Dungeon Crawl Stone Soup version 0.29-a0-770-g2e8140cf71 (webtiles) character file.

Game seed: 5001140600446402452

0 anet the Conjurer (level 1, 0/10 HPs)
             Began as a Gargoyle Conjurer on July 1, 2022.
             Frozen to death by an endoplasm (4 damage)
             ... on level 1 of the Dungeon.
             The game lasted 00:00:32 (19 turns).

anet the Conjurer (Gargoyle Conjurer)                 Turns: 19, Time: 00:00:33

Health: 0/10       AC:  4    Str: 10    XL:     1   Next: 0%
Magic:  0/3        EV: 11    Int: 18    God:    
Gold:   0          SH:  0    Dex:  8    Spells: 3/4 levels left

rFire   . . .      SeeInvis .   (no weapon)
rCold   . . .      Faith    .   (no shield)
rNeg    + . .      Spirit   .   a - +0 robe
rPois   ∞          Reflect  .   (no helmet)
rElec   +          Harm     .   (no cloak)
rCorr   .          Rampage  .   (no gloves)
Will    .....                   (no boots)
Stlth   ++........              (no amulet)
HPRegen 0.03/turn               (no ring)
MPRegen 0.08/turn               (no ring)

@: no status effects
A: sickness immunity, AC +2, negative energy resistance 1, electricity
resistance, torment resistance 1, petrification resistance
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Armour
 a - a +0 robe (worn)
Potions
 b - a potion of magic


   Skills:
 + Level 0.0 Fighting
 + Level 0.0 Maces & Flails
 + Level 0.0 Ranged Weapons
 + Level 0.0 Armour
 - Level 1.5 Dodging
 - Level 2.1 Stealth
 + Level 0.0 Shields
 - Level 2.0 Spellcasting
 - Level 4.3 Conjurations
 + Level 0.0 Earth Magic
 + Level 0.0 Evocations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           68%        1d6       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           34%        2d5       4%          2
 Dazzling Flash           Conj/Hex       18%        N/A       22%         3
 Fulminant Prism          Conj/Hex       4%         3d6       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4       58%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
Your stone body is resilient. (AC +2)
You are immune to poison.
You resist negative energy. (rN+)
You are resistant to electric shocks. (rElec)
You are resistant to unholy torment.
You are immune to petrification.

Message History

Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - endoplasm
Aim: an endoplasm (asleep, 100% to hit)
The magic dart hits the endoplasm but does no damage.
The endoplasm quivers.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - endoplasm
Aim: an endoplasm (100% to hit)
The magic dart hits the endoplasm but does no damage.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - endoplasm
Aim: an endoplasm (100% to hit)
The magic dart hits the endoplasm.
The endoplasm is heavily wounded.
The endoplasm freezes you.
You are frozen.
Ouch! That really hurt!
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast this spell.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast this spell.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast this spell.
You barely miss the endoplasm.
The endoplasm is heavily wounded.
The endoplasm freezes you.
You are frozen.
You hit the endoplasm but do no damage.
The endoplasm is heavily wounded.
The endoplasm freezes you.
You are frozen.
You die...

   #
   #.
   #.####  #
####....##.####
......J........
      #@#
      #.#
      #.#
     ##.#
    ##..#
   ##...#
  ##....#
  #..#..#
  ##....+


You could see an endoplasm.


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | anet the Gargoyle Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 3/3
    19 | D:1      | Frozen to death by an endoplasm

Illustrated notes

Levels and vault maps discovered:
D:1:      amcnicky_arrival_feature_with_door, layout_loops_ring,
          basic_ecumenical_altar

Action                   || total
-------------------------++-------
Melee: Unarmed           ||     2
 Cast: Magic Dart        ||     3

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |     19 |     19 |      0 |      0 |     14 |   1 |   19.0 |
       Dungeon |     19 |     19 |      0 |      0 |     14 |   1 |   19.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 19 daAuts