anet Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 6, D:1) a +0 mace (31, 6, D:1) a +0 hand axe (48, 18, D:1) a +0 dagger (52, 22, D:1) a +0 club Level 2 of the Dungeon [Shop] Cycsiej's Book Emporium a book of Conjurations (240 gold) a book of Cantrips (144 gold) a book of Vapours (144 gold) a book of Displacement (288 gold) a book of Rime (336 gold) Great Wizards, Vol. VII (360 gold) a Young Poisoner's Handbook (240 gold) a manual of Dodging (960 gold) the Collected Works on Fetching Contamination (288 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Dazzling Flash Conjuration/Hexes 3 yes c - Summon Mana Viper Hexes/Summoning 5 no (0, 0, D:2) a +0 club (1, -30, D:2) a +0 rapier (1, -28, D:2) a +0 short sword (5, -6, D:2) a +0 club (9, -49, D:2) a +0 club (9, -1, D:2) a +0 dagger (13, -35, D:2) a +0 short sword (23, -39, D:2) a +0 mace (36, -26, D:2) a frilled lizard corpse (skeletalised by now) (45, -42, D:2) a +0 chain mail (45, -8, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Kin Ciedgh's Weapon Shoppe a +0 quarterstaff (40 gold) 20 arrows (40 gold) a +0 long sword (35 gold) a +0 short sword (30 gold) a +0 falchion (30 gold) a +2 antimagic morningstar (240 gold) 15 poisoned darts (60 gold) the +9 staff of Wucad Mu {*channel} (1000 gold) It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. a +0 quarterstaff (40 gold) (0, 0, D:3) a +0 flail (still there?) a gnoll corpse (still there?) (3, 23, D:3) a +0 war axe (6, 32, D:3) a dart slug corpse (12, 15, D:3) a +0 club a goblin corpse