Dungeon Crawl Stone Soup version 0.29-a0-541-gaf1fc19f1b (webtiles) character file. Game seed: 7892790192586698107 94 anet the Conjurer (level 4, -4/28 HPs) Began as a Gargoyle Conjurer on June 2, 2022. Slain by a river rat (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:09 (2264 turns). anet the Conjurer (Gargoyle Conjurer) Turns: 2264, Time: 00:05:09 Health: -4/28 AC: 5 Str: 13 XL: 4 Next: 63% Magic: 1/7 EV: 12 Int: 18 God: Gold: 84 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg + . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: very slow A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) h - a +1 dagger of holy wrath Missiles g - 120 stones Armour d - a +0 robe (worn) Scrolls c - 5 scrolls of identify {unknown} i - a scroll of teleportation {unknown} j - 2 scrolls of fog {unknown} l - a scroll of immolation {unknown} n - a scroll of magic mapping {unknown} Potions b - a potion of magic e - a potion of haste {unknown} f - 2 potions of brilliance {unknown} k - a potion of invisibility {unknown} m - a potion of might {unknown} Skills: + Level 3.1 Fighting + Level 2.1 Maces & Flails - Level 2.0 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting - Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 r - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Blink Tloc 2% N/A 26% 2 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Manifold Assault Tloc 1% N/A 99% 5 Storm Form Tmut/Air 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Aim: a worm (92% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) Unknown command. Without enough magic to sustain it, your searing ray dissipates. You sock the worm! The worm is heavily wounded. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. The worm closely misses you. Unknown command. Unknown command. Your unstable footing causes you to fumble your attack. The worm bites you. * * * LOW HITPOINT WARNING * * * You thump the worm! You kill the worm! A river rat comes into view. Found a glowing drain. The river rat barely misses you. You hit the river rat. The river rat is lightly wounded. You hear the slow rusting of a drain. The river rat barely misses you. Your unstable footing causes you to fumble your attack. The river rat barely misses you. x2 Your unstable footing causes you to fumble your attack. The river rat barely misses you. Your unstable footing causes you to fumble your attack. The river rat closely misses you. Your unstable footing causes you to fumble your attack. The river rat barely misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat attacks as you move away! The river rat bites you. You die... #...........#...# #....≈......###...) #..≈≈≈≈≈.≈...# ### ..####≈#≈#≈≈..# #≈≈≈≈≈≈≈≈≈..# #≈#########.# #≈≈≈†≈≈# ## ####≈#≈# #≈@≈≈#≈# #r##≈#r# #≈#≈≈#w# #≈#≈##≈# #≈#≈##rw #∩#≈≈#≈# ###### You could see a river rat. Vanquished Creatures 2 adders (D:3) 2 river rats (D:3) A worm (D:3) 2 dart slugs (D:2) An orc (D:3) 5 endoplasms 2 giant cockroaches (D:1) 4 goblins A hobgoblin (D:2) 2 quokkas 6 ball pythons 5 bats (D:1) 2 frilled lizards 8 kobolds 8 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 80 | D:1 | Reached skill level 1 in Fighting 180 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 353 | D:1 | Reached skill level 1 in Maces & Flails 560 | D:1 | Learned a level 2 spell: Searing Ray 635 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1320 | D:2 | Found a faded altar of an unknown god. 2195 | D:3 | Reached XP level 4. HP: 25/27 MP: 2/7 2258 | D:3 | Found a glowing drain. 2263 | D:3 | HP: 1/28 [river rat (6)] 2264 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_rooms, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_double, aquarium_window_1, aquarium_window_corridor_3, aquarium_view_2d, aquarium_view_2d, aquarium_balcony_3a, aquarium_pool_side D:2: layout_rooms, nicolae_ecumenical_pavilion D:3: layout_rooms, lemuel_doored_altar, mainiacjoe_overflow_catwalk, lightli_sewer_entry_pipes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.1 Maces & Flails | 1 2 | 2.1 Dodging | 2 | 2.0 Stealth | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 23 | || 23 Unarmed | 2 | || 2 Whip | 7 | 5 || 12 Mace | | 21 || 21 Cast: Magic Dart | 73 | 1 || 74 Searing Ray | 4 | 3 || 7 Armor: Robe | 17 | 4 || 21 Dodge: Dodged | 34 | 22 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2290 | 2020 | 270 | 22 | 1631 | 3 | 763.3 | Dungeon | 2290 | 2020 | 270 | 22 | 1631 | 3 | 763.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1327 daAuts D:2: 855 daAuts D:3: 106 daAuts