anet Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (8, 16, D:1) 16 stones a +0 dagger (8, 18, D:1) a +0 dagger (still there?) a +0 club (still there?) a +0 dagger (still there?) (9, 16, D:1) a +0 club (still there?) a +0 club (still there?) a +0 club (still there?) (19, 14, D:1) a +0 hand axe (24, -9, D:1) a +0 dagger (24, 14, D:1) a +0 ring mail (25, 10, D:1) 21 stones (26, -9, D:1) a +0 chain mail (28, -1, D:1) 26 stones (29, 15, D:1) a +0 club (37, 2, D:1) a +0 club (38, 5, D:1) a +0 short sword (43, 6, D:1) 21 stones (46, 9, D:1) 15 stones (48, 9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a +0 ring mail (1, -26, D:2) 21 stones (1, -9, D:2) a +1 dagger of flaming (12, -23, D:2) a +0 leather armour (12, -9, D:2) a +0 animal skin a +0 spear (14, -31, D:2) 13 stones (14, 4, D:2) a +0 club (47, 13, D:2) 25 stones (48, 14, D:2) a +0 ring mail (54, 14, D:2) a +0 dagger (55, -21, D:2) a +0 dagger a +0 robe (58, -31, D:2) a +0 leather armour (58, -1, D:2) a +0 robe Level 3 of the Dungeon [Shop] Saropudy's Weapon Emporium a +3 mace of protection (247 gold) the +7 dire flail "Wopeno" {freeze, rC- Will+ MP+9} (800 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). Will: It increases your willpower. 2 boomerangs (12 gold) a +0 scythe (36 gold) the +3 great sword "Nang" {elec, rF+ rC+ Str+2} (676 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). rF: It protects you from fire. rC: It protects you from cold. a +4 hand crossbow of freezing (339 gold) a +0 broad axe (48 gold) [Shop] Rorghi's Antique Weapon Emporium a +2 vorpal long sword (412 gold) a +2 trident of freezing (439 gold) a +0 rapier (96 gold) a +0 club (24 gold) a +1 fustibalus of freezing (816 gold) the +9 great mace of Jereihor {vorpal, rF+ rC+ Str-4} (1615 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-4). rF: It protects you from fire. rC: It protects you from cold. a +0 hand axe (72 gold) a +0 war axe (84 gold) the +7 dire flail of Grandeur {chaos, Dex+4} (1382 gold) Each time it hits an enemy it has a different, random effect. Dex: It affects your dexterity (+4). a +0 trident (84 gold) a +0 quarterstaff (96 gold) [Shop] Otuvoe's Armour Boutique a +0 pair of boots (63 gold) a +0 robe (9 gold) the +3 ring mail of the Buccaneer {Dex+2} (422 gold) Dex: It affects your dexterity (+2). a +0 leather armour (28 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) the +6 plate armour "Bopeveoc" {Slay+3} (1016 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). a +2 pair of boots of flying (301 gold) (0, 0, D:3) a +0 hunting sling (3, -11, D:3) a +0 dagger (3, -10, D:3) a +0 club (4, -10, D:3) a +0 club (4, -4, D:3) a +0 club (4, -2, D:3) a +0 club (10, 0, D:3) a +0 hunting sling (12, 37, D:3) a +0 robe (17, 35, D:3) a +0 club (25, 8, D:3) a +0 club (31, 34, D:3) 2 large rocks (43, 18, D:3) a +0 short sword (47, 19, D:3) 2 boomerangs (48, 35, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 robe (24, 13, D:4) a +0 robe (27, 3, D:4) 15 stones (29, 20, D:4) a +0 ring mail (30, 14, D:4) a +0 club a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) 9 gold pieces (1, -2, D:5) 11 gold pieces (3, -2, D:5) a +4 rapier of protection (still there?) a +0 leather armour (still there?) 7 poisoned darts (still there?) (4, -5, D:5) 31 stones (31, 25, D:5) a potion of degeneration (36, 21, D:5) 10 gold pieces the Ecumenical Temple