Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 15016362455085238505 18 anet the Conjurer (level 2, 0/23 HPs) Began as a Hill Orc Conjurer on May 12, 2023. Slain by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:36 (477 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 477, Time: 00:01:36 Health: 0/23 AC: 2 Str: 9 XL: 2 Next: 70% Magic: 0/4 EV: 11 Int: 18 God: Gold: 19 SH: 0 Dex: 9 Spells: 1/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles f - a throwing net Armour c - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} e - 3 scrolls of identify {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 1.2 Fighting + Level 1.3 Axes - Level 0.1 Ranged Weapons - Level 0.1 Throwing + Level 1.2 Armour - Level 1.5 Dodging - Level 1.5 Stealth - Level 0.1 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations - Level 0.1 Fire Magic - Level 0.1 Invocations - Level 0.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 r - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 2% N/A 19% 1 Dazzling Flash Conj/Hex 16% N/A 26% 3 Wereblood Tmut 1% N/A 28% 2 Spider Form Tmut/Pois 1% N/A 50% 3 Fulminant Prism Conj/Hex 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Animate Armour Summ/Erth 2% N/A 88% 4 Blade Hands Tmut 0% N/A 99% 5 Iron Shot Conj/Erth 4% 9d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You hit the endoplasm but do no damage. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The bat misses you. The endoplasm misses you. An endoplasm comes into view. The endoplasm hits you. The endoplasm quivers. You hit the endoplasm. The endoplasm is almost dead. The bat hits you. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The bat hits you. The endoplasm freezes you. You are frozen. The endoplasm closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat barely misses you. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as you move away! The endoplasm hits you. You die... .. ### ### .. †.. ..#### ### #. #.# #.##.. .. " #.# #.##.# #. .# .# #.# #.##.# #.##.##..# .##.###.##.# #........# ...........# ##Jb.>...# .##.###.##.#####@...).... .##.# #.................. .##.# ####.####..[....... .##.# #.# ..#.......# .##.# #.# .####.....[# ....# #..$. ....#.# ...## #### #####.# ...# ...# You could see an endoplasm and a bat. Vanquished Creatures 3 bats (D:1) 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 164 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/4 167 | D:1 | Learned a level 2 spell: Searing Ray 199 | D:1 | Reached skill level 1 in Axes 237 | D:1 | Reached skill level 1 in Fighting 272 | D:1 | Reached skill level 1 in Armour 476 | D:1 | HP: 1/23 [bat (1)] 477 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, minmay_tall_x Skill XL: | 1 2 | ---------------+-------+----- Axes | 1 | 1.3 Fighting | 1 | 1.2 Armour | 1 | 1.2 Ranged Weapons | | 0.1 Throwing | | 0.1 Dodging | | 1.5 Stealth | | 1.5 Shields | | 0.1 Spellcasting | | 1.5 Conjurations | | 4.0 Fire Magic | | 0.1 Invocations | | 0.1 Evocations | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 5 Club || 17 Cast: Magic Dart || 22 Armour: Robe || 3 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 481 | 481 | 0 | 21 | 365 | 1 | 481.0 | Dungeon | 481 | 481 | 0 | 21 | 365 | 1 | 481.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 481 daAuts