Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 18221297302681071908 6 anet the Conjurer (level 1, 0/16 HPs) Began as a Hill Orc Conjurer on Feb 18, 2023. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (191 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 191, Time: 00:01:20 Health: 0/16 AC: 2 Str: 9 XL: 1 Next: 90% Magic: 0/3 EV: 11 Int: 18 God: Gold: 7 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + d - amulet of regeneration HPRegen 1.02/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour e - a +0 robe (worn) Jewellery d - an amulet of regeneration (around neck) Potions b - a potion of magic c - a potion of brilliance {unknown} Skills: - Level 1.0 Fighting + Level 0.6 Axes - Level 0.1 Ranged Weapons - Level 0.1 Throwing - Level 0.1 Armour - Level 1.5 Dodging - Level 1.5 Stealth - Level 0.1 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations - Level 0.1 Fire Magic - Level 0.1 Invocations - Level 0.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 5% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Fulminant Prism Conj/Hex 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. e - a +0 club (weapon) Adjust (i)tems, (s)pells, or (a)bilities? e - a +0 club (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 club (weapon); e - a +0 robe (worn) You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll closely misses you. You completely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... #. #... ####### #... #.....# #...####.....# .............# .............# .......†.....# . !........>...#######.... ..?.....##..r..g@....# ...)........########## # .........##.## .# ### ...#$###.##..# ######.#######<## .. #. #...#.####.......#........ . #. ###..............#+####'## # #.....#.####...####....#... ....##......##.### #....##.. ... ...##.#.....# #....##.. You could see a gnoll and a quokka. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) A bat (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 149 | D:1 | Reached skill level 1 in Fighting 191 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Axes | | 0.6 Ranged Weapons | | 0.1 Throwing | | 0.1 Armour | | 0.1 Dodging | | 1.5 Stealth | | 1.5 Shields | | 0.1 Spellcasting | | 1.5 Conjurations | | 4.0 Fire Magic | | 0.1 Invocations | | 0.1 Evocations | | 0.1 Action || total ---------------------------++------- Melee: Club || 5 Cast: Magic Dart || 13 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 191 | 187 | 4 | 11 | 126 | 1 | 191.0 | Dungeon | 191 | 187 | 4 | 11 | 126 | 1 | 191.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 191 daAuts