anet Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, -8, D:1) a +0 chain mail (20, 23, D:1) a stone (21, 6, D:1) a +0 dagger (21, 21, D:1) a potion of magic (29, -22, D:1) a +0 whip (31, 19, D:1) a +0 club (36, -10, D:1) a +0 dagger (42, -28, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 5 stones (3, -23, D:2) a +0 whip a stone (3, 13, D:2) a book of Minor Magic (6, -26, D:2) a +4 whip (6, 12, D:2) a +0 club (13, -27, D:2) a +0 club (17, -42, D:2) a book of Vapours (18, 1, D:2) a +0 dagger 4 stones (21, -42, D:2) a +0 dagger (22, -14, D:2) a +0 dagger (23, -33, D:2) a +0 club (29, -21, D:2) 4 stones a +0 dagger (35, 0, D:2) a +0 flail (42, -32, D:2) a +0 club (49, -18, D:2) a +0 robe (57, 7, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Sachaxar's Antique Weapon Emporium a +0 mace (60 gold) the +3 trident of Zin's Reproof {freeze, rPois MP-9 Stlth+} (426 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. MP: It affects your magic capacity (-9). Stlth: It makes you more stealthy. a +0 club (20 gold) a +0 flail (70 gold) a +0 trident (70 gold) a +0 quarterstaff (80 gold) a +1 antimagic whip (290 gold) a +0 rapier (80 gold) a +1 spectral quarterstaff (340 gold) a +0 hand axe (60 gold) a +0 hand axe (60 gold) a +0 dagger (40 gold) (0, 0, D:3) a +0 leather armour (6, 6, D:3) a worm corpse (9, -4, D:3) 5 stones (16, 0, D:3) a bat corpse