anet Level 1 of the Dungeon (0, 0, D:1) a +0 whip (12, 30, D:1) a +0 dagger (16, 0, D:1) a +0 whip (22, 25, D:1) a +0 sling (25, 28, D:1) a +0 club (32, 15, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (18, 17, D:2) a +0 hammer (30, -1, D:2) a +0 robe (32, 23, D:2) a +0 ring mail (34, -17, D:2) a +0 ring mail (39, -16, D:2) a +0 robe (39, -11, D:2) a +0 spear (40, -11, D:2) a +2 dagger Level 3 of the Dungeon [Shop] Denitod's General Store a +0 hand axe (30 gold) a scroll of fog (40 gold) a +4 heavy spear (274 gold) a ring of poison resistance (200 gold) 6 stones (6 gold) 3 stones (3 gold) a book of Death (440 gold) a potion of curing (30 gold) a potion of haste (100 gold) a +0 trident (35 gold) (0, 0, D:3) a +0 robe (7, -22, D:3) a +0 flail (13, 13, D:3) a +0 rapier (14, -9, D:3) a +0 leather armour a +0 club (19, 6, D:3) a +0 dagger a +0 robe (24, -10, D:3) a +0 club a +0 short sword (24, -5, D:3) a +0 mace (27, -12, D:3) a +0 rapier (29, 21, D:3) a +0 pair of boots (30, 21, D:3) a +0 pair of boots Level 4 of the Dungeon [Shop] Afasin's Antique Weapon Shoppe a +0 quarterstaff (108 gold) the +6 arbalest of Capital Punishment {freeze, Contam rN+++ Int+4 Stlth-} (1822 gold) Int: It affects your intelligence (+4). rN: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a +0 hand axe (81 gold) a +0 flail (94 gold) a +0 morningstar of holy wrath (248 gold) a +0 mace (81 gold) a +0 whip (67 gold) a +0 club (27 gold) (0, 0, D:4) a +0 dagger a +0 robe a potion of attraction (6, 25, D:4) 13 gold pieces (7, 22, D:4) a +0 robe (16, 27, D:4) a +0 short sword (17, -10, D:4) a +0 dagger (20, -17, D:4) a +0 war axe (28, 14, D:4) a +0 short sword (28, 15, D:4) a +0 dagger a +0 robe a +0 flail a +0 leather armour (29, 15, D:4) a +0 club (33, 14, D:4) a +0 morningstar (34, -4, D:4) a large rock (40, -2, D:4) a large rock