Dungeon Crawl Stone Soup version 0.28-a0-850-g09de17f5b5 (webtiles) character file. Game seed: 8655769954376368660 23 anet the Conjurer (level 2, 0/25 HPs) Began as a Hill Orc Conjurer on Nov 14, 2021. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:44 (686 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 686, Time: 00:01:45 Health: 0/25 AC: 2 Str: 9 XL: 2 Next: 95% Magic: 1/4 EV: 12 Int: 18 God: Gold: 66 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) b - a +3 vampiric dagger Missiles c - 17 stones g - 7 poisoned darts Armour d - a +0 robe (worn) j - a +0 ring mail Scrolls e - a scroll of vulnerability {unknown} Potions f - a potion of attraction {unknown} h - a potion of curing {unknown} i - a potion of heal wounds {unknown} Skills: + Level 2.4 Fighting * Level 1.1 Axes + Level 1.8 Dodging - Level 1.5 Stealth - Level 1.5 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 5% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A hobgoblin comes into view. The hobgoblin shouts! The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. A goblin comes into view. It is wielding a +0 club. The endoplasm freezes you. You are frozen. You die... #......### #.####.... #######.######## ................ #######......... #.###.##.. ##### #.##...#.# ......##############........# ...)......gJ@................ ######g.############.....#### ..$..# #.....# .. #.####.# #.....# ## #.# ##....# .. #.# ##.#.# ## #.# #.#.# #.# #.#.# #.#.# You could see an endoplasm, a hobgoblin and a goblin (wandering). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 5 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A rat (D:1) 17 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 125 | D:1 | Reached skill level 1 in Fighting 246 | D:1 | Reached XP level 2. HP: 15/24 MP: 0/4 511 | D:1 | Found a faded altar of an unknown god. 656 | D:1 | Reached skill level 1 in Axes 686 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, minmay_tromino_v7 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.4 Axes | 1 | 1.1 Dodging | | 1.8 Stealth | | 1.5 Spellcasting | | 1.5 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Dagger || 13 Club || 9 Cast: Magic Dart || 27 Armor: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 687 | 671 | 16 | 122 | 432 | 1 | 687.0 | Dungeon | 687 | 671 | 16 | 122 | 432 | 1 | 687.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 687 daAuts