Dungeon Crawl Stone Soup version 0.28-a0-1629-gf728b707aa (webtiles) character file. Game seed: 935063556783473328 240 anet the Conjurer (level 6, -1/42 (48) HPs) Began as a Hill Orc Conjurer on Jan 24, 2022. Slain by a wight (8 damage) ... on level 3 of the Dungeon. The game lasted 00:07:38 (3743 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 3743, Time: 00:07:39 HP: -1/42 (48) AC: 5 Str: 10 XL: 6 Next: 8% MP: 4/8 EV: 12 Int: 20 God: Gold: 187 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . p - +2 robe {Will+} rPois . Reflect . (no helmet) rElec . Harm . h - +0 cloak rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth +......... (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.11/turn (no ring) @: heavily drained A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 187 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) b - a +0 hunting sling w - a +0 spear Missiles d - 109 stones l - 69 sling bullets u - 21 bolts Armour e - a +0 leather armour h - a +0 cloak (worn) p - a +2 robe of willpower (worn) Wands t - a wand of iceblast (7) Scrolls g - 2 scrolls of fear {unknown} i - a scroll of identify {unknown} m - 2 scrolls of teleportation {unknown} o - a scroll of silence {unknown} r - 3 scrolls of acquirement {unknown} Potions c - a potion of cancellation {unknown} f - a potion of ambrosia {unknown} j - a potion of magic {unknown} k - 2 potions of curing {unknown} n - a potion of flight {unknown} q - 2 potions of degeneration {unknown} s - a potion of brilliance {unknown} Skills: + Level 2.1 Fighting + Level 2.1 Axes + Level 1.4 Slings + Level 1.5 Crossbows + Level 1.7 Armour - Level 2.0 Dodging - Level 1.5 Stealth + Level 1.7 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations + Level 2.3 Invocations + Level 1.7 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 r - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History You hit the wight but do no damage. The wight hits you with a +3 mace. You feel drained. The wight misses you. You barely miss the wight. The wight hits you with a +3 mace! You feel drained. There is an open gate here. There is a stone staircase leading up here. The wight closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 mace and wearing a +0 robe (78% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The wight completely misses you. You see here a +0 dagger. You see here a +0 plate armour. There is a stone staircase leading down here. You see here a +0 dagger. You see here a +0 plate armour. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 mace and wearing a +0 robe (78% to hit) The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight hits you with a +3 mace! * * * LOW HITPOINT WARNING * * * The searing ray misses the wight. The wight hits you with a +3 mace. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The searing ray hits the wight. The wight is heavily damaged. The wight hits you with a +3 mace! You die... .....#.#...................#.# .....#.#.#......#.#.#.#.#.##.# .......#.....................# .....###.......##.#.#.#.#.#.## ............................# ...#[##.......###.#.#.#.#.#.# ...#.##.......##.##.#####...# ....)##.......##z##.# ##### ..#..###......##@#..# ..#..# #......##.#.## ###.># #########.#.# ##.# #.#.# #.# #.#.# #.# #.#.######## #.# #.#........# #.###########.#<..####.# #.............#.### #.# You could see a wight. Vanquished Creatures An ogre (D:2) A hound (D:4) A bullfrog skeleton (D:3) An orc wizard (D:3) An adder (D:2) A white imp (D:3) 3 dart slugs 4 orcs (D:3) 4 bats 3 endoplasms A giant cockroach (D:2) 4 goblins 4 hobgoblins 4 jackals (D:1) 2 quokkas 4 ball pythons 2 frilled lizards 4 kobolds 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 322 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/4 325 | D:1 | Learned a level 2 spell: Searing Ray 1285 | D:2 | Reached XP level 3. HP: 27/27 MP: 5/5 1299 | D:2 | Reached skill level 1 in Invocations 1340 | D:2 | Reached skill level 1 in Fighting 1716 | D:2 | Noticed an ogre 1720 | D:2 | Killed an ogre 1721 | D:2 | Reached skill level 1 in Axes 1721 | D:2 | Reached skill level 1 in Slings 1721 | D:2 | Reached skill level 1 in Crossbows 1721 | D:2 | Reached skill level 1 in Armour 1721 | D:2 | Reached skill level 1 in Shields 1721 | D:2 | Reached skill level 1 in Evocations 1721 | D:2 | Reached XP level 4. HP: 14/35 MP: 0/6 1721 | D:2 | Reached XP level 5. HP: 16/40 MP: 0/7 3541 | D:4 | Reached XP level 6. HP: 48/48 MP: 4/8 3743 | D:3 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, minmay_crystal_water D:2: layout_basic, wander_ebering_terrifying_dragon_lair D:3: layout_basic, st_stairs_11 D:4: layout_loops_cross, mainiacjoe_overflow_alcove_4, nicolae_shop_sticking_my_neck_out Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Invocations | 1 2 | 2.3 Fighting | 1 2 | 2.1 Axes | 1 2 | 2.1 Slings | 1 | 1.4 Crossbows | 1 | 1.5 Armour | 1 | 1.7 Dodging | 2 | 2.0 Shields | 1 | 1.7 Evocations | 1 | 1.7 Stealth | | 1.5 Spellcasting | | 1.5 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Punch | 1 | || 1 Spear | 24 | 6 || 30 Hand axe | | 6 || 6 Fire: Hunting sling | 20 | 39 || 59 Cast: Magic Dart | 15 | || 15 Searing Ray | 13 | 21 || 34 Armor: Robe | 8 | 3 || 11 Dodge: Dodged | 31 | 13 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3749 | 3607 | 142 | 97 | 2980 | 4 | 937.2 | Dungeon | 3749 | 3607 | 142 | 97 | 2980 | 4 | 937.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1290 daAuts D:1: 1192 daAuts D:2: 1047 daAuts D:4: 218 daAuts