Dungeon Crawl Stone Soup version 0.29-a0-649-g45c230d69a (webtiles) character file. Game seed: 7423081341007229982 14 anet the Conjurer (level 2, 0/22 HPs) Began as a Hill Orc Conjurer on June 21, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:07 (376 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 376, Time: 00:01:08 Health: 0/22 AC: 2 Str: 9 XL: 2 Next: 41% Magic: 0/4 EV: 11 Int: 18 God: Gold: 9 SH: 0 Dex: 9 Spells: 1/4 levels left rFire . . . SeeInvis . c - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) d - a +0 scale mail Potions b - a potion of magic Skills: + Level 0.4 Fighting + Level 0.5 Axes + Level 0.2 Slings + Level 0.2 Crossbows + Level 0.4 Armour - Level 1.5 Dodging - Level 1.5 Stealth + Level 0.3 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations + Level 0.6 Fire Magic + Level 0.5 Invocations + Level 0.3 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 r - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 16% N/A 26% 3 Call Imp Summ 1% N/A 28% 2 Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You don't have enough magic to cast this spell. You closely miss the jackal. The jackal barks! You hear a bark! The jackal bites you. The jackal bites you but does no damage. You barely miss the jackal. A jackal comes into view. The jackal bites you. You closely miss the jackal. The jackal bites you. x2; The jackal misses you. You hit the jackal but do no damage. You punch the jackal. The jackal is lightly wounded. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you. x2; The jackal misses you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (70% to hit) The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) The jackal bites you. You die... .. .... ....... #.# #.. ....... #.# #.. ....... #.# #.. ..... . #.# #.# ...#.... #.###.####).$..... ..######.##.......#.#....## .........###............... ..........@hh............#. .#######.###..###.#.##...#. .........###.#.##...#. ###................... ####...#........##...#. #......#...##...##...#. ...................†#. ###...#.#.##...##...#† ####.......##...†....#. You could see 2 jackals. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/4 168 | D:1 | Learned a level 2 spell: Searing Ray 375 | D:1 | HP: 1/22 [jackal (2)] 376 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, shapermc_ecumenical_altar_mp_ritualfount, serial_park_tiny_1 Action || total -------------------------++------- Melee: Whip || 6 Punch || 1 Cast: Magic Dart || 25 Searing Ray || 1 Armor: Robe || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 376 | 366 | 10 | 12 | 294 | 1 | 376.0 | Dungeon | 376 | 366 | 10 | 12 | 294 | 1 | 376.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 376 daAuts