Dungeon Crawl Stone Soup version 0.30-a0-643-g638baaf3f0 (webtiles) character file. Game seed: 4899602335153340961 469 anet the Conjurer (level 7, -1/40 HPs) Began as a Gargoyle Conjurer on Jan 16, 2023. Slain by a gnoll sergeant ... wielding a +0 trident (5 damage) ... on level 5 of the Dungeon. The game lasted 00:08:05 (3789 turns). anet the Conjurer (Gargoyle Conjurer) Turns: 3789, Time: 00:08:06 Health: -1/40 AC: 15 Str: 13 XL: 7 Next: 9% Magic: 0/19 EV: 10 Int: 18 God: Gold: 166 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . a - +9 dagger "Veymiad" {protect, Drain Dex+3} rCold . . . Faith . (no shield) rNeg + . . Spirit . p - +0 ring mail rPois ∞ Reflect . i - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . u - +0 pair of gloves Will +.... F - +2 pair of boots Stlth + (no amulet) HPRegen 0.26/turn k - ring of willpower MPRegen 0.16/turn r - ring of magical power @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 166 gold pieces. Inventory: Hand Weapons a - the +9 dagger "Veymiad" (weapon) {protect, Drain Dex+3} (You took it off a kobold on level 3 of the Dungeon) Dex: It affects your dexterity (+3). Drain: It drains your maximum health when unequipped. h - a +0 falchion of holy wrath w - a +0 scythe A - a +0 mace Missiles d - 7 poisoned darts v - 3 silver javelins Armour g - a +0 robe i - a +0 helmet (worn) p - a +0 ring mail (worn) u - a +0 pair of gloves (worn) F - a +2 pair of boots (worn) Jewellery k - a ring of willpower (left hand) r - a ring of magical power (right hand) Wands C - a wand of flame (12) D - a wand of paralysis (12) Scrolls c - a scroll of torment {unknown} e - 2 scrolls of noise {unknown} l - a scroll of immolation {unknown} n - a scroll of vulnerability {unknown} q - a scroll of fog {unknown} t - 3 scrolls of blinking {unknown} y - a scroll of poison {unknown} E - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of attraction {unknown} j - 2 potions of curing {unknown} m - 2 potions of haste {unknown} o - 2 potions of mutation {unknown} s - 2 potions of invisibility {unknown} x - a potion of brilliance {unknown} z - a potion of lignification {unknown} B - a potion of degeneration {unknown} G - a potion of cancellation {unknown} Skills: + Level 2.4 Fighting + Level 1.6 Maces & Flails + Level 1.6 Ranged Weapons + Level 1.4 Throwing + Level 2.5 Armour - Level 2.0 Dodging - Level 2.1 Stealth + Level 2.5 Shields - Level 2.0 Spellcasting - Level 4.3 Conjurations + Level 2.5 Earth Magic + Level 2.4 Invocations + Level 1.5 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 6% 1 r - Searing Ray Conj 34% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 2-3/arc 22% 2 Beastly Appendage Tmut 2% N/A 36% 1 Dazzling Flash Conj/Hex 18% N/A 41% 3 Blink Tloc 2% N/A 50% 2 Wereblood Tmut 1% N/A 50% 2 Spider Form Tmut/Pois 1% N/A 73% 3 Vhi's Electric Charge Tloc/Air 2% N/A 73% 3 Fulminant Prism Conj/Hex 4% 3d5 83% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 83% 4 Dispel Undead Necr 1% 3d6 98% 4 Manifold Assault Tloc 1% N/A 98% 4 Arcjolt Conj/Air 4% 1d14 99% 5 Lightning Bolt Conj/Air 4% 1d16 99% 5 Death Channel Necr 0% N/A 100% 6 Storm Form Tmut/Air 0% N/A 100% 7 Cigotuvi's Dreadful Rot Necr/Pois/Air Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Zin Shops: D:3 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll sergeant hits you but does no damage. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 ring mail, wearing a +2 kite shield and quivering stones (severely wounded, 87% to hit) The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 trident. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. The gnoll sergeant throws a stone. The stone hits you but does no damage. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. You finish channelling your searing ray. The gnoll sergeant hits you but does no damage. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 ring mail, wearing a +2 kite shield and quivering stones (almost dead, 87% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. (Press . to maintain the ray.) The gnoll sergeant closely misses you. The searing ray misses the gnoll sergeant. The gnoll sergeant completely misses you. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +0 trident. You die... .....##†....# #. #..#.....## ... #.......###..# ....##.........#. ..# ##........... . #...).####.#. #..#.g.# . #..###)## ..###..# #@### ......# #...# .....# ###.## ......#### #..# #.......# ##.# #....#.#####.######### #..#................ #..<.######.######## .....#.#..## #.# You could see a gnoll sergeant. Vanquished Creatures Sigmund (D:4) An ogre (D:4) A hound (D:5) An iguana (D:4) An orc wizard (D:3) 3 gnolls (D:5) 4 adders A worm (D:4) A dart slug (D:4) 4 orcs 10 ball pythons 6 bats 5 endoplasms 5 giant cockroaches 3 goblins 5 hobgoblins 4 jackals (D:4) A quokka (D:1) 5 frilled lizards 8 kobolds 2 rats A spectral hobgoblin (D:1) 73 creatures vanquished. Vanquished Creatures (others) A hobgoblin (D:4) 1 creature vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 184 | D:1 | Found a faded altar of an unknown god. 344 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/5 567 | D:1 | Learned a level 2 spell: Searing Ray 1137 | D:2 | Reached skill level 1 in Earth Magic 1340 | D:2 | Reached skill level 1 in Fighting 1340 | D:2 | Reached skill level 1 in Armour 1340 | D:2 | Reached skill level 1 in Shields 1340 | D:2 | Reached skill level 1 in Invocations 1340 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/6 1763 | D:2 | Found a glowing silver altar of Zin. 1776 | D:2 | Reached XP level 4. HP: 15/25 MP: 1/7 2264 | D:3 | Found Xucuw's Weapon Emporium. 2452 | D:3 | Identified the +9 dagger "Veymiad" {protect, Drain Dex+3} 2866 | D:4 | Noticed an ogre 2873 | D:4 | Killed an ogre 2874 | D:4 | Reached skill level 1 in Maces & Flails 2874 | D:4 | Reached skill level 1 in Ranged Weapons 2874 | D:4 | Reached skill level 1 in Throwing 2874 | D:4 | Reached skill level 1 in Evocations 2874 | D:4 | Reached XP level 5. HP: 28/30 MP: 8/8 3293 | D:4 | Reached XP level 6. HP: 35/35 MP: 9/9 3369 | D:4 | Noticed Sigmund 3379 | D:4 | Killed Sigmund 3717 | D:5 | Entered Level 5 of the Dungeon 3767 | D:5 | Reached XP level 7. HP: 36/40 MP: 10/10 3789 | D:5 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_corners, dreamdust_ecumenical_altar_drowned_temple D:2: layout_rooms, basic_altar D:3: layout_loops_ring, serial_shops, nicolae_shop_trees D:4: layout_basic, uniq_sigmund D:5: layout_rooms Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Earth Magic | 1 2 | 2.5 Fighting | 1 2 | 2.4 Armour | 1 2 | 2.5 Shields | 1 2 | 2.5 Invocations | 1 2 | 2.4 Maces & Flails | 1 | 1.6 Ranged Weapons | 1 | 1.6 Throwing | 1 | 1.4 Evocations | 1 | 1.5 Dodging | 2 | 2.0 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 4.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Club | 14 | 4 | || 18 Dagger | | 69 | || 69 Punch | | 3 | || 3 Cast: Magic Dart | 62 | 9 | || 71 Searing Ray | | 8 | 4 || 12 Armor: Robe | 7 | | || 7 Ring mail | 10 | 41 | 10 || 61 Dodge: Dodged | 22 | 26 | 6 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3795 | 3536 | 259 | 132 | 2939 | 5 | 759.0 | Dungeon | 3795 | 3536 | 259 | 132 | 2939 | 5 | 759.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1060 daAuts D:2: 975 daAuts D:3: 846 daAuts D:4: 842 daAuts D:5: 71 daAuts