: 1423 daAuts D:3: 1136 daAuts D:7: 1100 daAuts D:2: 1083 daAuts D:5: 1060 daAuts D:8: 947 daAuts D:6: 647 daAuts Temple: 94 daAuts