Dungeon Crawl Stone Soup version 0.29-a0-91-gdebf4667c2 (webtiles) character file. Game seed: 5722269381719389419 32 anet the Conjurer (level 3, 0/28 HPs) Began as a Hill Orc Conjurer on Feb 8, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:53 (935 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 935, Time: 00:02:53 Health: 0/28 AC: 2 Str: 9 XL: 3 Next: 25% Magic: 1/5 EV: 12 Int: 20 God: Gold: 60 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 hunting sling Missiles g - 6 atropa-tipped darts h - 10 stones Armour e - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of brand weapon {unknown} f - a scroll of enchant armour {unknown} Skills: + Level 1.0 Fighting + Level 0.8 Axes + Level 0.4 Slings + Level 0.4 Crossbows + Level 0.7 Armour + Level 1.8 Dodging - Level 1.5 Stealth + Level 0.7 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations + Level 1.1 Invocations + Level 0.5 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 r - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal closely misses you. x2 You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is a fountain of clear blue water here. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! There is a stone staircase leading down here. You close the door. The jackal barks! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal closely misses you. The jackal barely misses you. There is a fountain of clear blue water here. The jackal barks! The jackal barely misses you. There is a fountain of clear blue water here. You open the door. The jackal barely misses you. There is an open door here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ......#### ##........# #######. .....#########.)......####....... .............#.#.####.##...#####. ...............#.# #.....######.. ##+#######+###...# #..######....# ..⌠.†.>...⌠..#...###.## #...#### ......<......#...##..# #...# ⌠....###....⌠h..###..#####...# ...:.........#.h@............# ######'#######.###.#######...# ........... #.##..# #.....# .............#.##.## #.#...# .............#....# ###.#...# ##############..#### #...#...# ...................# #.########## ...................###.######...# ................................. You could see 2 jackals. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 5 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 7 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:1 | Found a runed translucent door. 86 | D:1 | Found a faded altar of an unknown god. 210 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/4 380 | D:1 | Learned a level 2 spell: Searing Ray 856 | D:1 | Reached skill level 1 in Invocations 856 | D:1 | Reached XP level 3. HP: 8/27 MP: 2/5 889 | D:1 | Reached skill level 1 in Fighting 935 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_rooms, basic_ecumenical_altar, chequers_hall_statues_y, hangedman_abyss_or_decor_stabs Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.1 Fighting | 1 | 1.0 Axes | | 0.8 Slings | | 0.4 Crossbows | | 0.4 Armour | | 0.7 Dodging | | 1.8 Stealth | | 1.5 Shields | | 0.7 Spellcasting | | 1.5 Conjurations | | 4.0 Evocations | | 0.5 Action || total -------------------------++------- Melee: Dagger || 31 Cast: Magic Dart || 31 Searing Ray || 1 Armor: Robe || 10 Dodge: Dodged || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 933 | 921 | 12 | 0 | 730 | 1 | 933.0 | Dungeon | 933 | 921 | 12 | 0 | 730 | 1 | 933.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 933 daAuts